Dear CD Projekt thank you for the amazing games but please...
Don't make the same mistakes from the Witcher 3
1 : If you plan on making an open world with freedom of choice in the main quests, don't use a leveling system like the Witcher 3.
The false sense of freedom from the main quests where a path is set from : Velen to Novigrad to Skellige removes any incentive of rpg freedom.
I would rather have a semi open world system like Jedi Survivor or the first Witcher rather than a timid open world.
I played once with a mod that removed the leveling system and opted on skill alone. Even though i already knew the story, my run was far more organic and I even ended up finishing my hunt with the Baron quest after finishing Skellige !
2 : Make a real economy system !
For the love of God, keep Ciri poor and struggling like all Witchers are..
In the witcher 3 there is no incentive to take on a job because you never need money...
With the fact that you're supposed to find your lost daughter prey to the wild hunt, helping some old druid or peasant along the way always felt odd. Am i not in a rush ?
I have gold, food, potions and decent gear.. Why am I helping randoms when I could save my daughter ?
With the help of a mod, the economy was much better, you stayed poor most of the times and you needed to find work to stay alive and continue on your quest ! This run was far more rewarding ! I remember having to work and save up to get a boat to Skellige !
You can definitely make an easy mode like any game for casuals but for everyone else, make a witcher life and rpg that make sense and feels rewarding.
3 : There is no point in making an open world without restrictions.. It's too easy to fast travel and access new zones in the Witcher 3.. You could at least pay your way to travel or have a system where roads are dangerous and you need to secure travel before fast travelling.. Maybe even taking out some bandits or monsters attacking your caravan.. Cities and new zones are too easily accessible, you should struggle a bit more to access areas !
In any case world restrictions, lack of information and no leveling make exploring more rewarding..
RDR2 is a great example of such open world
I also hope that potions will have a real system, not just a optional bonus, easily refilled with alcohol...
and a last idea : Create "flashback" tutorials on specific monsters where Ciri "reminds" herself how to tackle specific monsters, trained by Geralt and other Kaer Morhen witchers !
Thank you for reading and sharing !
Don't make the same mistakes from the Witcher 3
1 : If you plan on making an open world with freedom of choice in the main quests, don't use a leveling system like the Witcher 3.
The false sense of freedom from the main quests where a path is set from : Velen to Novigrad to Skellige removes any incentive of rpg freedom.
I would rather have a semi open world system like Jedi Survivor or the first Witcher rather than a timid open world.
I played once with a mod that removed the leveling system and opted on skill alone. Even though i already knew the story, my run was far more organic and I even ended up finishing my hunt with the Baron quest after finishing Skellige !
2 : Make a real economy system !
For the love of God, keep Ciri poor and struggling like all Witchers are..
In the witcher 3 there is no incentive to take on a job because you never need money...
With the fact that you're supposed to find your lost daughter prey to the wild hunt, helping some old druid or peasant along the way always felt odd. Am i not in a rush ?
I have gold, food, potions and decent gear.. Why am I helping randoms when I could save my daughter ?
With the help of a mod, the economy was much better, you stayed poor most of the times and you needed to find work to stay alive and continue on your quest ! This run was far more rewarding ! I remember having to work and save up to get a boat to Skellige !
You can definitely make an easy mode like any game for casuals but for everyone else, make a witcher life and rpg that make sense and feels rewarding.
3 : There is no point in making an open world without restrictions.. It's too easy to fast travel and access new zones in the Witcher 3.. You could at least pay your way to travel or have a system where roads are dangerous and you need to secure travel before fast travelling.. Maybe even taking out some bandits or monsters attacking your caravan.. Cities and new zones are too easily accessible, you should struggle a bit more to access areas !
In any case world restrictions, lack of information and no leveling make exploring more rewarding..
RDR2 is a great example of such open world
I also hope that potions will have a real system, not just a optional bonus, easily refilled with alcohol...
and a last idea : Create "flashback" tutorials on specific monsters where Ciri "reminds" herself how to tackle specific monsters, trained by Geralt and other Kaer Morhen witchers !
Thank you for reading and sharing !