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[Suggestions] List of features to Add/ Improve/ Expected/ Missing. Feel free to add your own.

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C

censorpunk

Fresh user
#221
Dec 26, 2020
AnuragParcha said:
Also fix the bugs which refresh the page on disassembly of guns.
Click to expand...
I think it is not dissassably itself that triggers the annoying scroll up. It is holding down the dissassemble button (z). Same happens in character creation screen when you hold q / e to turn.
 
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MagickAsteroid

MagickAsteroid

Fresh user
#222
Dec 26, 2020
PepeSmug said:
Iconics are in bad place right now with regards to crafting. Some of them drop as recipes, others as the item, which makes the recipe ones automatically better. Finding any iconic should just give you the recipe as a free bonus.
Click to expand...
Aren't we supposed to get recipes for every iconic we find? The support site says, "Whenever you gain an Iconic item, you will automatically receive Crafting Specs of that same item for different rarities and improved stats." But there are still several items that I'm missing the specs for. The most annoying of which is the Malorian Arms pistol.
 
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Xavynius

Xavynius

Fresh user
#223
Monday at 8:25 AM
Fixes that shall be added / made:


๐—œ๐—บ๐—บ๐—ฒ๐—ฑ๐—ถ๐—ฎ๐˜๐—ฒ๐—น๐˜†:
-optimization (for all rigs and platforms)
-the issue of bugs in general gameplay
-minimap being too small
-remake weapon well
-police during gang takedowns
-police's wanted system
-beat the brat balance
-vehicles exploding in 2 hits
-random insta-deaths
-multiple dialogs at once
-change vehicle handling
-dying to one hit
-remove hints on locations
-characters not spawning
-improve crafting
-relic malfunction effect wont stop
-hitboxes and hit detection
-easy police escapes
-npcs shooting you if too close
-fix mantis execution animation
-fix camera noticing you through wall
-fix police not chasing you


๐—ฆ๐—ผ๐—ผ๐—ป:
-map being too red
-map switching when fast-travelling
-broken camera changing while driving
-inventory reloading when selling
-enemies holding weapons during cutscenes
-cars spawning out of nowhere
-weather changing out of nowhere
-loading screen won't load
-weapons falling through the map
-carried person dying after being dropped
-car flying away when another's called
-losing items randomly
-objective marker showing a wrong place
-calls during a gunfight
-calls for every single event in city
-an ability to cancel/refuse calls
-new way to purchase cars
-camera stuck in photo mode
-character's lips not moving
-some sounds missing (like glass cracking)
-water effects missing (bullets heating water)

๐—”๐—ฑ๐—ฑ:
-more cyberware
-more races
-an option to swap stats between clothes
-an ability to show off specific items in our apartment
-an ability to change make-up
-an ability to change haircuts
-an ability to recolor vehicles
-an ability to sell multiple items at once
-an ability to actually eat in a restaurant
-an ability to play braindances
-an ability to call a companion for random shootouts
-an ability to call characters for a drink
-any sort of side activity (like theater, bowling, etc.)
-a functional mobile phone

๐— ๐˜‚๐˜€๐˜ ๐—ฎ๐—ฑ๐—ฑ:
-๐—บ๐—ผ๐—ฟ๐—ฒ ๐—๐˜‚๐—ฑ๐˜†
 
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R

rednhax

Fresh user
#224
Monday at 8:56 AM
Nice positive feedback so far!
  • IMPORTANT: Do not Disturb mode and Decline Calls and Messages in game. Ability to Decline Calls which are not related to story progressions. These calls tend to completely disrupt the current activity especially when my character is already in a dialogue sequence.
Click to expand...
Inline with the above:
- Give us a reason to visit the fixer locations, maybe only get 50% of jobs via calls and have us visit a fixer for a job. The atmosphere in those bars are pretty cool and it would be nice if we had reasons to go to these places in between the story missions. The way it is now might be convenient, but it removes opportunities to make use of those nice places you have built!


- A.I. panics a bit too much when I accidentally bump into them, an entire block can go into panic mode.
- Also feel like I should be able to push a NPC out of my way without committing a crime.
 
