Since the beginning of HC CDPR has struggled with auto-include neutrals. We had the witcher trio, unicorns, etc. that were clearly overpowered and reduced the variety in the game.
However, blind nerf is surely not a wise solution, in some way it is also reducing the variety by adding some bricked cards (who would play the witcher trio ?)
An intermediate path is to make the most powerful neutrals faction specific. This has three advantages:
- Interesting cards are still present, but not in every deck
- Factions identities are stronger
- Minor balance changes
I would like to illustrate my suggestion with some examples, with the most played neutrals right know. I'm trying here to be both lore-friendly, and to keep the balance between factions by attributing one card to each of them, but of course it is just to illustrate my point.
- Regis BL --> MO. Regis is necessary to build a MO control deck, while other factions have other options. Ifrit is already a minor version of Regis.
- Gregoire --> NG. NG lacks of tempo cards, and everybody will agree that even Gregoire is not enough for NG to cope with other factions
- Cleaver --> ST. Enough removal in the game.
- Ocvist --> NR. More situationnal card, still very powerful. Fits well with NR order mechanics
- Gimpy --> Kind of problematic, as he has a unique ability without existing ''minor version''. Give him to NG and create a downgraded version neutral.
SK ? SK don't need no more powerful cards
It seems to be minor changes but I think it can really make a difference in the game feeling. What do you think ?
However, blind nerf is surely not a wise solution, in some way it is also reducing the variety by adding some bricked cards (who would play the witcher trio ?)
An intermediate path is to make the most powerful neutrals faction specific. This has three advantages:
- Interesting cards are still present, but not in every deck
- Factions identities are stronger
- Minor balance changes
I would like to illustrate my suggestion with some examples, with the most played neutrals right know. I'm trying here to be both lore-friendly, and to keep the balance between factions by attributing one card to each of them, but of course it is just to illustrate my point.
- Regis BL --> MO. Regis is necessary to build a MO control deck, while other factions have other options. Ifrit is already a minor version of Regis.
- Gregoire --> NG. NG lacks of tempo cards, and everybody will agree that even Gregoire is not enough for NG to cope with other factions
- Cleaver --> ST. Enough removal in the game.
- Ocvist --> NR. More situationnal card, still very powerful. Fits well with NR order mechanics
- Gimpy --> Kind of problematic, as he has a unique ability without existing ''minor version''. Give him to NG and create a downgraded version neutral.
SK ? SK don't need no more powerful cards
It seems to be minor changes but I think it can really make a difference in the game feeling. What do you think ?