Just to be clear: I mean limit "Rot Tosser" so it destroys 1 of the weakest units in the row. Then it would propably be only slighty better than the typical 3 damage siege unit (and still allows for very strong combos as said before).
Cantina12;n8990240 said:Well as an on and off again Nilf player I will say Cow’a’pult is a problem.
This really did happen to me when I was playing my dwarven deck last night:
Opponent puts down Rot Tosser.
I use shackles on it.
Puts down another one.
I kill it with a lightning bolt.
Puts a third one down.
I use my dwarf and move my cards out of the way.
Opponent uses a Decoy to bring the Tosser back in their hand.
I use my character lock card.
Then they use Mr E. Return the Tosser to their hand and replays it.
Well, shit, there goes my card. Ok, no biggie. Moving on.
Uses Cahir (sp) returns the Tosser to their hand.
And…there goes my 2 cards.
So, yes, I’d say this card should be made silver or maybe even gold.
But alas we are beating a dead horse with this conversation.
shroudb;n8990890 said:You do realize that he had to spend a gold, a leader, a silver and a bronze, while.you only used/lost bronzes and a silver right?
that's like saying:
nerf the sc unit that damages when moved, because opponent used zoltan, 2 dwarves that moved it, then the spy, and it ended up as a 25 point value bronze
shroudb;n8990890 said:You do realize that he had to spend a gold, a leader, a silver and a bronze, while.you only used/lost bronzes and a silver right?
that's like saying:
nerf the sc unit that damages when moved, because opponent used zoltan, 2 dwarves that moved it, then the spy, and it ended up as a 25 point value bronze
Laveley;n9011800 said:People still complain about tosser on 2017? lol