- about difficulty settings: while they would want to include as many differences as possible between each difficulty level beyond just stronger/tougher enemies, due to the huge scope of the game, it might be pretty difficult, so they can't promise anything
- about difficulty settings: while they would want to include as many differences as possible between each difficulty level beyond just stronger/tougher enemies, due to the huge scope of the game, it might be pretty difficult, so they can't promise anything
To be more specific, the question was about if there will be some other differences between difficulty settings other then usual gist with enemy strength and endurance, which prompted the response about the desire to include as many differences as possible. Devs themselves didn't say that's all there is or even about how the difficulty will exactly differ, other then the fact there will be Easy/Story Mode.This info and the rather poor enemy AI we've seen in videos released to date doesn't sound reassuring. Enemies being just bullet sponges to a varying degree? Quite a bummer
- player will be able to craft pretty much any usable item, with exception of clothes and cyberware
AI's are VERY MUCH a specialty field, like say network coding (why MMOs are so time consuming to create).This info and the rather poor enemy AI we've seen in videos released to date doesn't sound reassuring. Enemies being just bullet sponges to a varying degree? Quite a bummer
I'd VERY much like to see this used ... but *sigh*I've been trying to push (for some years now) for a system where difficulty affects not toughness of the enemies, but impact of the skills to the gameplay across the board, starting skills/stats, rate of skill and level progression, and the availability and prices of items and gear.
As I currently understand it you can "transfer" stat/skill bonuses from one piece of clothing to another in CP2077.Oh the irony, when you know that clothing customization is something the punks did (customization is part of the "cyberpunk" spirit too). But I'm just pointing that out with a light tone, the devs are doing an amazing job already !
As I currently understand it you can "transfer" stat/skill bonuses from one piece of clothing to another in CP2077.
This is GREAT news!!!
Because we won't be forced to wear an item dislike simply because it's the only way to get the stat/skill bonus.
As I currently understand it you can "transfer" stat/skill bonuses from one piece of clothing to another in CP2077.
What Suhiira said is that we will be able to use modifications to personalize not just the stats, but also the look of our equipment, which is true, because developers themselves stated as much that they wish to use that solution to solve this issue of disparity between how the player feels about the look of the item and it's actual stats.Wha...?!
That’s the first I’ve heard of this.
How does that happen or make any sense?
Or am I not reading you right?
What Suhiira said is that we will be able to use modifications to personalize not just the stats, but also the look of our equipment, which is true, because developers themselves stated as much that they wish to use that solution to solve this issue of disparity between how the player feels about the look of the item and it's actual stats.
Sorry, I wasn't clear in how I described the situation.Ah, ok. That (modifications) makes more sense.
Sorry, I wasn't clear in how I described the situation.
No, it doesn't, Witcher 3 had that and there was zero procedural generation not to mention they are against that and have stated all quests will be handcrafted.Also good to hear. It rather strongly implies procedurally generated content.
The main game.No, it doesn't, Witcher 3 had that and there was zero procedural generation not to mention they are against that and have stated all quests will be handcrafted.
Who said anything about post-game content? the fact that you can play after the ending just means you can finish stuff you haven't done.The main game.
There's no way you can handcraft unlimited post-game content.
Bah, this is one of two things I find outright negative with the game. A game this amazing and big needs (not really) modding because of the enormous amount of possibilities involved. If they had a development kit similar in scale to Bethesda's or at the very least the ease of modding, then the game would be pretty much perfect.- about modding: they want to add modding tools to the game, but they are not ready to make any declarations about it yet
If you go back to my original post on the subject of procedurally generated content is was specifically post-game content I was talking about, not during game content.Who said anything about post-game content? the fact that you can play after the ending just means you can finish stuff you haven't done.
No one mentioned any post ending content yet...
If you're unsatisfied with the RPG elements in Skyrim, no problem, because talented modders have added really high-quality content that fixes it.