Suggestions for Cyberpunk 2077 & Orion (cyberpunk 2 )

+

Seriez-vous d’accord d’avoir la possibilité de changer Pacifica et de finir son projet initial ?

  • Oui Pacifica mérite d’être aboutie et de voir son projet prendre jours après temps de temps

  • Non Pacifica doit rester comme elle est c’est ce qui fait son charme

  • Je suis mitigé


Results are only viewable after voting.
Hi everyone,

I’m a huge fan of Cyberpunk 2077 and I wanted to share a few ideas that I think could improve the overall experience of the game and potentially Project Orion in the future.

First of all, thank you to the developers for the incredible work on Cyberpunk 2077. I’ve spent hundreds of hours in Night City and completed the story multiple times. I really love this universe, and these suggestions come from a place of passion for the game.

One thing I think could be improved is luxury vehicles, especially the Rayfield models. It would be great if newer versions weren’t only visually different, but also had unique performance differences, like higher top speeds or special driving characteristics to make them feel truly exclusive.

I also feel that the sense of speed at very high velocity could be stronger. When driving fast, the feeling of speed sometimes doesn’t feel as intense as it could be, and improving this would really increase immersion.

For players on high-end systems (PS5/PC), an option to increase crowd density and traffic would make Night City feel even more alive and realistic.

Another idea that could add a lot of replay value would be a job system. After finishing the main story, replaying it can become repetitive. Having the ability to take on different jobs or activities for income could keep the world engaging even after completing the main storyline.

I would also love to see more interactive locations across the city, such as nightclubs, bars, shops, and hotels where you can actually rent rooms, along with more enterable interiors in general.

On the topic of apartments and property, it would be really interesting to be able to resell owned apartments, buy new ones in more prestigious districts, and fully customize interiors.

Finally, a vehicle garage system where you can repair and upgrade cars (performance, handling, braking, etc.) would add another layer of progression and customization.

I understand not everything may be possible, but I wanted to share these ideas as a passionate fan of the Cyberpunk universe. I hope they might be useful for the future of the franchise and Project Orion.

Thanks for reading!
Post automatically merged:

Suggestion for Cyberpunk 2 (Project Orion): Let Players Decide the Fate of Pacifica


Hello,

I’d like to suggest an idea for Pacifica in Cyberpunk 2 (Project Orion).

Pacifica is currently one of the most unique districts in Night City. Behind its abandoned buildings and unfinished projects, you can still see what it was originally meant to become before the real estate project collapsed: a luxurious tourist destination and a symbol of prosperity.

My idea would be to introduce a real estate developer or a group of investors who approach the player with a proposal: help complete Pacifica’s original vision and finally bring the district to life.

The player would then face a meaningful choice:

Accept and Help Rebuild Pacifica

This decision would unlock a series of quests focused on transforming the district over time:

  • Eliminate the most dangerous criminal groups.
  • Reduce the influence of the Voodoo Boys and the Scavengers.
  • Secure abandoned streets and buildings.
  • Attract new investors, businesses, and residents.
  • Restore and modernize the district’s infrastructure.
The most exciting aspect would be seeing Pacifica physically evolve throughout the game. Construction sites would come back to life, cranes would return to the skyline, trucks and workers would fill the streets, and some areas could become temporarily inaccessible while construction is underway.

As the project progresses, players would witness visible changes in real time: renovated roads, modern lighting, new storefronts, restored buildings, public spaces, and the arrival of new citizens.

By the end of the project, Pacifica could become one of the most modern and luxurious districts in Night City, featuring high-end shops, restaurants, hotels, purchasable apartments, tourist attractions, entertainment venues, and a booming economy.


Refuse to Help

If the player decides not to participate, Pacifica would remain exactly as it is: abandoned, dangerous, and controlled by gangs. The district would keep its current identity, becoming a reminder of what could have been.

This system would allow player choices to have a major and visible impact on Night City itself. Watching an entire district transform because of your actions would create a powerful sense of influence and make the world feel more alive than ever.

Imagine seeing Pacifica finally completed as it was always intended to be. Wouldn’t that provide a glimpse of one of the most remarkable transformations ever seen in Night City?

A modern, luxurious, vibrant, and prosperous district, rising from abandonment to become one of the city’s greatest success stories.

In the end, one question would remain:


Will you give Pacifica a new future, or leave it trapped in its past?


After all, the fate of this magnificent future city of luxury would rest entirely in your hands.


Thank you for taking the time to read this suggestion.
 

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Please keep in mind that this is an English forum.
So if you want to do a poll, please write in English. I already adjusted the title a bit.
 
