That's exectly what I'd like to have. You don't need levels to role play, at all. We know that a rocket launcher does more damage than a gun or an heavy armor gives more protecion than a t-shirt. I don't need a number which tells me that. At the same time I don't need a number to tel me that I got better at playing (from level 3 to level 4), my aim gets better while playing or (and this makes sense in cyberpunk) if I have a recoil stabilizer or an implant in "my" arm that makes my aim better. I don't need to unlock a level 7 perk with exp. points which gives me 18% more accuracy.shouldn't be any levels at all. progress could be easily gated by cash for mod and a limited few items that will stat boost. Items should never have levels at all!
That would revolutionize RPGs and that what I would expect from CDPR because it's the only company which could do that. I guess it's too late now (we've seen the glorious gameplay video), but I hope for their next game.
(and the worst thing is that in the last 2-3 years all action games starte to include nonsense levels everywhere)
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that's a devs' problem to make it equilibrate. And like in real life, if you fuck up with your money it's your mistake.Cash is too loose though. One player might squander it all on prostitutes and end up too under-geared to progress. An other might take a sum meant to advance the plot (like the 50k for the Flathead) and buy the best of everything, and end up bored as now they are OP and the game isn't a challenge any more.