I'd like to see a revision of fashion and cyberware/bodysculpting in DLC or updates moving forward.
Some proposals for how I'd do it if design were my problem to solve:
Bodysculpting: More options in initial character creation, focusing on more granularity in each step of customisation. Sliders for height, weight, etc, and sliders to morph each facial feature. Iris and Sclera colour in eyes as separate layers, with more options for both, and some glowing options/highlights on each layer. Glow colour picker as well. More makeup textures and colours, and more freedom in tattoo design.
During game progression, having access to bodysculpting clinics to adjust the starting look, and adding access to luminous tattoos, tech-hair, bodyplating/synthskin, and possibly one clinic that can be talked into exotic bodysculpts.
Cyberware: Having the option to customise the look of the cyberware we have, either at ripperdocs or at a fashionware clinic. I'd suggest a colour/texture picker for external plating (default is realskinn) and picker for the internals and seams, (default appears to be like a carbon fiber.) Options to go full chrome, various bright colours, like automotive paintjobs, and some luminous or even animated surfaces possible (high street cred, perhaps?)
Additionally, for those who don't want the option of realskinn, some different structural forms, like an armoured geometric build, or a skeletonised lightweight design, for example. Also, cyberleg upgrades being more visible on our character, like the arms are, with options to hide the boots (implied that the armour in the boots is installed directly to the leg plating) for less organic designs, at player discretion.
Fashion: Clothing lineup being randomised is passable, but give us the option to look at a catalogue, and order something from the full selection that vendor sells (choosing base/outer/inner as per crafting suggestion below), and have it guaranteed to appear on the next refresh, balanced by inflated price for special order.
As for the clothing itself, the item descriptions are usually presented in the format of [*aesthetic outer* *clothing type* with *armoured inner*]. I'd propose that outer layer availability is dependent on street cred, and inner layer is dependent on level/attributes, and the clothing inherits the highest rarity of the outer appearance or inner weave.
Also, when crafting clothing, the process is that of choosing the base, outer and inner layers to make a custom piece, or upgrading the layers of an existing piece. There should also be an option to recolour or reskin our gear in the crafting space.
Vehicles: An extension of our character expression, and there is evidence of customisation options to aesthetics, from paints to underbody lighting on NPC vehicles, so having a garage to access and customise the aesthetic of our vehicles should be an option. Personally, I'd like to see customisation options as diverse as the need for speed underground games, with the garage being and homage to that series and the "neon night" aesthetic the early NFS:U games and cyberpunk share. Performance tuning of the cars would be cool, but presumable a lot more work. If performance tuning were an option, armouring and arming our vehicles should be options as well. After all, some NPCs have done the same with their rides.
Some proposals for how I'd do it if design were my problem to solve:
Bodysculpting: More options in initial character creation, focusing on more granularity in each step of customisation. Sliders for height, weight, etc, and sliders to morph each facial feature. Iris and Sclera colour in eyes as separate layers, with more options for both, and some glowing options/highlights on each layer. Glow colour picker as well. More makeup textures and colours, and more freedom in tattoo design.
During game progression, having access to bodysculpting clinics to adjust the starting look, and adding access to luminous tattoos, tech-hair, bodyplating/synthskin, and possibly one clinic that can be talked into exotic bodysculpts.
Cyberware: Having the option to customise the look of the cyberware we have, either at ripperdocs or at a fashionware clinic. I'd suggest a colour/texture picker for external plating (default is realskinn) and picker for the internals and seams, (default appears to be like a carbon fiber.) Options to go full chrome, various bright colours, like automotive paintjobs, and some luminous or even animated surfaces possible (high street cred, perhaps?)
Additionally, for those who don't want the option of realskinn, some different structural forms, like an armoured geometric build, or a skeletonised lightweight design, for example. Also, cyberleg upgrades being more visible on our character, like the arms are, with options to hide the boots (implied that the armour in the boots is installed directly to the leg plating) for less organic designs, at player discretion.
Fashion: Clothing lineup being randomised is passable, but give us the option to look at a catalogue, and order something from the full selection that vendor sells (choosing base/outer/inner as per crafting suggestion below), and have it guaranteed to appear on the next refresh, balanced by inflated price for special order.
As for the clothing itself, the item descriptions are usually presented in the format of [*aesthetic outer* *clothing type* with *armoured inner*]. I'd propose that outer layer availability is dependent on street cred, and inner layer is dependent on level/attributes, and the clothing inherits the highest rarity of the outer appearance or inner weave.
Also, when crafting clothing, the process is that of choosing the base, outer and inner layers to make a custom piece, or upgrading the layers of an existing piece. There should also be an option to recolour or reskin our gear in the crafting space.
Vehicles: An extension of our character expression, and there is evidence of customisation options to aesthetics, from paints to underbody lighting on NPC vehicles, so having a garage to access and customise the aesthetic of our vehicles should be an option. Personally, I'd like to see customisation options as diverse as the need for speed underground games, with the garage being and homage to that series and the "neon night" aesthetic the early NFS:U games and cyberpunk share. Performance tuning of the cars would be cool, but presumable a lot more work. If performance tuning were an option, armouring and arming our vehicles should be options as well. After all, some NPCs have done the same with their rides.