Hi everyone,

I’m a huge fan of Cyberpunk 2077 and I wanted to share a few ideas that I think could improve the overall experience of the game and potentially Project Orion in the future.

First of all, thank you to the developers for the incredible work on Cyberpunk 2077. I’ve spent hundreds of hours in Night City and completed the story multiple times. I really love this universe, and these suggestions come from a place of passion for the game.

One thing I think could be improved is luxury vehicles, especially the Rayfield models. It would be great if newer versions weren’t only visually different, but also had unique performance differences, like higher top speeds or special driving characteristics to make them feel truly exclusive.

I also feel that the sense of speed at very high velocity could be stronger. When driving fast, the feeling of speed sometimes doesn’t feel as intense as it could be, and improving this would really increase immersion.

For players on high-end systems (PS5/PC), an option to increase crowd density and traffic would make Night City feel even more alive and realistic.

Another idea that could add a lot of replay value would be a job system. After finishing the main story, replaying it can become repetitive. Having the ability to take on different jobs or activities for income could keep the world engaging even after completing the main storyline.

I would also love to see more interactive locations across the city, such as nightclubs, bars, shops, and hotels where you can actually rent rooms, along with more enterable interiors in general.

On the topic of apartments and property, it would be really interesting to be able to resell owned apartments, buy new ones in more prestigious districts, and fully customize interiors.

Finally, a vehicle garage system where you can repair and upgrade cars (performance, handling, braking, etc.) would add another layer of progression and customization.

I understand not everything may be possible, but I wanted to share these ideas as a passionate fan of the Cyberpunk universe. I hope they might be useful for the future of the franchise and Project Orion.

Thanks for reading!
Post automatically merged:

Suggestion for Cyberpunk 2 (Project Orion): Let Players Decide the Fate of Pacifica


Hello,

I’d like to suggest an idea for Pacifica in Cyberpunk 2 (Project Orion).

Pacifica is currently one of the most unique districts in Night City. Behind its abandoned buildings and unfinished projects, you can still see what it was originally meant to become before the real estate project collapsed: a luxurious tourist destination and a symbol of prosperity.

My idea would be to introduce a real estate developer or a group of investors who approach the player with a proposal: help complete Pacifica’s original vision and finally bring the district to life.

The player would then face a meaningful choice:

Accept and Help Rebuild Pacifica

This decision would unlock a series of quests focused on transforming the district over time:

  • Eliminate the most dangerous criminal groups.
  • Reduce the influence of the Voodoo Boys and the Scavengers.
  • Secure abandoned streets and buildings.
  • Attract new investors, businesses, and residents.
  • Restore and modernize the district’s infrastructure.
The most exciting aspect would be seeing Pacifica physically evolve throughout the game. Construction sites would come back to life, cranes would return to the skyline, trucks and workers would fill the streets, and some areas could become temporarily inaccessible while construction is underway.

As the project progresses, players would witness visible changes in real time: renovated roads, modern lighting, new storefronts, restored buildings, public spaces, and the arrival of new citizens.

By the end of the project, Pacifica could become one of the most modern and luxurious districts in Night City, featuring high-end shops, restaurants, hotels, purchasable apartments, tourist attractions, entertainment venues, and a booming economy.


Refuse to Help

If the player decides not to participate, Pacifica would remain exactly as it is: abandoned, dangerous, and controlled by gangs. The district would keep its current identity, becoming a reminder of what could have been.

This system would allow player choices to have a major and visible impact on Night City itself. Watching an entire district transform because of your actions would create a powerful sense of influence and make the world feel more alive than ever.

Imagine seeing Pacifica finally completed as it was always intended to be. Wouldn’t that provide a glimpse of one of the most remarkable transformations ever seen in Night City?

A modern, luxurious, vibrant, and prosperous district, rising from abandonment to become one of the city’s greatest success stories.

In the end, one question would remain:


Will you give Pacifica a new future, or leave it trapped in its past?


After all, the fate of this magnificent future city of luxury would rest entirely in your hands.


Thank you for taking the time to read this suggestion.
I agree all of this would be incredible! I understand it would be a lot to undertake however.

I am enjoying the recent update for the date option with your romantic partner, but it feels very boxed in.

I have two dialogue options, all this whiskey and coffee machines and tea but can’t share any of it. She just watches, I feel like if they could partake in a drink or a coffee in the morning or just some added dialogue it would be more enjoyable.

Thank you for your consideration!
 
I agree all of this would be incredible! I understand it would be a lot to undertake however.

I am enjoying the recent update for the date option with your romantic partner, but it feels very boxed in.

I have two dialogue options, all this whiskey and coffee machines and tea but can’t share any of it. She just watches, I feel like if they could partake in a drink or a coffee in the morning or just some added dialogue it would be more enjoyable.

