I just a better ai,more interactivity with the world and bug fixes...the other stuff can come in dlcs...just fix the world first and add stuff later...
Yeah as much as it hurts i agree i did try to put some "realistic ideas" even tho they very much unrealistic 'd be happy even with quality of life improvements i never say never tho maybe a dev reads this and gets inspired and yes i 1100% i agree i want Pink arms PLEASE !LOVE all the Ideas you Listed here and seriously well put.
There's very few I would think really isn't that Far Fetched. Because a lot of it Seriously seems Reasonable for an Open World RPG. (Even though it's still Advertised as one, CDPR is NOW Calling it an Action Adventure...) Especially for a Cyberpunk World. I mean it's almost Basic Open World stuff here that isn't all that Unrealistic.
I always knew whenever I played Cyberpunk, as much as I'm digging it. It ALWAYS Felt Empty and Shallow, like Somethings missing here. For an Open World Game like this, it's far too empty and Boring.
Some of these I'm sure without a Doubt will be Implemented back into the game, like the Whole Customizing Mid Game and changing your Cyber wares Color. (Fucking need this Shit man, come on. BS Seeing NPC's in this game looking Fucking Kickass while I'm here looking like a bloody Clown. SERIOUSLY want what the Valentinus Have.) Plus with some Extra Additions to the whole Cosmetics.
Everything else, is such a Big Maybe because with how the game is right now, who knows what they can do and/or what they Want to do.
Great ideas, mate. The farming/gardening part, I think these things should be hidden somewhere from the corpos, underground in the badlands (maybe somewhere accessed via the Raffen Shiv tunnel?). I'd totally see Nomads growing medicinal and psychedelic mushrooms in there.I have two Main Jobs and one activity I'd like to play in the Cyberpunk world. They extend the life of the game and are repeatable by nature.
Racing, Farming and Fishing.
Racing- There are several very long roads that could be used for drag strips. Maybe a 2-99 person drag race. 1st 2nd and 3rd earn eddies.
- Farming- A plot of land or a Protein Farm Greenhouse will work fine for a grow area. The idea is to extend gameplay and keep the player in the Cyberpunk world in ways that will satiate them/me. I know from a game developer's perspective that you want to keep it as simple as possible with as few resources as possible. This one would kind of be a big deal on many levels-very few games have all of what is going on and have a decent gardening or farming system players can interact with and use it to progress in the game monetarily and/or otherwise and it fits in with the Cyberpunk world. We can clean up the soil and the water and build a better world for the people instead of just straight up trying to cut the head off the snake with nuclear warheads.
Some suggestions for the farming- Need a location, if it's a plot of land, we'll need the land, water, a way to clean the water, fertilizer and places to get fertilizer. The player may have to go on missions to acquire these items, they may have to go to many different places in the world to find a 10 piece still to distill water to grow food, or find a filtration system, something along those lines. To distribute the water to the plants player may have to set up a plumbing system, or maybe there is a one tank thingabob you can place next to the field and it does it automatically.
Protein Farm Greenhouse- From the outside, the installations look like the perfect place to grow real food and or medicine. I can't get inside the greenhouses, but if I could I'd like to set one or more up to grow real food or medicine. The player would control the light, temp, air, water, everything. They would have to acquire the items needed to get it running and keep it running.
Seeds and cuttings- Players will need to track down seeds and cuttings in the beginning to get their farm/garden going, but may obtain seeds for future plantings from the plants they grow.
Acquiring fertilizer could be similar, there may be locations where the player would have to go to find the fertilizer, or, and this leads me to the next game suggestion--the player could also use fish for fertilizer. The fish could be harvested for it's meat the player could use for food buffs like we do with Hawt Dawg or Ave Saitan, the bones portion or the whole fish could be used for fertilizer. The fish can be bred in large and small breeding tanks and retrieved for use, the fish can be stocked into larger bodies of water that has been made suitable to support them, and the whole fish or parts can be sold. Maybe we could fish them out of our own breeding tanks and invite other players to fish with us. Maybe a fish transportation vehicle could be used to transport large amounts of fish to where they need to go instead of making a million trips back and forth to the drop point/sell station/customer or restocking locations.
Fishing- On a personal level I'd like to catch fish with a fishing pole. But if in addition to the manual taking of fish, players are able to breed large amounts of fish in breeding tanks, a simple transfer to inventory and/or vehicle may be in order.