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DRaptor-1

DRaptor-1

Forum regular
#225
Monday at 9:13 AM
Xavynius said:
Fixes that shall be added / made:


๐—œ๐—บ๐—บ๐—ฒ๐—ฑ๐—ถ๐—ฎ๐˜๐—ฒ๐—น๐˜†:
-optimization (for all rigs and platforms)
-the issue of bugs in general gameplay
-minimap being too small
-remake weapon well
-police during gang takedowns
-police's wanted system
-beat the brat balance
-vehicles exploding in 2 hits
-random insta-deaths
-multiple dialogs at once
-change vehicle handling
-dying to one hit
-remove hints on locations
-characters not spawning
-improve crafting
-relic malfunction effect wont stop
-hitboxes and hit detection
-easy police escapes
-npcs shooting you if too close
-fix mantis execution animation
-fix camera noticing you through wall
-fix police not chasing you


๐—ฆ๐—ผ๐—ผ๐—ป:
-map being too red
-map switching when fast-travelling
-broken camera changing while driving
-inventory reloading when selling
-enemies holding weapons during cutscenes
-cars spawning out of nowhere
-weather changing out of nowhere
-loading screen won't load
-weapons falling through the map
-carried person dying after being dropped
-car flying away when another's called
-losing items randomly
-objective marker showing a wrong place
-calls during a gunfight
-calls for every single event in city
-an ability to cancel/refuse calls
-new way to purchase cars
-camera stuck in photo mode
-character's lips not moving
-some sounds missing (like glass cracking)
-water effects missing (bullets heating water)

๐—”๐—ฑ๐—ฑ:
-more cyberware
-more races
-an option to swap stats between clothes
-an ability to show off specific items in our apartment
-an ability to change make-up
-an ability to change haircuts
-an ability to recolor vehicles
-an ability to sell multiple items at once
-an ability to actually eat in a restaurant
-an ability to play braindances
-an ability to call a companion for random shootouts
-an ability to call characters for a drink
-any sort of side activity (like theater, bowling, etc.)
-a functional mobile phone

๐— ๐˜‚๐˜€๐˜ ๐—ฎ๐—ฑ๐—ฑ:
-๐—บ๐—ผ๐—ฟ๐—ฒ ๐—๐˜‚๐—ฑ๐˜†
Click to expand...
And more Panam. :giveup:
 
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M

MajorJajC

Fresh user
#226
Monday at 9:35 AM
Sorry if those are repetitions, but if it comes to my ideas (besides those in the first post - I totally agree):
- minimap zoom-out when driving fast,
- (better option) some kind of arrows on the hud when driving - V has optical cyberware installed from the beginning, why not make use of it and make some kind of navigating system? The game is too pretty to constantly observe minimap to check if you are driving the way to the checkpoint,
- I don't really know how, but I need journal rework - one quickwin is to attach shards connected to the quests under the quest names, another one is to attach info sent by the fixer with photos and such,
- ingame map is inconvenient and sometimes very hard to read - this is also a complaint, I don't have exact ideas, but in my opinion it needs some rework,
- some kind of in-game "blacksmith" to create items from schemes for non-technical characters? I play as netrunner and I just want to use all those materials I gathered during the game, create those items, but I just can't, because I don't have the ability :(
- names of the ripperdocs and fixers on the map - this I need badly: I don't know how many times I wished I saw at least the names of them on the map. I know that there's fixer (or more importantly - ripperdoc) there, but I don't know which one (at least at the beginning)! Ripperdocs have different stuff to sell, they HAVE TO be distinguishable from the map!
- maybe some selling system of cyberware not used anymore? I've got two legendary mantis blades for sell (besides lots of other parts I don't use anymore), who wants?
- reputation system rework - this is big: for now there's not much to it beside having items and some quests unlock after gaining levels, but there's nothing more. It's just useless as it is now. How about vendors recognize you, give you discounts, maybe some free items, maybe gangs (which also deserve their own separate reputation system) interact with you differently based on your street cred? When you are a rookie they just ignore you or mock you, when you are getting recognizable they either attack you or run away from you basing on the character/personality archetype (I know from the official guide that there's something like that implemented in the game ;P)
- gangs reputation system - mentioned above, but I wanted to make it visible; for now gangs are nothing more than different guys to kill, it's a bit of shame to forfeit such potential,
- maybe adding some bounty on your head, both "global", based on NCPD record (all those pedestrians run over...), and "local", based on individual gang reputation (you know, you kill more of one gang, the higher the bounty and stronger gang members trying to get you; moreover, sidegigs you do are sometimes connected to the specific gangs: maybe you can involve those gigs and consequences of doing such in different ways into it? Would be a killer - for example if you complete a gig in stealthy way the gang wouldn't know that it was you and then the impact on the reputation would be minimal/zero, if you complete a gig guns blazing it would have bigger impact).

