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[Suggestions] List of features to Add/ Improve/ Expected/ Missing. Feel free to add your own.

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bureizu

bureizu

Forum regular
#21
Dec 17, 2020
SigTerm said:
I'm still not sure why developers are in arms against 3rd person view.
Click to expand...
Ive noticed many, many times how my characters feet dont move when I move an oddly large amount. Honestly I just bet animations in 3rd person are way too wonky for player character for whatever reason and they cut it. Which might be odd since they made witcher 3 but also not that much with staff leaving.
 
JC_Denton_86

JC_Denton_86

Forum regular
#22
Dec 17, 2020
Fix Johnny Silverhand's face and make it look closer to what we saw in marketing. Every other character looks more or less like we've seen before (Judy, Dex, Panam, Rogue, ect. all look fine), but somewhere along the line they kinda messed up Keanu's face. Am I the only one seeing this or am I taking crazy pills?
 
AnuragParcha

AnuragParcha

Forum regular
#23
Dec 17, 2020
Ordigno98 said:
I bet 5234 eddies that CDPR will only fix some major bugs and leave the game as it is
Click to expand...
"I have a dream....." xD

We can only hope and pray lol.
Post automatically merged: Dec 17, 2020

JC_Denton_86 said:
Fix Johnny Silverhand's face and make it look closer to what we saw in marketing. Every other character looks more or less like we've seen before (Judy, Dex, Panam, Rogue, ect. all look fine), but somewhere along the line they kinda messed up Keanu's face. Am I the only one seeing this or am I taking crazy pills?
Click to expand...
Looks fine to me lol xD idk maybe you are taking the crazy pills.
 
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JC_Denton_86

JC_Denton_86

Forum regular
#24
Dec 17, 2020
AnuragParcha said:
"I have a dream....." xD

We can only hope and pray lol.
Post automatically merged: Dec 17, 2020



Looks fine to me lol xD idk maybe you are taking the crazy pills.
Click to expand...
Nah. He definitely looks different. It's funny, because the other main npcs we've seen look the same as the advertisements before launch. They changed his eyes, or eyebrows... or something. His look was softened up when you actually see him in game.

1608233143712.png


I'm not saying he looks bad. Just different.
 
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mossfoot

mossfoot

Fresh user
#25
Dec 17, 2020
(Note: I have posted this elsewhere, but it seems applicable to this thread too)

One option I'd like to see would be the equivalent of a Fallout New Vegas "Survival Mode."

Now, don't get me wrong, I'm not saying to have a hunger or thirst factor, it's not that kind of game. But survival mode to me is simply a matter of allowing for more minutia that is not for everyone, but is welcomed by those who want it.

So why not a "realism" mode to include certain things...

For example, I personally think that we should have to meet our fixers in person before we are offered jobs over the phone. It's very strange and unnerving to explore Night City and suddenly get gigs from people you've never met. The brief phone introduction angle is pretty weak sauce, in my opinion.

Having the ability to craft new weapons or upgrade them literally everywhere is nuts, so why not restrict it to V's apartment (or workshops at certain stores, maybe)

Let us use public transit (am I missing a trick, or has that been disabled and just turned into another fast travel option)?

Stuff like that?
 
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Z

Zirkalaritz

Senior user
#26
Dec 17, 2020
I don't know if anyone has mentioned these before, but I'm missing some par for the court controller bindings for UI.

Say for instance I am in the CRAFTING menu, and need to go to the UPGRADE tab, instead of having to move the cursor there to switch, we could use RT/LT to switch tabs within the same menu.
The triggers are not used at all in menu context and I'm really missing a "jump to max value/jump to min value" bind while buying or selling in shops with controller.

I also have an issue with how the quickitem works. I'm currently using a Blood Pump as kind of a "Dark Souls Estus Flask", I press RB, I use the skill, heal and it goes on cooldown... but now my enemies have bunched up and I could really throw a grenade, are we really just bound to have ONE quickitem at a time? couldn't we make a RB long press to always be "prime selected grenade"? it feels weird that we have so many options in the type of grenades we can use but only have quick acces to one type at a time... if you don't have an active skill selected, that is. It feels clunky.
 
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ohdiosfreekill5

ohdiosfreekill5

Forum regular
#27
Dec 17, 2020
So in 30 mins, we have better gameplay and content ideas than the developers on 8 or 4 years of work. They should be ashamed.
 
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Rowyyn

Rowyyn

Fresh user
#28
Dec 17, 2020
Depth of relationsships should be imporved esspecially after the culmination, live with them?, general interactions with them? something to make it feel impactful after the scene
 
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bureizu

bureizu

Forum regular
#29
Dec 17, 2020
ohdiosfreekill5 said:
So in 30 mins, we have better gameplay and content ideas than the developers on 8 or 4 years of work. They should be ashamed.
Click to expand...
Not only is this incredibly unfair to say towards the devs I strongly, strongly suspect they had all the same ideas.

