[Suggestions] List of features to Add/ Improve/ Expected/ Missing. Feel free to add your own.

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My requests are quite reasonable (I think):
  • Give us a Save Profile management. Let us organize our different characters. I don't know if this would be implemented because it wasn't in Witcher. I tried a mod but does not work as I expected (it works but in other ways).
  • Let us disable autocenter camera while driving. There are mods but I'd like to have it in vanilla game.
  • Let us change our appearance post Character Creation. There are mods for that but also would be great having it in vanilla.
I'm a big fan of the modding scene (I mod a lot of games) but I'm not a fan of the existing tools at the moment.

Secondary things I'd like.
  • Customizing our apartment (and paying the rent). I'd love to drop existing objects in the game in the apartment. Some junk, beverages...
  • More clothes.
  • More content with NPCs, especially with LIs.
  • A bit more variety in the Character Creation. For example, I find makeup colours quite limited.
  • Having the option of coming back to places we've already visited in gigs.
That's all I need. There are still bugs that need to be corrected, of course (e.g. the line of sight in some vehicles en 1st driving, the blinding light in some vehicles, unpickable items, NPCs sitting in the air, magic despawns...).
 
Not agree, but it's just my opinion ;)

-Power weapon are usefull for stealth. No tech or smart weapons can do that. For ricochet, never really use it so i don't know (maybe just for fun). I mostly use Overture, Lexington and iconic solver (all with silencer). I draw tech (Quazar) or smart (Tchao/Sidewinder/Prototype Mark V) only when my stealth failled and i need to rapidly clear a lot of enemy.
(nothing to do with : "why i do that because there is easy way to do it..." it's just because i prefer that).

-Hacking through the walls is only aviable with legendary ping (so level 20 in INT). And at the same time, if you think it's too cheated, you can decide to not use them. I use only ping and reboot optic trought the walls because all offensive QH are too powerfull and it's not fun.

As with everything, everyone plays as they want. If you don't like cleaning an building without entering in, don't do it. Tech/smart weapons are too powerfull, don't use it. It's that simple ;)

On the other hand, really ok for the enemy netrunner, they need more QH (other than overheat) would be really nice :)
Thanks man, I didn't know about the silencer stuff
Still, it remains a bit of a letdown, when the only defence to clearly broken mechanics is "not to use them"
They should at least rebalance high level hacks (I've already dropped any hopes of seen true AI improvements)
 
Thanks man, I didn't know about the silencer stuff
Still, it remains a bit of a letdown, when the only defence to clearly broken mechanics is "not to use them"
They should at least rebalance high level hacks (I've already dropped any hopes of seen true AI improvements)
Personally, i don't think it's too broken. In all my playtrougth, yes, i can 1/2shot enemies, but they also can kill me with 1/2 hit.
Whatever, i prefer "not to use them" (have the choice to do it or not) at "you must do that" (no choice at all) :)
(for AI, i play BD3 a little bit now, enemies aren't more smart. Maybe not a reference, but still)
 
Dear CDPR,ill keep it really simple :)

-Add nvidia REFLEX for reduced input lag and a much more smooth experience
-Improve key bindings, add dodge single button, slow walk, granular mouse sensitivity
-Zoom sensitivity equal for all types of aiming (normal, red dot, x5 zoom)
-Introduce casual events to give some "life" to the city
-Add gangs reputation, u go everywhere and kill, and nobody cares
 
You should have settings on your display/Tv that reduce input lag. You should have settings in your video card control panel that reduce input lag. Nvidia Reflex is a boost to response, not actual setting or dealing with input lag. We use prerendered frame limiting to control that, and that turned into Low Latency Mode on the newer Nvidia video cards.

Hostile NPC in the game world are either police, military, or PMC. Then everyone else has NCPD bounty placed on them; meaning it's open season. Though with all the crimes we have committed with V; that means it's open season on us too. That is a interesting idea, huh? When and if it becomes open season on V for anyone to collect the bounty on V.
 
