I would like to see binariness reduced as much as possible. I think it would make the gameplay/battle better and more interesting.
Some examples:
- Artifacts stay or are destroyed.
- Geralt of Rivia and Leo Bonhart: "Destroy and enemy with 8 or more power". They cannot kill a small enemy (and even lose 1:1 against a 4 point unit that does nothing), but a big enemy is completely destroyed. How does that make sense? Why not let them do high (8?) damage as the tough guys they are, but within reason?
- Geralt: Professional: "Damage an enemy by 3. If its power was a multiple of 3, destroy it instead". Limit to 9 damage max?
- Falibor: "Destroy an enemy unit with orders". Why not let him do damage (5?) to an enemy unit with orders? Or 4 damage and put his strength at 4. Balance like that.
There are cards that lock, reset, move or do (high) damage. No need for "destroy" like this.
Cards like Villentretenmerth and Scorch stay the same of course.
Some examples:
- Artifacts stay or are destroyed.
- Geralt of Rivia and Leo Bonhart: "Destroy and enemy with 8 or more power". They cannot kill a small enemy (and even lose 1:1 against a 4 point unit that does nothing), but a big enemy is completely destroyed. How does that make sense? Why not let them do high (8?) damage as the tough guys they are, but within reason?
- Geralt: Professional: "Damage an enemy by 3. If its power was a multiple of 3, destroy it instead". Limit to 9 damage max?
- Falibor: "Destroy an enemy unit with orders". Why not let him do damage (5?) to an enemy unit with orders? Or 4 damage and put his strength at 4. Balance like that.
There are cards that lock, reset, move or do (high) damage. No need for "destroy" like this.
Cards like Villentretenmerth and Scorch stay the same of course.