But didn't have the time. A lot of features seem to have been cobbled together because the whole thing didn't work and the game had to be released 1-2 months ago. See the police system. They had grand ideas for it, which would take a lot of dev time. Look at what we have now.
 
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k0k0s95

k0k0s95

Fresh user
#30
Dec 17, 2020
ohdiosfreekill5 said:
So in 30 mins, we have better gameplay and content ideas than the developers on 8 or 4 years of work. They should be ashamed.
Click to expand...
Aggree with bureizu here , also please this thread is to give suggestions in hope they listen and maybe add fans' ideas. This kind of behaviour (blaming something on them based on something that you don't know for a fact but think) isn't very helpful to this thread :) .
Post automatically merged: Dec 17, 2020


Before the suggestions I would like to emphasize on the fact that the top of the thread mentions. Missing/new features should be added by the side of fixes on the coming updates because that makes the bad thing, that being the wait for the next fixes or the upcoming features, has a smaller impact on making the game less enjoyable.

Here are some of my suggestions:

Break fall:
It's a small thing but really I think it adds to general movement gameplay . The ability to roll on button press/hold if fallen from a greater height. Right now the only alternative to saving V from falling dmg that I know of is using berserk or the slide (this one should be a bug?). Also to take it even further a kind of parasute like ability/item/cyberware would be very welcome since many of us reaally want to go crazy with the jumps while exploring this much complex verticality i.e jump of a rooftop/balcony that you got by elevator :p. Even though possibly harder to implement than just a roll (since there is much work to be done) it should compensate for the cost with how much better of the movement gameplay would be.

Takedowns / Animation:
Except from the more takedown animations that this thread suggests which is greatly welcome also direct armed takedowns if V is armed. When an melee item is out do an takedown animation on the enemy. This would make the stealth more enjoyable if we do not want to play with a complete ghost style but also do takedowns (which happens more often than the ghost way). Also it would add on the arms' cyberware enhancement very much , monowhire takedowns shoud be a must!! :) .
PS: I know that this one is possible to break the balance , (can't have the player do takedowns on much stronger enemies) but that is easily fixed the way the latest AC games did it , have a 1,2 more animations for each weapon takedown that shows a failed takedown resulting in a stealth attack instead.

Adding on the RP WALK: Adding different idle animations for V would be nice , building on that , make different animations based on the missions completed (animation with prop from mission) / paths chosen / karma or possible endings?? (don't know nothing on the last one still have not finished it , on 50-something hours and still very early in the story , 1 main mission completed after the Jackie incident )

Inspect gear/weapons:
The weapons seem to have quite some nice details on them , let us take a peek!

Tried to use the styling to make reading the important things easier/faster. Here's a small legend:
RED: Obviously something bad.
YELLOW: Suggestion (sub)topic.
GREEN: Suggestion imoprtant text / Good thing.
PURPLE: Mentioned to thread topic.
 
Last edited: Dec 18, 2020
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TehJumpingJawa

TehJumpingJawa

Forum regular
#31
Dec 17, 2020
- FoV slider in the Stadia build (as was promised prior to release), so I can actually play the game I've paid for!
 
Hallistra

Hallistra

Fresh user
#32
Dec 17, 2020
i just want the game from the 2018 GAMEPLAY trailer :|

 
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ohdiosfreekill5

ohdiosfreekill5

Forum regular
#33
Dec 17, 2020
bureizu said:
Not only is this incredibly unfair to say towards the devs I strongly, strongly suspect they had all the same ideas.

But didn't have the time. A lot of features seem to have been cobbled together because the whole thing didn't work and the game had to be released 1-2 months ago. See the police system. They had grand ideas for it, which would take a lot of dev time. Look at what we have now.
Click to expand...
Mmm no. They had plenty of time. A lot! The idea had been in the making since 2013. They didn't even have to rely on a completely new lore. And as I said before, nobody is asking for things from the other world.

I ask you guys to NOT excuse a product because it hurts if we criticize the developers. They did it wrong. That's a fact.
 