Thank you for your consideration!


I totally agree with you.

The appointment functionality was a great addition, but it is still quite limited. Sharing a coffee in the morning, having a drink together or simply having more natural conversations would make relationships much more lively and immersive.

Unfortunately, the interactions currently available are very limited and repetitive. After a while, they become boring and, personally, it makes me less want to spend time with my partner in the game. The characters are so well written that we have the impression that there is much greater potential for more meaningful daily interactions.

What you propose could really improve the experience and make relationships much more natural, credible and enjoyable. Small shared moments, more dialogue options, activities to do together or even simple daily habits could greatly contribute to bringing the romances of the game to life.

It could also be interesting to go beyond V's apartment. Being able to walk around Night City with your partner, go for a drink in a bar, attend events, or practice activities together would make the relationship even more immersive. Sports activities such as tennis, football or even handball could be fun and bring more variety.

I would also like to have the opportunity to take my partner with my car to explore the city, visit different places or participate in various activities. Night City is an incredible world, and it would be great to be able to enjoy it more with the person you have chosen as a partner.

Thank you for sharing your point of view!
 
A Sincere Request Regarding Perspective Options from a Long-Time Fan Who Completed All Content Despite 3D Motion Sickness Dear CD Projekt Red Team, First and foremost, please allow me to express my deepest and most heartfelt gratitude. I have been a loyal fan of your studio for over a decade, starting with *The Witcher 2: Assassins of Kings* and falling completely in love with your storytelling and world-building in *The Witcher 3: Wild Hunt*—a game that remains the gold standard for open-world RPGs in my eyes. *Cyberpunk 2077*, especially after the incredible 2.0 update and the *Phantom Liberty* DLC, has only solidified your reputation as creators who pour their hearts and souls into every project. The world of Night City and V's unforgettable journey have given me some of the most memorable gaming experiences of my life. I would like to share a personal story with you today: I suffer from relatively severe 3D motion sickness. With almost all first-person games, I can only play for 10-15 minutes before feeling dizzy, nauseous, and unable to continue. But *Cyberpunk 2077* is the only exception. Because I loved the world you created so deeply, I pushed through the discomfort, playing in short 20-minute sessions multiple times a day. Over the course of more than three months, I finally completed all main storylines, every side quest, and the entire *Phantom Liberty* DLC. To minimize the dizziness, I cranked the field of view to maximum, disabled all camera shake and motion blur, and even kept a trash can beside me just in case I needed it. To be honest, this process was incredibly challenging. Many times I had to pause mid-mission to recover, and moments that should have been fully immersive were often interrupted by my physical discomfort. But even so, I still believe every second was worth it. *Cyberpunk 2077* is truly a masterpiece, and I wanted to experience every part of it that I possibly could. I fully understand and respect your design philosophy behind the first-person perspective. As you have eloquently stated, this viewpoint allows players to become V in a way that third-person never could—particularly in the intimate, visceral interactions with Johnny Silverhand. I also recognize that every system in the game was built from the ground up for first-person, and implementing a full third-person perspective would require a monumental amount of work. That said, I cannot help but humbly ask you to consider us players with 3D motion sickness. We love your games just as much as anyone else, but our physical limitations prevent us from experiencing them in the way they were intended. I know that a complete third-person overhaul for *Cyberpunk 2077* is likely unrealistic at this stage, so I would like to propose several more achievable compromise solutions: - Add an optional third-person perspective for free exploration and driving - Further expand and optimize the first-person motion sickness relief options - Include more scenes and interactions where players can see their customized character Most importantly, I want to express my overwhelming excitement for *Cyberpunk: Orion*. If there is one request I could make for the sequel, it would be to please consider including an optional third-person perspective from the beginning. I firmly believe that a well-implemented dual-perspective system would not compromise the narrative immersion you strive for, but would instead open up your incredible world to millions of players who, like me, struggle with first-person games due to physical reasons. I have always admired CDPR's commitment to listening to its community and prioritizing player well-being. I was particularly moved when you acted so quickly to modify the brain dance sequences that posed a risk to players with epilepsy. That moment showed me that you truly care about all of your fans, and it gives me hope that you will hear our voices too. Whatever decision you ultimately make, I will continue to support CD Projekt Red and the *Cyberpunk* series with all my heart. Thank you for creating games that touch our souls, and thank you for taking the time to read this message. Sincerely, A dedicated long-time fan
 
[...] I understand what you would like that happens in cyberpunk and I totally agree with you it could reach a larger audience even if personally I love the first person it strengthens the immersion in the game but for those who do not like it it would be a real plus.

[Edited -- Sigilfey]
 
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