Suggestion: leave played special cards on the battlefield until the end of the round.
Remember how in Witcher 3 Gwent special cards would go to a separate pile when played, instead of straight to the graveyard? How about implementing something like that in the full game? The main reason I suggest this is to prevent resurrecting the same powerful special card several times in a row in one round without nerfing them to a 'fleeting' state. Let there be a pile of played specials that can't be interacted by other cards until the round ends. Pretty simple concept.
Also, let's try to have a calm and friendly discussion on the topic instead of calling names and getting upset about possibility of changing current game mechanics.
Remember how in Witcher 3 Gwent special cards would go to a separate pile when played, instead of straight to the graveyard? How about implementing something like that in the full game? The main reason I suggest this is to prevent resurrecting the same powerful special card several times in a row in one round without nerfing them to a 'fleeting' state. Let there be a pile of played specials that can't be interacted by other cards until the round ends. Pretty simple concept.
Also, let's try to have a calm and friendly discussion on the topic instead of calling names and getting upset about possibility of changing current game mechanics.