Crafting with the fish- The player should be able to use the fish whole so as to sell it or eat it or use it as fertilizer, and the player should be able to break the fish down into food, skin and bones for different uses. Food is edible, skin can be made into leather for a variety of uses, and bones can be used for fertilizer.
Players can go off and do whatever they want whenever they want. But they'll always have something to come back to while an instance is reloading or while waiting on an update or dlc, or they just get bored.
It can be a big deal or just another thing we can do. That would be up to the people who make those decisions.
It's a way to add a few more things for players to do to stay busy and keep us in the game in a fun way. There aren't very many games that do this farming/gardening thing on the consoles. And I feel you probably don't want to be known for these particular suggestions, but it's actually a good thing to be known for. Many players ask all the time, "What open world game has a good farming/gardening system?"
Thanks for your time.
overlapping calls during conversation gotchaHaven't seen this written in yet or maybe my eyes are to old.
Noticed to many times that when I am in conversation with one character the telephone rings or some other mission pop-up appears which causes conversation choices to get missed or messed up on selection. Would like to see a change made so that if your in conversation the game at least waits for the current conversation to end before updating the next mission or starting a new conversation.
I'm not sure if i should add it because im pretty sure its a unintended bugHaven't seen this written in yet or maybe my eyes are to old.
Noticed to many times that when I am in conversation with one character the telephone rings or some other mission pop-up appears which causes conversation choices to get missed or messed up on selection. Would like to see a change made so that if your in conversation the game at least waits for the current conversation to end before updating the next mission or starting a new conversation.
On the Racing well said you make a good point and i fully support it the rest not so much i think the game should focus on what it already offers gunplay, stealth you gotta remember you are a merc not a farmer it wouldn't make sense the game already has tons of consumables that makes no sense unless you scrapping them for component > crafting and upgrades i think in order to keep players in they need some sort of procedual generated quest bounty hunting or more quests anything that lets us use end game weapon and keeps us on the loopI have two Main Jobs and one activity I'd like to play in the Cyberpunk world. They extend the life of the game and are repeatable by nature.
Racing, Farming and Fishing.
Racing- There are several very long roads that could be used for drag strips. Maybe a 2-99 person drag race. 1st 2nd and 3rd earn eddies.
- Farming- A plot of land or a Protein Farm Greenhouse will work fine for a grow area. The idea is to extend gameplay and keep the player in the Cyberpunk world in ways that will satiate them/me. I know from a game developer's perspective that you want to keep it as simple as possible with as few resources as possible. This one would kind of be a big deal on many levels-very few games have all of what is going on and have a decent gardening or farming system players can interact with and use it to progress in the game monetarily and/or otherwise and it fits in with the Cyberpunk world. We can clean up the soil and the water and build a better world for the people instead of just straight up trying to cut the head off the snake with nuclear warheads.
Some suggestions for the farming- Need a location, if it's a plot of land, we'll need the land, water, a way to clean the water, fertilizer and places to get fertilizer. The player may have to go on missions to acquire these items, they may have to go to many different places in the world to find a 10 piece still to distill water to grow food, or find a filtration system, something along those lines. To distribute the water to the plants player may have to set up a plumbing system, or maybe there is a one tank thingabob you can place next to the field and it does it automatically.
Protein Farm Greenhouse- From the outside, the installations look like the perfect place to grow real food and or medicine. I can't get inside the greenhouses, but if I could I'd like to set one or more up to grow real food or medicine. The player would control the light, temp, air, water, everything. They would have to acquire the items needed to get it running and keep it running.
Seeds and cuttings- Players will need to track down seeds and cuttings in the beginning to get their farm/garden going, but may obtain seeds for future plantings from the plants they grow.
Acquiring fertilizer could be similar, there may be locations where the player would have to go to find the fertilizer, or, and this leads me to the next game suggestion--the player could also use fish for fertilizer. The fish could be harvested for it's meat the player could use for food buffs like we do with Hawt Dawg or Ave Saitan, the bones portion or the whole fish could be used for fertilizer. The fish can be bred in large and small breeding tanks and retrieved for use, the fish can be stocked into larger bodies of water that has been made suitable to support them, and the whole fish or parts can be sold. Maybe we could fish them out of our own breeding tanks and invite other players to fish with us. Maybe a fish transportation vehicle could be used to transport large amounts of fish to where they need to go instead of making a million trips back and forth to the drop point/sell station/customer or restocking locations.
