So what do we have:
A card that can easily be a 10 + draw a card costing 11 provisions. Just compare him to Dandelion: Poet he is a guaranteed 4 body + draw a card costing 11 provisions.
Of course one argue that he has some costs as he incentives you to play left cards or forces you to pass in round 1 as you do not want to have him spawn already in roudn 1 with less body. But thats basically it.
So I suggest some creative reworks which might also be combined for a nerf:
1)
Sunset Wanderers
Witcher, Human, Beast
This card starts in the leftmost position of your hand.
At the beginning of your turn, while in hand, move self one position to the right. If you pass a human unit boost self by one. if you pass a beast deal one random damage to an opponent unit. If you pass a witcher spawn a witcher student in a random allied row and damage it by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, Summon self from your hand to a random allied row, then draw a card.
=> This would really encourage you to build specific beast, human or witcher decks. Especially in witcher decks he might be an awesome help for Leo. So this card wont be autoinclude in non-devotion decks.
2)
Sunset Wanderers
Witcher, Human, Beast
If your starting deck has no cards costing 4 provisions, this card starts in the leftmost position of your hand.
At the beginning of your turn, while in hand, move self one position to the right then boost self by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, Summon self from your hand to a random allied row, then draw a card.
=> Very strong different limitation in deck building. Keep in mind that Sunset wanderers already costs 11 provsions.
3)
Implement some counter cards. Currently we only have Shilard Fitz-Oesterlen which could be considered to be a counter.
One might for example add a special costing 8 provisions allowing to draw a unit from your opponent hand. Or a card having the order to create a copy in your opponents hand after you have drawn a card.
A card that can easily be a 10 + draw a card costing 11 provisions. Just compare him to Dandelion: Poet he is a guaranteed 4 body + draw a card costing 11 provisions.
Of course one argue that he has some costs as he incentives you to play left cards or forces you to pass in round 1 as you do not want to have him spawn already in roudn 1 with less body. But thats basically it.
So I suggest some creative reworks which might also be combined for a nerf:
1)
Sunset Wanderers
Witcher, Human, Beast
This card starts in the leftmost position of your hand.
At the beginning of your turn, while in hand, move self one position to the right. If you pass a human unit boost self by one. if you pass a beast deal one random damage to an opponent unit. If you pass a witcher spawn a witcher student in a random allied row and damage it by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, Summon self from your hand to a random allied row, then draw a card.
=> This would really encourage you to build specific beast, human or witcher decks. Especially in witcher decks he might be an awesome help for Leo. So this card wont be autoinclude in non-devotion decks.
2)
Sunset Wanderers
Witcher, Human, Beast
If your starting deck has no cards costing 4 provisions, this card starts in the leftmost position of your hand.
At the beginning of your turn, while in hand, move self one position to the right then boost self by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, Summon self from your hand to a random allied row, then draw a card.
=> Very strong different limitation in deck building. Keep in mind that Sunset wanderers already costs 11 provsions.
3)
Implement some counter cards. Currently we only have Shilard Fitz-Oesterlen which could be considered to be a counter.
One might for example add a special costing 8 provisions allowing to draw a unit from your opponent hand. Or a card having the order to create a copy in your opponents hand after you have drawn a card.