I don't know doubtful however i have nothing to loose for tryingdo you guys/girls think cd projekt red are listening to these feedbacks?
I don't know doubtful however i have nothing to loose for trying
as I said. they can easily patch all drinks to give less than 10 ED of components. Jackie could skip Dexter if we told him we made half a million ED from soda cans in one day .buying stuff from the vendor machine and u scrap em
Well they have a reputation to gain back fixing the bugs and glitches its only half of it is a must for them because is what we paid the game for the question is what will include the free dlc's and how much they will they push themself for gaining the community back that is the question because they will definetly add cool new stuff but i hope it wont be behind a paywall like a paid expansionwell, i get the feeling that they might be listening to them, but not implementing them for reasons they can't share with us
i think the game we got, is it...
all they will do is fix bugs and glitches =/
Trueas I said. they can easily patch all drinks to give less than 10 ED of components. Jackie could skip Dexter if we told him we made half a million ED from soda cans in one day .
All those crafting exploits are purely numerical change in the DB to fix. They also can patch maxdoc and bounceback to not give more components than needed to craft and fix maxdoc II to not give higher tier components when DE while crafted from lower tier components. They can also fix Beast Mode berserk mod crafting recipe to not allow crafting a legendary mod from low tier components that DE into legendary components with an insane ratio
If they patch such obvious exploits while not seeing the pressure to also "improve" the crafting experience then we will end up with a patched game that has lots of pointless and dead systems with debug console being recommended in every playthrought guide.
Firearms combat that does not suck. For now, I have no motivation to pick any weapon over 50 BMG sniper rifle, or overture revolver for stealth. For now, weapons have very basic behaviors and their balance is dumbed down to fire rate and dps evening out, but ironically, it doesn't make all weapons into equally viable choice. Other games have various approach to gunplay balancing, short story, they try hard. In cyberpunk, firearms combat is one of core gameplay loops, so I find it inacceptable to have a poor man's borderlands knockoff with randomised stats and evened out DPS across weapon classes. Good shooters offer something more than DPS number: recoil pattern and progressions, more drastic distance damage falloff (as most combat situations in cyberpunk happen in close distance, really), spray control, movement control (different weapons have different movement accuracy penalty), armor penetration, projectile speed, projectile type (not only hitscan check - arced grenades, rockets, bullets, arrows, plasmaballs, fireballs. electric arcs, lasers, wide energy waves, you name it).what you mean by gunplay?
finger crossedi hope 10% of your list will atleast be included in the game;
Love your suggestions and the most important one i will touch on specifically for tonight is the Romance...
The pursuit of it + the side quests & build up were all pretty amazing and though i have only romanced Judy myself, i have researched if it is the same for other Romantic options in the regard i am about to mention...
After the Romance is accomplished it quickly feels pointless and meaningless and honestly feels as though it never happened in the first place
It's dissapointing to experience and gives me the feeling that this feature is incomplete (at least i hope so and can be worked on in the future).
I wasn't expecting ground breaking mechanics / features, but the ability to go on dates (GTA) + to initiate intimate moments again (why only once???) + to sleep in the same bed / apartment (SKYRIM / FALLOUT) and most importantly to not have a very, very limited selection of dialogue that they just repeat without any deviation or new things to say after romancing (not expecting new stuff conatantly, but some change of dialouge over time would only feel right / natural). It feels very empty & void of all sentiment / emotion whenever i call or visit Judy (it's almost as if she has dementia / is stuck in a time loop or has been replaced with a broken robot).
Really breaks my heart when i drive by her apartment and i see her leaning against the window, but no longer stop to interact with her, because it just feels depressing and hollow. Which honestly, you did such a good job at all the things leading up to the romance that everything that follows after... Just feels like a let down
Now i know many may not care about this aspect or feature, but i believe many more gamers like myself that get into deep roleplay or immersion are out there and would agree with me in this regard. Really needs some work and even more so = we need more Romantic options as currently in an all of a large futuristic city like Night City... There are literally only one or two people that would care to get to know us or vice versa, it feels wrong to me.
Truly hope this is something that gets more love & attention as it seemed to me that this was going to be an important aspect of the game, but feels un-finished and neglected.
Thanks for taking the time to read this.
Yes the 2 premium ones you gotta unlock them i should have mentioned themThere are 4 joytoys in Night City actually but I agree it's not enough.
Agree with the amount of things u unlock near the end there must me end game content to keep you into it and to keep the city alive right now the only end game content is roaming around the mapfaction system please
such as corpo (Kang Tao, Trauma Team, Militech, etc)
or gangs (Mox, Valentions, Maelstorm, etc)
Understand that it may need an adjustment of the main story pathway or side quests to match with the faction system....but my concern here is replay-bility
Yeah.. we can only hopeThis game has so much potential! I have to believe cdpr will do more. Although, I don't have much faith beyond quality of life improvements.