Who's to say that combat is the only way to deal with a Boss?
Stealth, Persuasion, Leadership (Having your own NPC's to handle things / having social or political sway to circumvent a situation), Planning (Arranging the boss to be somewhere more favorable or walk into a situation that solves the problem one way or another).
Bosses are a very vague concept. If a boss is bad or boring, that's on the developers, not the concept of bosses. In an RPG I would be intensely disappointed if there were not bosses. But AS an RPG, I want as many options as possible for dealing with it.
Stealth, Persuasion, Leadership (Having your own NPC's to handle things / having social or political sway to circumvent a situation), Planning (Arranging the boss to be somewhere more favorable or walk into a situation that solves the problem one way or another).
Bosses are a very vague concept. If a boss is bad or boring, that's on the developers, not the concept of bosses. In an RPG I would be intensely disappointed if there were not bosses. But AS an RPG, I want as many options as possible for dealing with it.