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[Suggestions] List of features to Add/ Improve/ Expected/ Missing. Feel free to add your own.

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M

MAXXVOLTAGE

Forum regular
#81
Dec 19, 2020
The need to make a Citadel type DLC ( without the mission) dates , fulling interactive apartment ( every part you interact with has a (couple ) animation or in a perfect world repeatable cutscene

- the ability to initiate affection ( hugs kiss cuddles) repeatable and at will.

New story , new romances , adding more content to existing romance, more story cut scenes , conversations, FIX CLOTHES so we can wear what we want! > - combat , multiplayer , optimizations , combat balancing etc
 
Last edited: Dec 20, 2020
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Metzger28

Metzger28

Fresh user
#82
Dec 20, 2020
I have a feeling CDPR will address a lot of the technical/gameplay items people seem to universally be critical of, but some thoughts that would increase immersion and make the world feel more alive:

Repeatable mini-games from missions. This would be a fun way to pass time, and make some of the more unique mission encounters a bit more contextually relevant. For example: If I want to go to the shooting range any time, I should be able to.

Infrequent random encounters within Night City involving characters friendly to V. Could be as simple as seeing their car in traffic, or them going "Hey, V, how's it goin'?!" as they walk by. We don't have to go bowling with our cousin ;) would just like to see the AI companion characters not essentially be static in the game world.

Spawn police AWAY from the player when player gains wanted status without police present. If the game's lore is correct, and 7,103 people were murdered in the city in 2076, and the police response time is under 3 seconds like it is now...how is that possible? Police could spawn a distance away (long enough to seem like an officer was called from nearby) and then travel to the player, either on foot or by vehicle, or both.

Police patrolling the city, not just statically placed for encounters.
In highly-secure areas, police and security forces could be seen walking the streets. In traffic, the various vehicle types could be seen on patrol. In more dangerous areas, less police. In less dangerous areas, more police. This, or some similar sensible method of reflecting the threat level in each part of the city. These police officers can respond to the player/NPCs if crimes are committed.

Emergency service vehicles should be seen in traffic (even if infrequently).
Night City is intended to be a living, breathing city. While it makes sense to have Trauma Team respond within minutes to a paying customer, perhaps the city should have ambulances and fire apparatus to respond to emergencies, even if they don't actually do so in-game (parked near hospitals/fire stations, for example, or accompanying some police response events where someone is wounded/dead on the street).

Visible storage of vehicles and V's equipment. While I haven't 100% completed any playthrough yet, it seems as if the empty slots in V's cache never fill up with weapons, but V has an apartment, a weapons cache, and an elevator directly to the parking garage, all pretty much empty. The player could display vehicles and weapons in their respective places. These areas exist, make them useful.

Artifacts from the story should populate V's apartment, and the apartment should reflect V's life path/be customizable. Things that happen throughout the story could be reflected in V's apartment with memorable missions contributing something to the space. Also, V has three different life paths - being able to tailor the apartment to each would be a great way to make that choice more meaningful. the Nomad apartment has a lot more techy gear laying around, the Street Kid apartment is more punk/flashy, and the Corpo apartment is more refined and sterile, for example.

Some storefronts could close at appropriate times of day. As is typical for other RPGs, some shops in Night City would close at night (for example, the gun shop in Megabuilding H10, as the building feels a lot more deserted at night despite it not really being the case), and the storefronts themselves should reflect this. The day/night cycle currently is only cosmetic outside the number of pedestrians and level of traffic on the street. A simple change like this could help make it more meaningful.

Mass transit should be accessible and functional.
Night City is, again, a living and breathing place in the context of the game. The game telegraphs that the city has working transit by having people go in and out of the subway stations, and monorail trains moving overhead. Restore access to the subway and elevated rail systems. There is also a bus in the game, though it doesn't spawn in traffic. Conveniently, it's drone-operated, so having it spawn in traffic at/around bus stops within and outside the city, or perhaps appear/drive off before/after fast traveling would make the city seem more alive.

