Suggestion to hand limit and drypass problem, please read

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You already saw the measurements they took, no reason for "they will balance it" They wont, if we dont give them some ideas how to. I like the PTR-methode over the current coin-flip, but i prefere the Howlmoth solution, just because they grant a fight each round. And if it wont change anything tactical i even prefere it more, because no tactic change but more gameplay.
They actually tried to with Tactical Advantage, I'm just not convinced it's gonna be enough or whether it's the best solution. That 5 points may not matter too much if you have to play 6 turns and Red player can still close round 1 in a much favorable way (both winning and losing), than Blue. We'll see on the long term.

If it's between current PTR hand limit and Howlmoth's solution I also favor the latter.
 
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