Scarecrow: 3 Provisions. Zeal. Order. Flip over.
That is it. It's a trap with 0 points NO ability. Before saying it is junk and will be useless and no one will use it, please listen to me. This can synergize with Half-Elf hunter, Hawker Support, Pyro. But more importantly, it can bait Artifact Removal or even force an opponent to pass thinking it may be a Pit Fall Trap or Horn. It would be a nice *trap* for the opponent and Eldain can get 3 points out of it - compensating the provision. Let's say I play a Pitfall Trap and then Ioverth and take it and deploy Scarecrow, it would be a good gameplay. High risk, low tempo play, but isn't that the core of traps?
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[Can't think of a name]. 5 Provisions. If there are two face down allied traps on an allied turn end, flip over and summon a Deadeye on both sides.
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[Can't think of a name]: 8 provisions, epic card: After three allied turns, on turn end, flip over and grant Immunity to a random ally.
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[Can't think of a name]: 4 provisions. Flip over and lock the next enemy with order ability is played.
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That is all I think of. If you have any ideas/suggestions please share it here.
That is it. It's a trap with 0 points NO ability. Before saying it is junk and will be useless and no one will use it, please listen to me. This can synergize with Half-Elf hunter, Hawker Support, Pyro. But more importantly, it can bait Artifact Removal or even force an opponent to pass thinking it may be a Pit Fall Trap or Horn. It would be a nice *trap* for the opponent and Eldain can get 3 points out of it - compensating the provision. Let's say I play a Pitfall Trap and then Ioverth and take it and deploy Scarecrow, it would be a good gameplay. High risk, low tempo play, but isn't that the core of traps?
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[Can't think of a name]. 5 Provisions. If there are two face down allied traps on an allied turn end, flip over and summon a Deadeye on both sides.
---
[Can't think of a name]: 8 provisions, epic card: After three allied turns, on turn end, flip over and grant Immunity to a random ally.
---
[Can't think of a name]: 4 provisions. Flip over and lock the next enemy with order ability is played.
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That is all I think of. If you have any ideas/suggestions please share it here.