Taxi services outside of side-missions.
There are cars in the game painted to look like taxis, but not marked for the purpose and not functioning as such. It's also strange that Delamain's cabs only appear in their respective missions. Having taxis present in the city is a staple of the urban experience, and they could be spawned in traffic. Maybe V can hail a taxi to use for fast travel, as well.

Car customization. The current system of being offered vehicles to buy and being gifted them is actually pretty cool, but being able to tailor your own ultimate ride would be awesome. As in real life, making car customization costly would keep the current gameplay loops for acquiring cars relevant, but being able to take your car to a garage and customize it, for a few pretty ennies, would be awesome.

Vehicle variety. With 29 vehicles in the game, and a surprisingly diverse amount of variants each, there are plenty of cars on the road, but it's odd that in a lot of cases, there's only one type of each archetypal vehicle. For example, the Thorton Mackinaw (Michigan represent!!) is the only full-size pickup. Consider adding additional vehicles as free updates, as well as with the DLCs, to flesh out the variety of vehicles. Don't forget mundane/utility vehicles, too. We need futuristic station wagons, box vans, and pizza delivery vehicles, too ;) The cars in this game are honestly some of the coolest in any game, and they're all awesome. More of them, please! The Mahir Supron is mislabeled in the game and guide as the Makigai Supron though. Might want to fix that.

Clothing and gear - more variety/availability. Style is everything in Night City, and so far, the NPCs have quite a lot of kickass gear to wear, but the player is forced to scrounge limited inventory in shops and looting, with nothing really matching. It's hard for the player to express the intent for their character. Plus, all the NPCs get the really cool stuff! If more of this were available to the player, and the player could upgrade/modify gear accordingly, to keep the look they want, it would seriously make a huge difference.

Cyberware and character customization post-menu screens. Give the player the ability to change V's visual appearance outside of the creation menu, including "tech hair" and new "RealSkinn" options, like NPCs have. Also, make the body type/feature sizes that players select meaningful by having those changes reflected in the character model (chest size for female V, for example, should be indicated in V's outfits...not some weird request, honestly, just realistic and reflecting meaningful choices in the creation process...otherwise, why bother giving the option?).

I'm honestly loving what I've played so far...just hoping we get more, and that the experience grows to be deeper over time.
 
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Ezurak

Ezurak

Fresh user
#83
Dec 20, 2020
AnuragParcha said:
  • IMPORTANT: Do not Disturb mode and Decline Calls and Messages in game. Ability to Decline Calls which are not related to story progressions. These calls tend to completely disrupt the current activity especially when my character is already in a dialogue sequence.
Click to expand...
Everything you said is great, but his is the most important one for me. Why have a button to respond if it will be done automatically anyway ?
 
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AnuragParcha

AnuragParcha

Forum regular
#84
Dec 20, 2020
Ezurak said:
Everything you said is great, but his is the most important one for me. Why have a button to respond if it will be done automatically anyway ?
Click to expand...
Very true, answering all of Delamain's calls are so absurdly annoying!
 
MojoBreaker

MojoBreaker

Forum regular
#85
Dec 20, 2020
Here's what i think.

