Sorry if those are repetitions, but if it comes to my ideas (besides those in the first post - I totally agree):
- minimap zoom-out when driving fast,
- (better option) some kind of arrows on the hud when driving - V has optical cyberware installed from the beginning, why not make use of it and make some kind of navigating system? The game is too pretty to constantly observe minimap to check if you are driving the way to the checkpoint,
- I don't really know how, but I need journal rework - one quickwin is to attach shards connected to the quests under the quest names, another one is to attach info sent by the fixer with photos and such,
- ingame map is inconvenient and sometimes very hard to read - this is also a complaint, I don't have exact ideas, but in my opinion it needs some rework,
- some kind of in-game "blacksmith" to create items from schemes for non-technical characters? I play as netrunner and I just want to use all those materials I gathered during the game, create those items, but I just can't, because I don't have the ability
- names of the ripperdocs and fixers on the map - this I need badly: I don't know how many times I wished I saw at least the names of them on the map. I know that there's fixer (or more importantly - ripperdoc) there, but I don't know which one (at least at the beginning)! Ripperdocs have different stuff to sell, they HAVE TO be distinguishable from the map!
- maybe some selling system of cyberware not used anymore? I've got two legendary mantis blades for sell (besides lots of other parts I don't use anymore), who wants?
- reputation system rework - this is big: for now there's not much to it beside having items and some quests unlock after gaining levels, but there's nothing more. It's just useless as it is now. How about vendors recognize you, give you discounts, maybe some free items, maybe gangs (which also deserve their own separate reputation system) interact with you differently based on your street cred? When you are a rookie they just ignore you or mock you, when you are getting recognizable they either attack you or run away from you basing on the character/personality archetype (I know from the official guide that there's something like that implemented in the game ;P)
- gangs reputation system - mentioned above, but I wanted to make it visible; for now gangs are nothing more than different guys to kill, it's a bit of shame to forfeit such potential,
- maybe adding some bounty on your head, both "global", based on NCPD record (all those pedestrians run over...), and "local", based on individual gang reputation (you know, you kill more of one gang, the higher the bounty and stronger gang members trying to get you; moreover, sidegigs you do are sometimes connected to the specific gangs: maybe you can involve those gigs and consequences of doing such in different ways into it? Would be a killer - for example if you complete a gig in stealthy way the gang wouldn't know that it was you and then the impact on the reputation would be minimal/zero, if you complete a gig guns blazing it would have bigger impact).
Those are some minor to medium remarks. I've got also some bigger ones, but I'm trying to stay realistic - not everything can be changed or added to the final product. To be clear: I totally love the game, spent over 70 hours in it and still can't get enough, but I just see it can be better with some more work and it just breaks my heart to leave it as it is.
Hope CDPR reads it
.