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olegluksa

olegluksa

Fresh user
#34
Dec 17, 2020
I just want to say.
Im playing CP2077 for about 5 days and no error or bug caused me such a pain as 4 dialog lines with Panam Palmer after completing romance story with her :(
I totally like that woman,also I like a lot more NPC's in this game,but theres just no any interactions with them,I would like to see a lot more side missions with npc s like Panam Palmer,Joodi...
And what i want to see even more:some REAL romance,not s*x in tank -_-
I want meetings with crush,possibility to take them as partners to the missions, A LOT MORE DIALOGUES,life...
I hope that devs will breath a life in their masterpiece,this storyline,charecters,city...its deserve a lot more,also players deserve a lot more
P.S yeah,im totally in love with Palmer :p MORE MISSIONS WITH THAT BEUTY :d
Thanks for attenrion and I really hope that devs will see this and my small dream will come true :)
 
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bureizu

bureizu

Forum regular
#35
Dec 17, 2020
ohdiosfreekill5 said:
I ask you guys to NOT excuse a product because it hurts if we criticize the developers. They did it wrong. That's a fact.
Click to expand...
If you look at most my posts, in many of them I point out exactly how entirely inexcusable the state of the game is.

The games development proper started after blood and wine which is 2016. From what we heard, everything before then was basically thrown out. It's a fact that they fucked up, massively, in terms of managing the project.

But it is also entirely disingenuous to say "So in 30 mins, we have better gameplay and content ideas than the developers on 8 or 4 years of work. They should be ashamed." which is what I took issue with.

The game clearly didn't have enough time. Although if you say it had "plenty of time. A lot!" then I suppose you believe the game shouldn't have been in development longer? Because my point was that they didn't have enough time. Features that were in, but unfinished, scrapped and replaced with last minute placeholders the most obvious of one is the police system. And so on.

The game had to be developed for 8 consoles plus many PC configs. Management clearly messed up in thinking the team could handle this during a covid pandemic and finish up all the planned feature and fix the bugs and polish the game.

I am not excusing the game, but I am also not going to bash on it where its blatantly wrong to do so. It is not productive, nor helpful, if anything its just as harmful if not more than blindly praising the game. My respect for CDPR is lower than EA for quite a few reasons, so don't try and put words in peoples mouths as if they are giving CDPR a free pass because CDPR.

If anything they are held up to a higher standard and should be held up to a higher standard because they are CDPR. Talk a big game, but can you walk it? So far they [the higher ups] couldn't.
 
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k0k0s95

k0k0s95

Fresh user
#36
Dec 18, 2020
No I don't think so
ohdiosfreekill5 said:
Mmm no. They had plenty of time. A lot! The idea had been in the making since 2013. They didn't even have to rely on a completely new lore. And as I said before, nobody is asking for things from the other world.

I ask you guys to NOT excuse a product because it hurts if we criticize the developers. They did it wrong. That's a fact.
Click to expand...
Of course the game has problems, BUT ,

I don't think what you are saying is a fair critique.
You are right that many things need fixing but those are things that need time. As a software developer myself I'm telling you that even if the idea/lore is there from the start many re-implementations happen on a project of this magnitude. Even implemented features could be dropped because they need re-implementation or additional work/time to work with newly added features and that work/time is also needed to be put somewhere else. It is something that could very well be the reason they continuously kept pushing back the release date.
Also you must not forget that this is an independent studio with just one BIG success. I know it's doesn't mean much , because a product is a product that they should be judged by it but on the matter discussed it is something to be considered when making the comparison with other AAA developers' games. They do not have the same resources.

Also in the end but VERY IMPORTANT , we here (here meaning this topic) are trying help by making it clearer for the devs what we want so the experience becomes better , criticism is for other topics.

PS: The critiques that I mention above come from me playing on PC , it is a great experience. As for the console versions there is no excuse , I can maybe understand why they wanted to do it but still it was a very bad decision , they should be delayed. Just go and check out a Watch Dogs ps3 vs ps4 maybe there should be a similar difference in the consoles since it looks like somewhere along the way they must have decided to focus on next gen without making it public is my guess and just did not put the extra time to fix what can't run.
 
Last edited: Dec 18, 2020
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H

herkles

Forum regular
#37
Dec 18, 2020
mossfoot said:
(Note: I have posted this elsewhere, but it seems applicable to this thread too)

One option I'd like to see would be the equivalent of a Fallout New Vegas "Survival Mode."

Now, don't get me wrong, I'm not saying to have a hunger or thirst factor, it's not that kind of game. But survival mode to me is simply a matter of allowing for more minutia that is not for everyone, but is welcomed by those who want it.

So why not a "realism" mode to include certain things...

For example, I personally think that we should have to meet our fixers in person before we are offered jobs over the phone. It's very strange and unnerving to explore Night City and suddenly get gigs from people you've never met. The brief phone introduction angle is pretty weak sauce, in my opinion.

Having the ability to craft new weapons or upgrade them literally everywhere is nuts, so why not restrict it to V's apartment (or workshops at certain stores, maybe)

Let us use public transit (am I missing a trick, or has that been disabled and just turned into another fast travel option)?