- fix bugs
- fix AI wanted system (especially police teleportation behind your back)
- adjust NPC pathing (NPC vehicles need better directions also they should stop trying to run me over)
- add bounty system (after killing too many gangmembers some serious powered up bounty hunter starts hunting you)
- rebalance builds (quickhack OP , melee OP, tech weapons that shoot through half the city OP)
- add cooldown on healing (now you can spam heal and be god mode also with grenades i can spam hundreds of them.)
- add more variety of GIGS (i love those, some of them are better than main quests)
- add the ability to change appearance mid game (i wanna change haircut, want to change tattoos)
- adjust driving physics (some cars slide too much and you can kill pedestrians too easy)
- add various side activities (poker, blackjack, arcade cabinets, pachinkos, bowling, shogi)
- add more NPC that i can romance (ability to romance new npc from side quests)
- more JOYTOYS (2 joytoys in whole Night City is unacceptable)
- ability to sit down at most restaurants and eat food at most vendors (i prefer to see animation when i eat at restaurant)
- street cred needs more functions (maybe weaklings low level gang members should run away from you?)
- netrunner battle (would be nice Netrunner vs Netrunner battle of hackers minigame similar to gwent)
- loosen up censoreship (Witcher 3 spoiled us)
- storage inventory needs categories
- lifepaths need more impact
- ability to use braindace in free roam
- ability to continue after ending
- NG+ ?

Base game is fucking fantastic just need to build on it. Make Night City the best fucking Night City that i would want to visit and stay for a very long time.

i know there are more problems and desires but that's my list.

Wish you best of luck CDPR ! :cool:
 
Last edited: Dec 20, 2020
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faverodefavero

faverodefavero

Forum regular
#86
Dec 20, 2020
What I really want to see asside from all fixing needed and improvements in quest hubs, turn bars and restaurants into hidden side quest hubs and cut off the cellphone crap.
Post automatically merged: Dec 20, 2020

www.nytimes.com

Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?

Nearly a decade of hype led to a troubled release riddled with glitches, a livid fan base, refunds for potentially millions of players and a possible class-action lawsuit.
www.nytimes.com www.nytimes.com


"The immediate future looks dark for Cyberpunk’s makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for what one attorney described as potential criminal “misrepresentation in order to receive financial benefits.” Many gamers are swearing off playing Cyberpunk entirely until the company fixes all of the problems."

Does this means they are never implementing needed promissed features into the game are just crashing hard and abandoning the project?
 
Last edited: Dec 20, 2020
k0k0s95

k0k0s95

Fresh user
#87
Dec 20, 2020
On CUSTOMIZATION ,

Scanner (and cyberware) customization
Add an option to customize scanner/OS HUD , colors. Legendary scanner / OS doesn't feel different enough
, outside of gameplay benefits ,
from the less useful first one. Add different reticles (and other HUD elements) for each OS and maybe let us choose between them independently from the current OS , or tie their unlockment to the OS then let us freely customize them. A smaller feature would be letting us customize the color of the scanner / OS hud interface we currently have.
PS/Feature extension: The above could apply to other cyberware that could be also visual , (mantis blades , monowire , projectiles , gorilla arms)
 
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M

moonracer2000

Fresh user
#88
Dec 20, 2020
I just finished writing up a google document of my own notes. Here's the link:
docs.google.com

Cyberpunk 2077 Balance Change Feedback

Cyberpunk 2077 Balance Change Feedback I have experience with tweaking game balance and a decent reputation doing so. My larges project was rebalancing Fallout 4 (which had similar balance issues to Cyberpunk 2077). My hope is that CD Project Red can take a look at this document and incorporate s...
docs.google.com docs.google.com

You are more than welcome to take a look and incorporate anything you haven't added. It's a couple pages long (I've some experience with identifying balance issues).
 
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salazaar1

salazaar1

Fresh user
#89
Dec 20, 2020
-Plastic surgeons (could also be at the rippeddocs that do plastical surgery), possibility to change looks afterwards and add like those metallic/robotic arms and hands (example Johny Silverhand, DexterDeShawn, NPCs have these)
-The Arasaka ship by which Hanako came allegedly to city is not shown in actual game anywhere, its only spoken off and info on loading screen, could be added to actual gameplay to be able to found and see the ship so it would be consistent and more immersive
-More weather dynamics and types, I've only had the rainy, not acid rain or sandstorm yet, but I think the weather could change more often and there could be more dynamic weather system
-Maybe
able to inspect weapon when I want, and not only then when I acquire it
-
Toggle walk button
 
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faverodefavero

faverodefavero

Forum regular
#90
Dec 20, 2020
Just to be clear, all this extra NPC dialogue and interaction I and many others are requesting becasue it's trully lacking, doesn't even has to be fully voice acted at least for me, anything beats just phone calls. I want to sit and talk to people, uncover hidden side quests with branching paths... you know, like a good RPG.
 