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Devs need to add street names to the map. It will be more immersive. You can do a small quest: when you first open a map, its free version is displayed (with playing in-game ads). A marker appears at the public terminal, and a message that you can buy an extended or full version of the map. The extended version is the one currently in the game. Complete - with street names on it.
 
The quicksave irritates me more often than not. There is an indicator while the game is saving, but it finishes so fast that I often miss it, and save immediatly again to be sure. That is redundant and wasteful. (There is only a limited number of writes to our SSDs.) I'd like to have an indicator after the game was (quick)saved that sticks around for a few (2-3) seconds.
 
I have a little something I wish can be change : Give the player the choice to continue the game after the last mission, I mean, you die, ok you're dead, bye bye start a new game, easy. But if you're not, why going back to the mission while the game "remember" you've finished it ? That stupid and I think that the last game that used this system was ....fallout 3 (fixed later)
 
I have a little something I wish can be change : Give the player the choice to continue the game after the last mission, I mean, you die, ok you're dead, bye bye start a new game, easy. But if you're not, why going back to the mission while the game "remember" you've finished it ? That stupid and I think that the last game that used this system was ....fallout 3 (fixed later)
It's optional to continue it (if I remember) :)
"Another GIG ?"
If you think your V's story is end, just clic "No" (and restart or not).
 
I have a little something I wish can be change : Give the player the choice to continue the game after the last mission, I mean, you die, ok you're dead, bye bye start a new game, easy. But if you're not, why going back to the mission while the game "remember" you've finished it ? That stupid and I think that the last game that used this system was ....fallout 3 (fixed later)

Or...they could give the player free-roam time before the main quest starts. Just like the "Live Another Life" mod for Skyrim. You have to do a certain thing in-game to trigger the main quest when you're ready.
 
Old UI, Original V design, AI and Traffic System (It's a shame they don't have these systems in the game!). Character customization options more RPG systems.
 
What they need to add is a story focusing on V and not some damned ghost guy, that basically ends in "**** You your dead, unless you follow this very specific path." Hate Silverhand and his story.
 
A little thing who could be good in my opinion :)

Add a button for quick launch one favorite QH (yep, just one, for not break the game). No need to scan and select it in the menu.
For example :
You select "Ping" as favorite in your Cyberdeck.
You simply aiming an enemy.
You press the button and if you have enough RAM and if it's valid enemy (like CyberPsychos who are immune to "system Reset"), you upload "Ping" QH.

Easy as that and it seems to me pretty practical (not as easy on console, where you have not too "free" button).
 
Some kind of verticality utilization. Imagine creating the biggest vertically wise city and not giving the player an option to explore it from up there.
Flying vehicles/Drones/Skydiving/Rope rides from high buildings/parachutes/ anything really.. this is bothering me more than it should be. Wasted potential.
 
Beside the suggestions made here already I personally would like to see them fix the Player Model Shadow finally. I still see my shadow without my proper Hairstyle, but i guess this is an technical issue.

But I would like to see them flashing out the Map a bit more. Areas that come to mind are

- Arasaka Waterfront
- Space Port
- The entire Badlands (including Oilfields)
- Northern Part of Northside is quite barren too
- Stadium
- Jail
- The Megabuildings H11 + H8 could be flashed out by alot with a Market area, rooftop
- Pacifica really needs to be more flashed out

I also would like to be able to go where ever I want in what ever building/room I want at any time. I know it might look stupid to go on a visit to the Peralez, but I would like to go there an have a nice view over the City whenever I want and take some Photos maybe there. It also would allow to go back in rooms where we might have missed some uniq loot maybe or Lore Chips.

And what this game despretly needs is something to do after the credits have rolled. Nothing major, NCPD calls, random encounter where we already finished the NCPD calls, make them re-appear and randomize them.
I really want to play the game more than replay the story always from scratch (NG+ was mentioned already) but beside a NG+ some random encounter to keep me busy from time to time until DLCs/Expansions rolling out would go along way for me.