Stuff like that?
Click to expand...
I would like that. What I would like also in this mode is that you have to go ripperdocs for cyberware. Perhaps this mode could also implement the Humanity mechanic from PnP? Where if it drops to 0 you could enter cyberpyschosis. So too much powerful cyberware would make things risky for you. Though you can also lose humanity through just witness horrorific stuff but that is determined by your GM. Which I think would make a 'survival' mode more interesting.

Here is what the Cyberpunk red rule book says on Humanity btw.

Humanity is a measure of how well you interact with the world and other people in it. People with very low Humanity STATs have a lot of problems in human interactions. They may become sociopathic, withdrawn, disassociated, or even homicidal. If your Character's HUM drops below zero, that represents the death of your Character's emotional life; they slide into a state called cyberpsychosis, in which aberrant traits like homicidal mania, or mental disassociation can occur. While the addition of large amounts of cyberware (more on this later. See pg. 230) most often triggers this state, other traumatic situations can also push the Character over the edge.

For every point of Empathy the Character has, they gain 10 points of Humanity (HUM). For example, a Character who starts with 5 EMP would have 50 Humanity

As your Character undergoes Humanity Loss (mainly, but not always) through installing cybernetics, they lose points of Humanity. When you lose Humanity points you will sometimes have to lower your EMP Statistic. This happens every time the tens place of your Humanity value is lowered. For instance, a Character with 44 Humanity has an EMP of 4 until their Humanity is lowered to 39, at which point their EMP lowers to 3. For raising Humanity with therapy go to pg. 229.
Click to expand...
 
olegluksa

olegluksa

Fresh user
#38
Dec 18, 2020
1
 
ChuwieShowTv

ChuwieShowTv

Forum regular
#39
Dec 18, 2020
An actual working police system where cops don't just spawn out of nowhere, actually patrol the streets and don't give up 10 sec after you disappear from their sight.... oh and how about actual report system where if you kill someone in the middle of badlands cops don't just spawn around you instantly? The police system is very broken to the point that it would be better if it wasn't even in the game. Some of the things that are broken with cops in the game:

- Cops spawn around you out of nowhere...
- Cops cant get into the police cars to chase you because they don't even have police cars...
- Cops give up after you disappear from their line of sight... wanted level stays active for like 10 sec..
- Cops automatically shoot you after spawning not even trying to arrest...
- Cops don't even care if enemy gang members attack you first, they just spawn and try to kill you while ignoring said gang members
- Cops do not patrol the streets. They just have scripted places where they "Interrogate someone" or "investigate something"
- No Bounty system in the game like it was promised in Night City Wires
- No "mercenaries that hunt you" system, also promised in NCWiires
- Cops (or any NPC) don't care if you steal right in front of them.
- You can be in the middle of nowhere badlands, hit someone with your car and cops will just magically spawn, the crime report system is non existent.
 
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ohdiosfreekill5

ohdiosfreekill5

Forum regular
#40
Dec 18, 2020
bureizu said:
The games development proper started after blood and wine which is 2016. From what we heard, everything before then was basically thrown out. It's a fact that they fucked up, massively, in terms of managing the project.

The game clearly didn't have enough time. Although if you say it had "plenty of time. A lot!" then I suppose you believe the game shouldn't have been in development longer? Because my point was that they didn't have enough time. Features that were in, but unfinished, scrapped and replaced with last minute placeholders the most obvious of one is the police system. And so on.

The game had to be developed for 8 consoles plus many PC configs. Management clearly messed up in thinking the team could handle this during a covid pandemic and finish up all the planned feature and fix the bugs and polish the game.
Click to expand...
k0k0s95 said:
You are right that many things need fixing but those are things that need time. As a software developer myself I'm telling you that even if the idea/lore is there from the start many re-implementations happen on a project of this magnitude. Even implemented features could be dropped because they need re-implementation or additional work/time to work with newly added features that can be putted somewhere else. It something that could very well be the reason they continuously kept pushing back the release date.
Also you must not forget that this is an independent studio with just one BIG success. I know it's doesn't mean much , because a product is a product that they should be judged by it but on the matter discussed it is something to be considered when making the comparison with other AAA developers' games. They do not have the same resources.

PS: The critiques that I mention above come from me playing on PC , it is a great experience. As for the console versions there is no excuse , I can maybe understand why they wanted to do it but still it was a very bad decision , they should be delayed.
Click to expand...
The managment job is up to the developers. I still don't see a strong point that doesn't allow criticizing at least Adam Badowski. Saying that he did a bad job to make the final product, a good one, is not a terrible thing to say. Simply marking a truth that is visible to all of us.
 
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