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S

Sonic-Gamer

Rookie
#91
Dec 20, 2020
Quick disclaimer, I basically scrolled down to the bottom of the page to avoid spoilers so if this has already been brought up I apologize for the repetition. Anyway this is a quality of life suggestion in regard to crafting, when you unlock the perk to craft components you can well... craft components, however you can only build 1 at a time so you can imagine it can get a bit contrived when you need like 50 components and instead of just mass building 50 in 1 instance you have to build each 1 individually 50 times. So in short how about adding the ability to mass build components (and now that I'm thinking about), consumables, and grenades.
 
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G

GrigoryTA

Rookie
#92
Dec 20, 2020
Yep. You guys probably wrote all the things I want in the game.
I'll just reprise for the statistics purpose.

  • A dedicated button to holster/unholster weapon on keyboard and mouse (I've grown tired of mashing the alt button cycling through my irons instead of holstering them), breaks the immersion.
  • A dedicated switch for walking/running mode. How is it not the first thing that you implement when you program locomotion?
  • More quick slots or a wheel to quickly access multiple things. Or just simply a button to cycle grenades. Sheesh
  • Button to inspect a weapon. Even better with a chamber and a magazine inspection, "Escape from Tarkov" style.
  • Crafting multiple amounts of a thing at once.
  • More hud customization.
  • More customization in general
  • Vehicle appropriation (steal a ride - make it my own)
 
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Metzger28

Metzger28

Fresh user
#93
Dec 21, 2020
Sonic-Gamer said:
Quick disclaimer, I basically scrolled down to the bottom of the page to avoid spoilers so if this has already been brought up I apologize for the repetition. Anyway this is a quality of life suggestion in regard to crafting, when you unlock the perk to craft components you can well... craft components, however you can only build 1 at a time so you can imagine it can get a bit contrived when you need like 50 components and instead of just mass building 50 in 1 instance you have to build each 1 individually 50 times. So in short how about adding the ability to mass build components (and now that I'm thinking about), consumables, and grenades.
Click to expand...
I noticed this, too. I don't actually craft much in these games honestly, but it seemed odd to me that the crafting system was very...clunky this way.

Fallout 4, for example, actually has a super-intuitive crafting system. When you drop junk from your inventory into a crafting interface, the game will automatically scrap whatever it needs to make the necessary number of components to build whatever you're looking to make.

If the user was able to flag what is okay to scrap and what isn't, perhaps by setting value rules for example, this would make total sense in this context.

I want to make that really cool gun I picked up schematics for? I have a metric shit-ton of junk in my inventory? Cool, scrap enough junk to build the gun. Easy, done.
 
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B

Briffault

Forum regular
#94
Dec 21, 2020
Gloves.
 
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adrinariux

adrinariux

Fresh user
#95
Dec 21, 2020
https://www.reddit.com/r/cyberpunkgame/comments/kcve8s
 
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S

Sc0ttishGamer88

Fresh user
#96
Dec 21, 2020
Really REALLY *REALLY* need to be able to mark weapons in your inventory to avoid accidental scrapping. I have just noticed that at some point I have scrapped skippy! not happy about that. no idea when I done it either so I could be looking through 40/50 hours worth of saves to find it again and then playing it all again, for the third time, because this isn't the first time something similar has happened.
 
