Suggestions for New Cards
I love how card games in general have nice card effects and gwent is doing the same, with buffs, debuffs, revivals, swarms etc.
However, what would you think would be cool to add in a card that would be groundbreaking? Again, no need to check all the known cards before replying, just throw your ideas for sick card effects.
Some examples from the top of my head:
-A transformation card that when you play it, it chooses from a pool of cards and transforms into it. You don't know what it will be unless you play it.
-A card that divides your overall army count by two and gives it to the next round. The next round will only allow non-Hero cards to be played though.
-A leader that adds an extra round if any of the rounds is a tie.
-A card that doesn't allow the opponent to spawn a troop in a specific area.
-A card that doubles the score of the player (can be played only if he has more than 30 overall) and lets you play 2 more turns.
-A card that randomly makes another a sticky (stays in all rounds)
-A fight card that makes both factions fight and deducts troop strength from both sides.
-A card that is insanely large in troop strength but forbids you to play any hero card for all rounds (even if dead).
-Card that amplifies its effect if the same card is already played (synergizes well with decoy)
These are just some random (probably lame) ideas, what are your own?
EDIT
With the announcement of Homecoming in the works (announcement link) what new content/mechanics would you think will be fun or creative?
Some concepts to get you started:
-Think of the interaction between the two opponents. There are two players that are facing each other in real-time, but in restricted timing between rounds.
-Think of the dynamics between two generals, fighting in the battlefield.
-Bluffing in games like poker relies on how you play and human reactions. Can this be applied here?
-Think of the metaphor to a real battle. Can it relate to real-time events in a real war?
-Be hard on an idea, but settle once there is no better solution.
Last but not least, be crazy! Cool ideas come when you are thinking unconventionally, which is why real-life is very inspiring for these things.
I love how card games in general have nice card effects and gwent is doing the same, with buffs, debuffs, revivals, swarms etc.
However, what would you think would be cool to add in a card that would be groundbreaking? Again, no need to check all the known cards before replying, just throw your ideas for sick card effects.
Some examples from the top of my head:
-A transformation card that when you play it, it chooses from a pool of cards and transforms into it. You don't know what it will be unless you play it.
-A card that divides your overall army count by two and gives it to the next round. The next round will only allow non-Hero cards to be played though.
-A leader that adds an extra round if any of the rounds is a tie.
-A card that doesn't allow the opponent to spawn a troop in a specific area.
-A card that doubles the score of the player (can be played only if he has more than 30 overall) and lets you play 2 more turns.
-A card that is insanely large in troop strength but forbids you to play any hero card for all rounds (even if dead).
These are just some random (probably lame) ideas, what are your own?
EDIT
With the announcement of Homecoming in the works (announcement link) what new content/mechanics would you think will be fun or creative?
Some concepts to get you started:
-Think of the interaction between the two opponents. There are two players that are facing each other in real-time, but in restricted timing between rounds.
-Think of the dynamics between two generals, fighting in the battlefield.
-Bluffing in games like poker relies on how you play and human reactions. Can this be applied here?
-Think of the metaphor to a real battle. Can it relate to real-time events in a real war?
-Be hard on an idea, but settle once there is no better solution.
Last but not least, be crazy! Cool ideas come when you are thinking unconventionally, which is why real-life is very inspiring for these things.
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