[Suggestion] Time Banks
After playing the KtS event last friday, the main thing that annoyed me were the short turns. For me Gwent is a game about strategy, planning, reading and bluffing - none of which can be done properly in the 40ish seconds provided by the game - especially not if you're chaining medics or using other cards with complicated effects.
I do however realize that giving everyone 90sec-2min per turn would mean a game could take like 40min if both players abuse the timer to the max - which is way too long. This is why I propose using time banks, where you'd start the game with, say, 90 sec for the redraw to give you time to figure out your plan and everything, and any remaining time is carried over and saved for your next turn. Every turn you'd then get another 30-45 seconds added to the bank. This means in total a game would take at most like 15min, and yet you could save up time for key turns and have the longer turn timer when you need it.
After playing the KtS event last friday, the main thing that annoyed me were the short turns. For me Gwent is a game about strategy, planning, reading and bluffing - none of which can be done properly in the 40ish seconds provided by the game - especially not if you're chaining medics or using other cards with complicated effects.
I do however realize that giving everyone 90sec-2min per turn would mean a game could take like 40min if both players abuse the timer to the max - which is way too long. This is why I propose using time banks, where you'd start the game with, say, 90 sec for the redraw to give you time to figure out your plan and everything, and any remaining time is carried over and saved for your next turn. Every turn you'd then get another 30-45 seconds added to the bank. This means in total a game would take at most like 15min, and yet you could save up time for key turns and have the longer turn timer when you need it.