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Cloud7

Cloud7

Forum regular
#97
Dec 21, 2020
How about

- Joining a Faction? You know. Maelstrom, 6th Street, Valentinos, Voodo Boys, Moxes etc. (even a corp? no?)
- Housing? I can buy a car that cost like a fortune but i can not buy a house or apartment to show off my wealth? Why?
- Body Modification? If i decide to get a golden skin i want a golden skin. If i want a mechanical leg i want a mechanical leg.
- Extreme Body modification? Why do i have to have eyes? Why can't i install a flatscreen instead like the maelstrom ppl?
- I want a pet.
- Mod Support. (i want my huge dildo weapon)
- Car customization. That includes the colours of many things and tires, engines, etc.
- Clothes customization. What looks good has horrible stats. And what has good stats looks absolutely horrible.
- More Weapon types. The lack of rocket launchers is disturbing.
- Sex Sex and more Sex. I can literally walk into Sex dungeons and shops but Sex is only possible when i pay for it? What?
- More Romance, more people, more sex, more interaction, Why can't i call my better half and tell her/him to come over and watch TV or something? Immersion? Hello?
- Party like the world is going to end. V needs to dance, get hammered, get someone or something home if you catch my drift. (Because for V it literally is)
- Toys. We saw them. We can buy them. We can't use them. For the love of god why?
- Police chases. They need to happen.
- Bribing ppl. Including the cops.
- More options inside a quest to influence it. And more ways to do so.
- More endings. Including happy ones.
- Music. Ask Gunship, The Midnight and whoever wants to come aboard. Their music is 100% fit for this type of genre.
- Wheelie with a motorcycle. Explains it self doesn't it?
- Cheat, Lie, corrupt people. Including your loved ones. Why? Because. That's why.
- Create or buy shops, buildings, take over some shit. Including stuff like the clouds or from factions,
- Gang wars. If i can make a gang or join one let me take over some stuff.

The list could go on but i stop here out of respect for other ppl. The game has so much potential alot of stuff needs to be improved i know. But after that alot and i mean ALOT of stuff needs to be added to make this game one of a kind. And if someone can do that i know my ppl from CDPR can do it. YOU CAN DO IT GUYS!!!!!
 
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Xayias

Xayias

Forum regular
#98
Dec 21, 2020
- More Romance (Seems to be a big request).

Add more options to romance and expand on the system overall to include dates (Could be different kinds of dates, Home date where you invite the person back to your house, casual date where you could do something fun or formal dates where you really whip out the nice clothes and do something much more romantic.) Add additional dialogue inside and outside of those dates, have those LI react to your exploits (This only happened one time for me and that was it). It would be cool to even have more text conversations that are much more quicker to get through and you could even take pictures in game of cool things and send them the pictures. Maybe attach some character data to different assets that allow them to react differently to different pictures but I understand that a system like that would probably be way too advanced even for the ability of developers to implement.

- Add More Activities and Life to Night City

This is probably the biggest change they need to do. Add more interactivity with different businesses, mini games, date locations for romance partners, clubs and BD clubs, more JoyToys, Dynamic NPC events. (Be cool to walk down the street and see a Arasaka AV pull up and throw random NPC's in the back and fly off, your decision to follow and save the person or not).

- Hacking can be better

I have seen some suggestions with revamping Hacking and other combat mechanics that are overpowered so i will keep this short. To add to all of those other suggestions, adding some way to interact with the actual net (Going inside the ice cooler and going into the cyberspace would be be interesting, maybe find a netrunner chair in a enemy hideout and run around in a cyberspace equivalent of the base and use special software to "derez" special digital virus enemies). I like the idea of customizing your Cyberdeck to change color and HUD. Maybe let it act like more of a computer, add the normal computer interface you have at your apartment and link your text messages to it. Adding backgrounds and possibly using images as part of your overlay would be cool as well. Add more interaction with the websites found in game. (Why can't I use the naughty site in game to invite JoyToys over or order BD disks to the apartments to use them?)