Those are some minor to medium remarks. I've got also some bigger ones, but I'm trying to stay realistic - not everything can be changed or added to the final product. To be clear: I totally love the game, spent over 70 hours in it and still can't get enough, but I just see it can be better with some more work and it just breaks my heart to leave it as it is.

Hope CDPR reads it :).
 
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M

Mewohkie

Fresh user
#227
Tuesday at 12:47 AM
Night vision mode to your optics, or a nano drone that follows you around above your head and links it's cameras to your optics to provide a 3rd person view
 
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A2theC

A2theC

Fresh user
#228
Tuesday at 2:15 AM
Clothes in the store need an overhaul,
I can't barely tell what color they until I put them on after purchase.
A toggle screen, like at the ripper Doc, between purchase and preview would be awesome.
Confirmation of what we are buying at checkout!
Hovering over an object should offer a larger picture preview, with a toggle possibly, preview/details(armor etc).

Everytime I buy one thing the screen scrolls and I buy something I didn't intend, I just want ammo not another knife! The same thing happens in my inventory while disassembling items, sometimes one I didn't intend like the wolf school jacket...oops
Having to reload from a previous save is an incredible inconvenience due to an auto scroll bug making the items jump position.
Confirmation of disassembling an iconic/legendary item would be nice, as when selling it asks.

It would be nice to possibly be able to merge duplicates to upgrade them. Disassembling is fine but it's hard to tell which are duplicates as the sorting is broken, "sort quality" does nothing.

Sort by rating (armor) and rarity would be nice.

The easiest way to enable car customizing is simply load any other model from NPC vehicles, that alone is better than these limited options.
Of course not random but allowing us to select from the available models of that specific car.
An annoying but realistic mechanic would be having to wait at least 30 in game minutes to use that vehicle again. To bring up the scenario we'd drive it to delamain or call him, just an idea. Same idea as above, shop with picture preview, possibly stats?
 
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NobodyKool

NobodyKool

Fresh user
#229
Tuesday at 2:19 AM
Mewohkie said:
Night vision mode to your optics, or a nano drone that follows you around above your head and links it's cameras to your optics to provide a 3rd person view
Click to expand...
That's actually a really cool idea. Might make the game a little more tactical I suppose (at least for idiots like myself who usually go in guns blazing lol).

And I really, REALLY hope for everyone's sake that CDPR actually adds some of these ideas in. At least a decent percentage of them (well "decent" is relative to different people lol). There's supposedly two large patches coming in January and February. I would imagine those will be for bugs and glitches though...
 
DOSS216

DOSS216

Forum regular
#230
Tuesday at 5:50 AM

Bring back water physics
 
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name_notFound

name_notFound

Fresh user
#231
Tuesday at 6:06 AM
Gorilla arms actually follow their description and force open doors without the necessary skill checks.



Grenade perks affect the projectile launcher.



vehicle autopilots to the waypoint.



Stop refreshing the world every time I look away.



FOV slider for consoles. (I care deeply about this one.)



my radio keeps stopping randomly.



Zoom out the mini map.



Add police chase.



Hide head armor option.



More special armor, so I look less goofy.



Better AI.



Playable arcade games and downtime activities.



New game plus.



Fast travel without going to the blue markers.



Jumping out your vehicle while going top speed.



Optional character creation while looking at the mirror.



Bulk crafting.



Have a trash pile. Any items you know you're going to sell would be drop there and sold in bulk.



UI keeps refreshing every time I sell/buy an item.



Optional auto-loot item.



If over-encumbered, have the option to send items to your stash.





I mainly care about the FOV slider for consoles, everything else would be nice too but a better FOV would be next level.
 
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D

dfnce

Fresh user
#232
Tuesday at 12:25 PM
Some distant thoughts, not really cyberpunk game.

  • RETALIATION - For all bad deeds the V committed towards corporations, persons and gangs should have some form of retaliation. For example, gangs may send squad and even block the road, while a person (or some close) hire an assassin to send to kill you. These attacks should happen randomly, when you expect them least - for example you exiting shop, walk dark corridor or you just completed some police gig. Many things of what V is doing happen without much impact or repercussion to him/her. In this apparently dark world there is too much safety.

  • LIFEPATH-BASED BASE STATS BONUS - base stats (or bonuses) across all life paths should be different. Corpo and Nomad cannot be equally strong or smart. In my opinion each life path should offer some extra base to primary stats (perks), for example corpo fully deserves to get +X to Intelligence and Tech base perks.