More RP elements in general like in Red Dead Redemption 2 is really needed. Like NPCs reacting to you, your car, clothing ect...
Pls let me sit in a Café or Bar and have a Drink and or eat and pls give me buff for doing it. I don't understand why for example I can have a nice cup of coffee with Mr. Eurodyne but it just dosn't matter gameplay wise. It's a minor detail but still missing and a shame it is to miss stuff like that in an RPG.
The animations and all is already ingame, it's about time to capitalize on that and flash it bit out.

Add 2 hotkeys or 2 more fields in the radial menu to add Food and Drinks for quick access please.
Increase Buff duration for consumable items from 7min to 15minutes baseline.

Crafting is also a part that needs some love, esp. the Upgrade system could need an extension, let me upgrade rarity and let me add mod slots to items (ofc following the already existing slot layout rules). This also would resolve the issue to constantly have to reload the game to reroll an Item. I'd rather craft/upgrade an Item than reload the game a dozen times.
Oh and while we are here, please make the Uniq clothings not an actual Item found in the World rather replace these Items with a Iconiq Shematic and let me craft and upgrade that stuff with fix values like the weapons and remove the pointless level requirement on them also.
The problem here is that someone not knowing that they stumbled into a Uniq loot item like the Weapons are, are quite tempted to dismantle these Items when they are not rolled good. Since these uniq items can roll with 0 mod slots the chance is high they scrap that stuff and find later out they dissed a uniq item.

Economy is another part that bothers me greatly, a Goldchain is worth 3eds a silver one 750? How does that make sense? Store prices seemed to be also all over the place, a Jacket for 80000eds some Shoes for 2500eds and the sole difference is one mod slot.

Loot is another part, the amount of Junk loot is just absurd, not only absurd but 99% of it is just pointless time waste, not balanced in any manor as stated above. So reduce the pointless trash loot, or give them a proper value or give me a radial loot option.

Leveling in general needs a tuning, the problem I have is that, at the time you reach max level, the game is almost done, you might have the spare side job or some NCPD calls maybe left. The pacing just feels wrong. You can hit the final story at like level 20? Sure there is more to do if you want after that but still, the final stretch until credits roll should be the part where my avatar is at peak performance, but I hit peak performance when there is almost nothing else to do anymore.
Also leveling Crafting and Athletic is such a chore, in 3 play thoughs I never managed to get my Athletics higher than 5 or 6 and Crafting only by exploiting the system and just Craft a million nades and disamble them again. That needs to change for better for sure.

As mentioned that's the stuff that comes to my mind beside all the stuff already mentioned here other posts.

Thx for read.
 
You should have settings on your display/Tv that reduce input lag. You should have settings in your video card control panel that reduce input lag. Nvidia Reflex is a boost to response, not actual setting or dealing with input lag. We use prerendered frame limiting to control that, and that turned into Low Latency Mode on the newer Nvidia video cards.

Hostile NPC in the game world are either police, military, or PMC. Then everyone else has NCPD bounty placed on them; meaning it's open season. Though with all the crimes we have committed with V; that means it's open season on us too. That is a interesting idea, huh? When and if it becomes open season on V for anyone to collect the bounty on V.
You're totally wrong. Please read some forums like blurbusters or watch some specialists on youtube Battle(non)sense - YouTube before making points like this. You're not only wrong but you're trying to convince everyone else that it makes no difference.

LLM what you're talking about is working only with DX9-11 games for your information.

GPU-Bound scenario introduces a lot of input lag bc of frames that are sitting in CPU queue waiting to be rendered by GPU, Battle(non)sense have a nice video about this one. And cp2077 is heavy on GPU that's why for ex. limiting your framerate and keep them stable at for ex. 90 fps would give you enormous input lag reduction in cp2077.

Hope it helps anyone looking for info about input lag in cp2077
 
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