Fishing- On a personal level I'd like to catch fish with a fishing pole. But if in addition to the manual taking of fish, players are able to breed large amounts of fish in breeding tanks, a simple transfer to inventory and/or vehicle may be in order.
Crafting with the fish- The player should be able to use the fish whole so as to sell it or eat it or use it as fertilizer, and the player should be able to break the fish down into food, skin and bones for different uses. Food is edible, skin can be made into leather for a variety of uses, and bones can be used for fertilizer.
Players can go off and do whatever they want whenever they want. But they'll always have something to come back to while an instance is reloading or while waiting on an update or dlc, or they just get bored.
It can be a big deal or just another thing we can do. That would be up to the people who make those decisions.
It's a way to add a few more things for players to do to stay busy and keep us in the game in a fun way. There aren't very many games that do this farming/gardening thing on the consoles. And I feel you probably don't want to be known for these particular suggestions, but it's actually a good thing to be known for. Many players ask all the time, "What open world game has a good farming/gardening system?"
Thanks for your time.
Yeh, just putting it out there, I'd be very surprised if the game even made it back to the marketplace.On the Racing well said you make a good point and i fully support it the rest not so much i think the game should focus on what it already offers gunplay, stealth you gotta remember you are a merc not a farmer it wouldn't make sense the game already has tons of consumables that makes no sense unless you scrapping them for component > crafting and upgrades i think in order to keep players in they need some sort of procedual generated quest bounty hunting or more quests anything that lets us use end game weapon and keeps us on the loop
dont get me wrong i can see your passion just trying to be constructive if the scope of the game was biggeerrr than i would fully agree on what you stated but it isn't i doubt this game will get any closer to RDR 2 fishing especially due to lore reasons or fallout 4 farming crops
That's why we'd have to clean up the water, I know that sunflowers are used to clean up nuclear spills and was kind of hopin' it might spawn some other ideas along those lines, even if what I want isn't included. More than anything I'm grasping for straws to save the game. But I really do want all those things in all the games I play.Great ideas, mate. The farming/gardening part, I think these things should be hidden somewhere from the corpos, underground in the badlands (maybe somewhere accessed via the Raffen Shiv tunnel?). I'd totally see Nomads growing medicinal and psychedelic mushrooms in there.
Now the fishing pole part is a bit tricky in a dystopic world, since oceans are way too polluted... maybe in man made pools with genetically engineered fishes? I don't know.
- Metro system,cab system "I know im asking too much i get it im sorry"
- Realistic car damage;
- Repair costs eddies and time not like now for free - this means car repair shops need to be added;
- Personal garage have to be added too;
- Minimap icons/names or search for the most important and interesting locations - go find a particular club at the moment it is almost impossible;
Yeah i should probably add those i would assume these are obvious things to be fixed but at this point i don't even know whats a suggestion or a proper game mechanicYou have put a lot of work into that post. Here's my suggestions too. You can add them if you wish:
Those would be useless if you already have 10 almost indestructible cars. So in order to make sense:
- Realistic car damage;
- Repair costs eddies and time not like now for free - this means car repair shops need to be added;
- Personal garage have to be added too;
- Minimap icons/names or search for the most important and interesting locations - go find a particular club at the moment it is almost impossible;
You mentioned that the replayability is the most important feature indeed.
- There are so many locked doors/rooms/apartments/etc - those can be made into interesting events or missions;
- More side jobs/gigs are definitely needed;
- Police missions need to be improved - at the moment they are "go kill 3-4 gang members, loot 1 box, go to another location, loot 1 more box, that's it". Those could be made into something more interesting - for example like the side jobs or even more you can help the police if you want to. It could be a side quest line or at least some kind of investigations for each mission. There is so much possibilities.
- More quest diversity is needed too - I know that at the moment there are such, but I think some more non-violent and requiring some thinking quests would do much good for the game, because run & gun becomes boring after 20th such mission.
Yeah i should probably add those i would assume these are obvious things to be fixed but at this point i don't even know whats a suggestion or a proper game mechanic
Yeah thats a good call i tried not to make long super essay because yeah they turn to be super boring to read but man.. the more i play the game/read the forum the more things get added to that list even basic things that a game should have..Well... some 15 years old games have those so I think you should not worry about it too much. Lots of those features/mechanics were figured out decades ago. Honestly I haven't seen anything that cannot actually be made or be implemented so far from the list.
Edit: You can also sort the suggestions in groups;