Dear Devs,
Cyberpunk has a quite Falloutesque tendency of making players just pick up all the crap possible. I'd like to suggest that instead of being able to pick up tons of weapons, clothing and garbage, that the general usable item categories are limited more strongly regarding their weight and quantity. For example if I don't control myself, I end up carrying literally hundreds of maxdocs, grenades, bottles of booze and several dozen assault rifles.
I'd love to be simply unable to pick up more things of a certain category when I have reached a certain number, instead of having kind of a garbage truck as inventory.
You shouldn't be able to carry more than 10 grenades and 10 maxdocs, and also just, like, ten units of other usable items.
Especially as you are able to craft stuff it doesn't make sense to allow the player to hoard so many things.
This would also make the game slightly more challenging because you couldn't win hard battles just by taking in a whole pharmacy during the fight. Doesn't maxdoc misuse have side effects anyway that might knock you out if you overdo it? Accidentally killing yourself by overdosing pharmaceuticals would be a nice feature, people.
At the same time, limiting the item carrying capacity strongly wouldn't have automatically a negative impact on crafting, For example you could define that crafting / upgrading materials have high quantity limitations. So it would actually make sense to disassemble items as you can't carry them all anyway.
The problem is that it's not like I enjoy picking up all the stuff and then disassembling dozens of weapons from a gig. The problem is that the game design promotes this behaviour. You pick up literally everything because you can and nothing stops you. There is literally no negative impact at all in hoarding. You just go and disassemble and/or sell all the things. It makes sense because it gives you money, overpowering you very early in the game. Smart limitations would change the balance for the better.
So, enough suggestions for now. Thanks for reading and considering And to make it clear, I love the game and deeply admire all the visible effort, talent and passion that went into it in the past and that's still going into it now. I just want to help it shine a little more ))
Cyberpunk has a quite Falloutesque tendency of making players just pick up all the crap possible. I'd like to suggest that instead of being able to pick up tons of weapons, clothing and garbage, that the general usable item categories are limited more strongly regarding their weight and quantity. For example if I don't control myself, I end up carrying literally hundreds of maxdocs, grenades, bottles of booze and several dozen assault rifles.
I'd love to be simply unable to pick up more things of a certain category when I have reached a certain number, instead of having kind of a garbage truck as inventory.
You shouldn't be able to carry more than 10 grenades and 10 maxdocs, and also just, like, ten units of other usable items.
Especially as you are able to craft stuff it doesn't make sense to allow the player to hoard so many things.
This would also make the game slightly more challenging because you couldn't win hard battles just by taking in a whole pharmacy during the fight. Doesn't maxdoc misuse have side effects anyway that might knock you out if you overdo it? Accidentally killing yourself by overdosing pharmaceuticals would be a nice feature, people.
At the same time, limiting the item carrying capacity strongly wouldn't have automatically a negative impact on crafting, For example you could define that crafting / upgrading materials have high quantity limitations. So it would actually make sense to disassemble items as you can't carry them all anyway.
The problem is that it's not like I enjoy picking up all the stuff and then disassembling dozens of weapons from a gig. The problem is that the game design promotes this behaviour. You pick up literally everything because you can and nothing stops you. There is literally no negative impact at all in hoarding. You just go and disassemble and/or sell all the things. It makes sense because it gives you money, overpowering you very early in the game. Smart limitations would change the balance for the better.
So, enough suggestions for now. Thanks for reading and considering And to make it clear, I love the game and deeply admire all the visible effort, talent and passion that went into it in the past and that's still going into it now. I just want to help it shine a little more ))