  • STREET KID LIFE PATH - V starts as petty criminal here. His all fate should be tied to it. I propose to set optional V life path as close affiliate one of some gangs, like even Maelstrom. In current game reality, V is seen as a private enforcer, vacuum cleaner who sweeps streets of all possible criminal activity.
 
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Willowhugger

Willowhugger

Forum veteran
#233
Thursday at 2:08 AM
Suggestions I'd like to implement:

* Remove the requirement to have the original Iconic item when you disassemble them. That way you can Craft them without a problem with just the specs.

* The Delemain car you get should function as a summonable Fast Travel system. You can use it to go to all of the blue markers. Your taxi should be able to bus you around the city.

* I'd like a very-very short sidegig of paying V's rent. I hate that you get an e-mail and don't have the option of paying V's rent.

* Unlikely as it may be, I'd love an option to save Evelyn and have her recouperating in a Trauma Team Center. I really liked Evelyn.

* More romance options, maybe like Lizzy Wizzy as a bisexual one.

* Options to decorate V's apartment in Corpo, Nomad, or Street Kid style. Also possibly include Mox, Tyger Claw, or other Gang style.

* A side mission to confirm T-Bug's death or follow up and find out if she's been captured by Arasaka or not.

* The option to flirt with Jackie, Evelyn, or Goro even if they go nowhere.
 
ShalmanezerIII

ShalmanezerIII

Fresh user
#234
Thursday at 12:36 PM
- MAKE THE ENEMIES smarter in general. Im fed up with Valentinos who saw me killing one of their pals, then turn their back on me or stay behind cover even if I use melee weapons only... It is too easy !
Enemies never try to circle you or coordinate in a way to outsmart you. WHY ??
- Pls, make Night city more interactive.
- Change the user interface in the inventory screen, I have rarely seen so really uncomfortable inventory
- Let us have one quest specific for every weapon type which is only available if you reach level 18 or more. For ex., if I achieve level 18 pistols /handguns/ - just make a challenge fighting a smart cowboy who wants to see if V is really the best shooter, non-lethal fight, if V loves clubs or hammers - let him fight a robot which claims he is the best fighter with a hammer and then the reward might be a really good item for ex.
- Give us options about changing one's hair or even face in the game, after the char creation window
- The police should be much smarter and better in general
- V has to just die in a car crash, if his speed is above a limit and he hits a wall or another car, or at least should lose 3/4 of his HP , this is realistic
-a personal garage like that guy suggestes - this is a good idea and so easy to code
- MORE romance options
 
Subenu

Subenu

Forum regular
#235
Thursday at 12:41 PM
ShalmanezerIII said:
-a personal garage like that guy suggestes - this is a good idea and so easy to code
Click to expand...
There kind of already is. There is an open/public garage directly at the appartment. They just need to fill some spots with your vehicles. which would be a nice thing to have :)
 
Hacknostyx

Hacknostyx

Fresh user
#236
Thursday at 5:00 PM
Maybe not all citizens, but at least a third should defend themselves when attacked and maybe get the help of another bystander. The way they just run away, when they live in a violent city where they can have guns and have metal arms is a bit ridiculous. Also I killed tiger claws that were holding dockers at gunpoint, they just stayed sitting on the ground like nothing happened and there was no way to untie those who looked tied up. We went from "you can talk to anyone and bring them home to your apartment, to people having three lines they sometimes take 4 seconds to spit out and don't react to obvious situations.
 
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G

Gryphorim

Fresh user
#237
Friday at 1:09 AM
I'd like to see a revision of fashion and cyberware/bodysculpting in DLC or updates moving forward.
Some proposals for how I'd do it if design were my problem to solve:

Bodysculpting: More options in initial character creation, focusing on more granularity in each step of customisation. Sliders for height, weight, etc, and sliders to morph each facial feature. Iris and Sclera colour in eyes as separate layers, with more options for both, and some glowing options/highlights on each layer. Glow colour picker as well. More makeup textures and colours, and more freedom in tattoo design.
During game progression, having access to bodysculpting clinics to adjust the starting look, and adding access to luminous tattoos, tech-hair, bodyplating/synthskin, and possibly one clinic that can be talked into exotic bodysculpts.

