[Suggestion] Several new cards I've been conceiving.
Hello everyone, I'm an assiduous CCG and TCG player who has fallen in love with Gwent. Since i'm a fan of The Witcher universe too I can't help with the fact that i want this game to succeed.
I am aware CDPR has masterful developers and designers in his team and it's very unlikely I can come up with any idea they have not thought about. However, the game is in its closed-beta phase and they have various matters to attend to, so if I can contribute with anything to make this game even more enjoyable than it is already I would be delighted. This is something I've posted in our Gwent subreddit, but I wanted to share it here too.
So here are my new card ideas (I've tried to respect the lore in order to create them).
SKELLIGE
SCOIA'TAEL
MONSTERS
NORTHERN REALMS
NEUTRAL
With this you can nullify one specific threat (gold units even), something really unique and IMO necessary too, right now gold/promoted cards feel way too invulnerable, I think it should exist some kind of answer. That being said, this card has a DRAWBACK, that target will stay on the board the next turn. So normally she would be played in the last round. Nonetheless she has some versatility too, you might want to target one of your units to keep it for the next round. Melitele knows what strategies could come out of that, but I really like the idea of having those 2 choices present.)
EDIT: It's been pointed out that this card could be too strong as it is and I agree. If we make it a Gold Special Card called "Artifact Compression" it would be fair.
And that's all for now. Thank you for reading such a long post. I would appreciate it if you could share your opinions or any new ideas below so we can discuss them.
See you in Gwent.
Hello everyone, I'm an assiduous CCG and TCG player who has fallen in love with Gwent. Since i'm a fan of The Witcher universe too I can't help with the fact that i want this game to succeed.
I am aware CDPR has masterful developers and designers in his team and it's very unlikely I can come up with any idea they have not thought about. However, the game is in its closed-beta phase and they have various matters to attend to, so if I can contribute with anything to make this game even more enjoyable than it is already I would be delighted. This is something I've posted in our Gwent subreddit, but I wanted to share it here too.
So here are my new card ideas (I've tried to respect the lore in order to create them).
SKELLIGE
- Mask of Uroboros. -Special Card-. Choose a card from the opponent's hand to see. Then, spawn Torrential Rain. Quality: Silver.
- Gremist: Master Alchemist. -Siege Unit, 2 STR-. Create a potion of your choice and play it. Quality: Silver.
- Vaedermakar. -Unit (Any row), 5 STR-. If the row where it's played has a weather effect, remove it. If it has no weather effect, spawn it. Quality: Silver.
SCOIA'TAEL
- Dennis Cranmer. -Melee Dwarf Unit, 6 STR-. Put a random bronze Dwarf unit from your deck into the battlefield. Quality: Silver.
- Filavandrel aén Fidháil -Siege Elf unit, 5 STR-. When a friendly elf unit comes to play, give it 1 strength. Quality: Gold.
- Feainnewedd Flower. -Special Card-. Choose a non-gold elf unit from your deck and put it on the battlefield. Quality: Silver.
MONSTERS
- Rotfiend. -Disloyal Unit, 6 STR-. Whenever this unit's strength is weakened it deals 3 damage to its row. Quality: Bronze/Silver.
- Plague Maiden/Jenny o' the woods/The White Lady. -Ranged Unit, 4 STR-. At the start of your turn summon a copy of this unit. Whenever a copy takes damage, it's detroyed (Copies cannot summon further copies). Quality: Silver
- Hym. -Melee Unit, 3 STR-. When this card comes to play, "Haunt" a non-gold unit. At the start of your turns, half the haunted unit's strength (rounded up), its stregth is added to the Hym. If the haunted unit dies, the Hym is destroyed. Quality: Silver.
- Mutagenerator. -Special Card-. Destroy target non-gold unit. Give the unit's owner a Mutagen card equal to the unit's base strength. "Mutagen" card reads: Add X base Strength to target unit (where X is the base strength of the previously destroyed unit). If used on a Monster card or Witcher card, double its effect. Quality: Gold.
NORTHERN REALMS
- Temerian Tactician. -(Any row) Unit, 5 STR-. Change the row position of an enemy unit. Change the row position of a friendly unit. Quality: Bronze.
- Dethmold. -Ranged Mage Unit, 3 STR-. Choose a bronze unit. Unit's owner discards all copies of that card from his hand and deck. Quality: Gold.
NEUTRAL
- Dancing Star Bomb. -Special Card-. Remove 4 Strength from target non-gold unit and "Ignite" the row, dealing 1 damage every turn to units in that row for 3 turns. Quality: Silver.
- Moon Dust Bomb. -Special Card-. Choose a non-gold unit. Target's effects are nullified and its strenght is resetted. It can't be targeted by Special Cards. Quality: Silver.
- Dudu. -Melee Unit, 3 STR-. When played, choose a non-gold unit and transform into it, acquiring the same strength and effects. If Dudu is damaged, turn it to its original form. Quality: Silver.
- Tawny Owl Potion. -Special Card-. Give 1 strength to a non-gold unit, at the end of each turn that unit gains 1 more strength. Quality: Bronze.
- Geralt: Aard. -Melee Witcher Unit, 6 STR-. When played, pull back the enemy units one row. Enemy units in the siege row take 2 damage. Quality: Gold.
- The Pellar. -Siege Unit, 6 STR-. Discard a card from your hand. Your opponent discards a random card of the same quality. Quality: Gold.
- The Spear of Destiny. -Special Card-. Remove 5 strength from a non-gold unit and the unit(s) that are exactly behind it. This is how it works, look at the yellow line Quality: Silver.
- Lure the Skies. -Special Card-. Choose to spawn a Griffin, Wyvern, or Archgriffin unit. Quality: Silver.
- Keira Metz. -Ranged Mage Unit, 5 STR. Choose a unit and turn it into a 1 STR Figurine. (*Figurine reads: Keep on the battlefield at the end of each round. When Keira Metz leaves the battlefield the effect disappears) Quality: Gold.
With this you can nullify one specific threat (gold units even), something really unique and IMO necessary too, right now gold/promoted cards feel way too invulnerable, I think it should exist some kind of answer. That being said, this card has a DRAWBACK, that target will stay on the board the next turn. So normally she would be played in the last round. Nonetheless she has some versatility too, you might want to target one of your units to keep it for the next round. Melitele knows what strategies could come out of that, but I really like the idea of having those 2 choices present.)
EDIT: It's been pointed out that this card could be too strong as it is and I agree. If we make it a Gold Special Card called "Artifact Compression" it would be fair.
And that's all for now. Thank you for reading such a long post. I would appreciate it if you could share your opinions or any new ideas below so we can discuss them.
See you in Gwent.
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