A lot. A lot of systems. I am not hoping for this to affect the main story. I wouldn't mind something to do once it is all done though. Recurring events with some variety would help, and if planned right can be added too and/or modded over time.
NCPD Missions
Loyalty to the badge and walking a fine line. Stay clean. Go dirty. It's up to the player.
The scanner hustles pop up as the player travels around the map. They are near your current location. After the notification (police lady message) the player can accept the mission, and the the player is guided to the event area. These missions should not show up on the main map until they are acknowledged. They are randomly handed out and never end but have a range of circumstances. The types are Random Assaults, Shoot outs, and Crimes in Progress. Some escalate beyond the initial confrontation. Enemy reinforcements arrive, Enemies flees and needs to be chased down, etc...
NCPD has Police Stations (shocking i know) around the City that provide bounty and open investigation missions.
Organized Crime type missions, Bounty hunts, and investigations occur every 2 - 4 in-game days. Once accepted they appear on the main map. Every district has at least one office. Some may be hidden depending on the district.
Add "Major Engagement" every 7 - 10 in-game days. Gang wars where entire neighborhoods are blocked off, like in prologue. Mass shootings where a individual or group take large areas over and make demands and/or just start killing everyone. Terrorist bombings and hijackings.
Flip all this around for Gang / Criminal Factions / Corps
Gangs have the fiercest loyalty. To a fault. Betrayal is not tolerated, but bravado and recklessness are often over valued.
Corps are a mixed bag and will work with anyone to make a profit or gain the upper hand. they also have little to no loyalty. betrayal is more common and to be expected.
The scanner will go off with a "pirated" signal. Same rules as for NCPD. The types are Shake downs, shoot outs, aid in escape, plant explosive, deliver package / VIP, theft, data hacking, etc...
Each Gang has "Gang houses" Each Corp has Corp Offices. Generally the same as NCPD. Organized crime deals and hustles. Heists, cons, espionage, body gaurd, hits, etc...
The "BIG ONES" are rare jobs that affect the player's standing with a factions directly. The player gains access to these through general Street Cred at the start, and Faction Loyalty once player starts choosing more jobs from a specific group. A mix of the other jobs w/ unique situations and dialog. These are all one time missions for Faction story and standing affect.
Street Cred should be a general standing or attitude. So it grants titles and is a barometer for the player. So gangs, corps and law enforcement will react to the player a certain way. Ex. being harassed or praised by factions in general and those affiliated with them.
Nomads would also be nice, but since they are so watered down I think it would take a lot to add them. Also if an NPC scheduling system is added, time of day could play a factor in how and when to approach each mission. As well as even have more or less missions available based on time of day and location.
NCPD Missions
Loyalty to the badge and walking a fine line. Stay clean. Go dirty. It's up to the player.
The scanner hustles pop up as the player travels around the map. They are near your current location. After the notification (police lady message) the player can accept the mission, and the the player is guided to the event area. These missions should not show up on the main map until they are acknowledged. They are randomly handed out and never end but have a range of circumstances. The types are Random Assaults, Shoot outs, and Crimes in Progress. Some escalate beyond the initial confrontation. Enemy reinforcements arrive, Enemies flees and needs to be chased down, etc...
NCPD has Police Stations (shocking i know) around the City that provide bounty and open investigation missions.
Organized Crime type missions, Bounty hunts, and investigations occur every 2 - 4 in-game days. Once accepted they appear on the main map. Every district has at least one office. Some may be hidden depending on the district.
Add "Major Engagement" every 7 - 10 in-game days. Gang wars where entire neighborhoods are blocked off, like in prologue. Mass shootings where a individual or group take large areas over and make demands and/or just start killing everyone. Terrorist bombings and hijackings.
Flip all this around for Gang / Criminal Factions / Corps
Gangs have the fiercest loyalty. To a fault. Betrayal is not tolerated, but bravado and recklessness are often over valued.
Corps are a mixed bag and will work with anyone to make a profit or gain the upper hand. they also have little to no loyalty. betrayal is more common and to be expected.
The scanner will go off with a "pirated" signal. Same rules as for NCPD. The types are Shake downs, shoot outs, aid in escape, plant explosive, deliver package / VIP, theft, data hacking, etc...
Each Gang has "Gang houses" Each Corp has Corp Offices. Generally the same as NCPD. Organized crime deals and hustles. Heists, cons, espionage, body gaurd, hits, etc...
The "BIG ONES" are rare jobs that affect the player's standing with a factions directly. The player gains access to these through general Street Cred at the start, and Faction Loyalty once player starts choosing more jobs from a specific group. A mix of the other jobs w/ unique situations and dialog. These are all one time missions for Faction story and standing affect.
Street Cred should be a general standing or attitude. So it grants titles and is a barometer for the player. So gangs, corps and law enforcement will react to the player a certain way. Ex. being harassed or praised by factions in general and those affiliated with them.
Nomads would also be nice, but since they are so watered down I think it would take a lot to add them. Also if an NPC scheduling system is added, time of day could play a factor in how and when to approach each mission. As well as even have more or less missions available based on time of day and location.
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