Cyberware: Having the option to customise the look of the cyberware we have, either at ripperdocs or at a fashionware clinic. I'd suggest a colour/texture picker for external plating (default is realskinn) and picker for the internals and seams, (default appears to be like a carbon fiber.) Options to go full chrome, various bright colours, like automotive paintjobs, and some luminous or even animated surfaces possible (high street cred, perhaps?)
Additionally, for those who don't want the option of realskinn, some different structural forms, like an armoured geometric build, or a skeletonised lightweight design, for example. Also, cyberleg upgrades being more visible on our character, like the arms are, with options to hide the boots (implied that the armour in the boots is installed directly to the leg plating) for less organic designs, at player discretion.

Fashion: Clothing lineup being randomised is passable, but give us the option to look at a catalogue, and order something from the full selection that vendor sells (choosing base/outer/inner as per crafting suggestion below), and have it guaranteed to appear on the next refresh, balanced by inflated price for special order.
As for the clothing itself, the item descriptions are usually presented in the format of [*aesthetic outer* *clothing type* with *armoured inner*]. I'd propose that outer layer availability is dependent on street cred, and inner layer is dependent on level/attributes, and the clothing inherits the highest rarity of the outer appearance or inner weave.
Also, when crafting clothing, the process is that of choosing the base, outer and inner layers to make a custom piece, or upgrading the layers of an existing piece. There should also be an option to recolour or reskin our gear in the crafting space.

Vehicles: An extension of our character expression, and there is evidence of customisation options to aesthetics, from paints to underbody lighting on NPC vehicles, so having a garage to access and customise the aesthetic of our vehicles should be an option. Personally, I'd like to see customisation options as diverse as the need for speed underground games, with the garage being and homage to that series and the "neon night" aesthetic the early NFS:U games and cyberpunk share. Performance tuning of the cars would be cool, but presumable a lot more work. If performance tuning were an option, armouring and arming our vehicles should be options as well. After all, some NPCs have done the same with their rides.
 
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ignacio78

ignacio78

Fresh user
#238
Friday at 11:40 AM
Stealth shouldn't be that powerful, alerted enemies (see a dead body) should attack the instant they see you.

Although the problem in quickhacks is even worse. It can be easy with video cameras or objects but it should not be with NPCs because they are supposed to have some important protection (firewall, antivirus ...).
I don't know how they will solve it in a multiplayer mode.
 
ElleIceScorpio

ElleIceScorpio

Fresh user
#239
Friday at 12:05 PM
Well, I'm not talking about glitches and bugs here because they're fixing it - what I really care about is the way the game presents its lore and deals with characters.

The gangs should play a more prominent role and it's important to add side quests that tell you a story of every gang. Also it's important to properly present the main conflicts in their areas, because right now I don't care about entering one - they are just the same for me, with just different design.

Fixers need more attention since they present the areas and its problems to you. Through them you may learn about the main conflicts and the balance between the gangs, police and corps.

All blue signs on the map should have a more interesting start: for example, instead of a lady cop telling you about all the bad stuff this npc made (which is boring) you can make V intercept citizens' calls to police asking for help. Yes, it might break the immersion since you can come back any time after receiving the call, but it's more emotional to help a person - especially if the police is saying that there's no free cops to get there - which leaves the gamer realising that they're the only one who can help.

AND PLEASE MAKE TAKEMURA ROMANCIBLE.
 
Yoshk14

Yoshk14

Fresh user
#240
Friday at 1:39 PM
hello, i read quite a few posts, a lot of great ideas which are sometimes trivial things, but details that accumulate make the game better.

However, I haven't seen a proposal for something that bothers me (or the subject is partially addressed). Indeed, I would like to have more dynamic events in the game. I find it rather ridiculus (sorry) that cyberpsychos manifest in closed areas, gang events manifest in closed areas, that no civilian is able to defend themselves, another thing that was mentioned: the police that is useless.

Understand me, I would like to wander the streets of Nightcity and a pick pocket tries to rob me, a madman starts shooting people, that there is a chase between a gang and the police...

And all of this without a blue marker or anything please.
For some things the game has to be realistic (no 3rd person and I agree), but for others it is a bit of a shame. I mean, when there is an event, is it realistic to have a blue marker on a map? is it realistic that the event is confined to an enclosed and well-defined place? finally, without side quests and these closed events, Nightcity seems rather empty unfortunately

I believe that even with details of immersions mentionned by players, without a dynamic and immersive programming of the events encountered in game, it will remain uninteresting to walk in Nightcity without mission.

I love this game and hope it will be better.

I'm sorry for bad English (google trad),
V, 71h time play, lvl 50, all missions finished (almost)
Thanks
 
Last edited: Friday at 2:23 PM
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