It seems a bit strange that you work as a merc and people want to hire you for jobs, but at no point does V seems especially interested in payment. I mean lots of these jobs require you to kill, kidnap, steal, break ins often leading you to be shot at or having to shoot someone. And you have no clue what you will be paid for it? When you look at the list of missions, especially Gigs, these information should be there and maybe be connected to your street cred as well as your reputation with that fixer, like how many jobs you have done for them, did you do it well or not.
V simply accept whatever is paid after the job is finished. Think these information should be added, both so the player can decide which job to prioritize, but also it doesn't make a lot of sense in a world where people are suppose to cheat and exploit each other, at every turn, that V is completely fine with it.
So my suggestion is to add these information, but would even suggest taking it a bit further.
Random jobs and side missions, which are not crucial for the main story, should be handled more realistic.
The way you ought to be offered jobs, should be based on a mixture between street cred and reputation with a specific fixer. Where Street cred is the dominating one, especially if it is a new fixer.
So in the start when you have no street cred, the fixers or some of them might offer you rather low paying jobs and your ability to negotiate with them very limited, as you are basically a nobody.
As you do jobs for them and if you do them good, they will start to lighten up and value you more and be willing to pay more for using you, as you get the job done to their satisfaction.
This should allow you to contact them through the phone or meet with them, saying you want more money. Which they might then decline, accept or meet somewhere in the middle. I don't know if Gigs are randomly generated? but if they are, and the fixer decline you wanting more money, with a warning like "That is the final offer, take it or leave it?" and you don't accept it, that job should be gone.
If you encounter a new fixer for which you haven't done any jobs, your reputation with them will obviously be low. But if your street cred is high, they will obviously have heard about you as these things gets around. Which would make them, know that you are not just some random merc that they can just push around and are therefore more willing to negotiate payment as well, because they expect you to do a good job.
I think that would make for a more realistic, yet still fairly simple system, which would make the gigs and V's role as a merc shine a bit more. Rather than just being someone that just accept whatever.
If you do poor jobs more than good, it should lower your street cred as well, as you are just screwing things up constantly. Which will make you get offered jobs which are of lower payment and not as important or complex as what you could be offered were you doing a good jobs for them.
V simply accept whatever is paid after the job is finished. Think these information should be added, both so the player can decide which job to prioritize, but also it doesn't make a lot of sense in a world where people are suppose to cheat and exploit each other, at every turn, that V is completely fine with it.
So my suggestion is to add these information, but would even suggest taking it a bit further.
Random jobs and side missions, which are not crucial for the main story, should be handled more realistic.
The way you ought to be offered jobs, should be based on a mixture between street cred and reputation with a specific fixer. Where Street cred is the dominating one, especially if it is a new fixer.
So in the start when you have no street cred, the fixers or some of them might offer you rather low paying jobs and your ability to negotiate with them very limited, as you are basically a nobody.
As you do jobs for them and if you do them good, they will start to lighten up and value you more and be willing to pay more for using you, as you get the job done to their satisfaction.
This should allow you to contact them through the phone or meet with them, saying you want more money. Which they might then decline, accept or meet somewhere in the middle. I don't know if Gigs are randomly generated? but if they are, and the fixer decline you wanting more money, with a warning like "That is the final offer, take it or leave it?" and you don't accept it, that job should be gone.
If you encounter a new fixer for which you haven't done any jobs, your reputation with them will obviously be low. But if your street cred is high, they will obviously have heard about you as these things gets around. Which would make them, know that you are not just some random merc that they can just push around and are therefore more willing to negotiate payment as well, because they expect you to do a good job.
I think that would make for a more realistic, yet still fairly simple system, which would make the gigs and V's role as a merc shine a bit more. Rather than just being someone that just accept whatever.
If you do poor jobs more than good, it should lower your street cred as well, as you are just screwing things up constantly. Which will make you get offered jobs which are of lower payment and not as important or complex as what you could be offered were you doing a good jobs for them.
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