- Make Pacifica a Proper Combat Zone


Pacifica is the most underwhelming district in the whole game when it should be the most interesting. it should be dangerous, sound like a constant warzone and have the toughest enemies in game with the highest grade loot and gear to use. It should be walled off and extremely hard and difficult to enter and really all the gangs should be fighting for a small part of territory in the area. Only Voodoo boys who don't fight to begin with in the normal sense and Animals who you take out in one mission only reside there. :/

That is my list of my most wanted content added!
 
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faverodefavero

faverodefavero

Forum regular
#99
Dec 21, 2020
Xayias said:
- More Romance (Seems to be a big request).

Add more options to romance and expand on the system overall to include dates (Could be different kinds of dates, Home date where you invite the person back to your house, casual date where you could do something fun or formal dates where you really whip out the nice clothes and do something much more romantic.) Add additional dialogue inside and outside of those dates, have those LI react to your exploits (This only happened one time for me and that was it). It would be cool to even have more text conversations that are much more quicker to get through and you could even take pictures in game of cool things and send them the pictures. Maybe attach some character data to different assets that allow them to react differently to different pictures but I understand that a system like that would probably be way too advanced even for the ability of developers to implement.

- Add More Activities and Life to Night City

This is probably the biggest change they need to do. Add more interactivity with different businesses, mini games, date locations for romance partners, clubs and BD clubs, more JoyToys, Dynamic NPC events. (Be cool to walk down the street and see a Arasaka AV pull up and throw random NPC's in the back and fly off, your decision to follow and save the person or not).

- Hacking can be better

I have seen some suggestions with revamping Hacking and other combat mechanics that are overpowered so i will keep this short. To add to all of those other suggestions, adding some way to interact with the actual net (Going inside the ice cooler and going into the cyberspace would be be interesting, maybe find a netrunner chair in a enemy hideout and run around in a cyberspace equivalent of the base and use special software to "derez" special digital virus enemies). I like the idea of customizing your Cyberdeck to change color and HUD. Maybe let it act like more of a computer, add the normal computer interface you have at your apartment and link your text messages to it. Adding backgrounds and possibly using images as part of your overlay would be cool as well. Add more interaction with the websites found in game. (Why can't I use the naughty site in game to invite JoyToys over or order BD disks to the apartments to use them?)

- Make Pacifica a Proper Combat Zone

Pacifica is the most underwhelming district in the whole game when it should be the most interesting. it should be dangerous, sound like a constant warzone and have the toughest enemies in game with the highest grade loot and gear to use. It should be walled off and extremely hard and difficult to enter and really all the gangs should be fighting for a small part of territory in the area. Only Voodoo boys who don't fight to begin with in the normal sense and Animals who you take out in one mission only reside there. :/

That is my list of my most wanted content added!
Click to expand...
On point. They really need to have a war zone with rare spaws and random hidden gard events as well as more interactive content with the city, after fixing bugs and IA I believe these two together with new many hidden sidequests outside the cellphone are the three main things to implement. On every single feature request/missing post I see, I keep seeing in some form ot another those three items.
Post automatically merged: Dec 21, 2020

faverodefavero said:
On point. They really need to have a war zone with rare spaws and random hidden gard events as well as more interactive content with the city, after fixing bugs and IA I believe these two together with new many hidden sidequests outside the cellphone are the three main things to implement. On every single feature request/missing post I see, I keep seeing in some form ot another those three items.
Click to expand...
About both better and 'more NPC interactive hidden branching side quests' and 'more interaction with the city' I believe those two can be easily fixed or at least start getting properly fixed with the implementation of quest hubs and interaction/mini game hubs in game's bars like the afterlife. To me thats the quickest way to go and how they should approach these two much needed features that are lacking, we must push for it too.
 
Last edited: Dec 21, 2020
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tirong11

tirong11

Fresh user
#100
Dec 21, 2020
More activities/interactions with whomever you romanced. Not even asking for a dating sim scale, but definitely way more than what's available right now (if there is even anything other than texts). Makes the game feel hella bland after finishing up those epic, well written quests with the npc.
 
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