Was thinking it would be nice in the options to have a preference to toggle between leader card or the 3d character leader. Curious what everyone preferred.
Just click left on the card every other turn like we do with our leaders currently. Leader card would sit where the 3d leader isI'd prefer the cards but as long as you've got abilities like boost by 1 every 2 turns I don't really see how that would work. I would prefer singular use of your leader through a card as well but these are things they will probably never go back to unfortunately. Even though an added benefit would be that it would solve a lot of the issues the metas have had (being able to play around stuff like Mystic Echo, Dijkstra Townsfolk etc.)
Sounds perfect with the option to disable seeing avatars. I'd rather get rid of avatars and make the board bigger. Give our stolen leader cards back! It would be amazing to play leader cards on the board again.Original cards in hand, Avatars in the battlefield as cosmetics. Win for all of us
Leader abilities already had their own card art: the leader cards. It should be about leaders/cards having specific abilities, not abilities having specific art. That's art and visuals monetization screwing with card game basics.Leader art should be used for new units, the abilities should have their own cardart.
I suggested awhile ago that we play as our avatar with unique voice lines like it used to be in beta. I miss having an emote if I make a bad play (bloody arse)Original cards in hand, Avatars in the battlefield as cosmetics. Win for all of us
By using the old leader art for gold units you can actually see it played on the board as you claim to want, with new abilities. This could not be done if this art was still used for leader abilities; can you imagine Meve or Crach spawning a Meve and a Crach each two turns? A Brouver spawned each time you move unit using the ability? That'd be nonsense. Give the abilities their art (even pay / don't pay tribute has its own art lol), make the old leader art new cool units, that's all.Sounds perfect with the option to disable seeing avatars. I'd rather get rid of avatars and make the board bigger. Give our stolen leader cards back! It would be amazing to play leader cards on the board again.
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Leader abilities already had their own card art: the leader cards. It should be about leaders/cards having specific abilities, not abilities having specific art. That's art and visuals monetization screwing with card game basics.
I prefer having the old leader cards as additional normal cards that will be introduced in a later expansion.
If that is not going to happen, I'd like them on the loading screen instead of the model.
Do you realize what happened and what you're saying? 3D leader models have no meaning with decoupled abilities and the leader cards are simply gone. They stole the leader cards from us, the cards we unlocked, used scraps for or even paid for to get the leader abilities. I don't want them back as normal cards. I want them back as I collected them: real leader cards.By using the old leader art for gold units you can actually see it played on the board as you claim to want, with new abilities. This could not be done if this art was still used for leader abilities; can you imagine Meve or Crach spawning a Meve and a Crach each two turns? A Brouver spawned each time you move unit using the ability? That'd be nonsense. Give the abilities their art (even pay / don't pay tribute has its own art lol), make the old leader art new cool units, that's all.
That's your opinion, ignoring the card game aspect and taking attention away from the stolen leader cards. I don't want leaders to stand out as much as that. The devs themselves have indicated in a recent stream that the 3D leaders are problematic as players sometimes forget to use the leader ability as the 3D leaders don't feel part of the card game.No, I would not. They are called Leaders, so them being actively present on the battlefield makes sense and makes them stand out more than they ever as cards. It also gives them "life"; they're not passively waiting to be played/used but are constantly watching events unfold. They're a lot more interactive now, which I think is a good thing. Also, the taunts no longer come from nowhere as the Leaders say them at each other.
All in all, much better this way.
Leaders made sense on the battlefield in Thronebreaker but in a tavern game like gwent it kind of kills it for me.No, I would not. They are called Leaders, so them being actively present on the battlefield makes sense and makes them stand out more than they ever as cards. It also gives them "life"; they're not passively waiting to be played/used but are constantly watching events unfold. They're a lot more interactive now, which I think is a good thing. Also, the taunts no longer come from nowhere as the Leaders say them at each other.
All in all, much better this way.
I'd rather see character models if they must exist being the avatars you unlock. If it's too much work I bring up Thronebreaker where they were probably 100 different 3d characters present. Every battle had a different one. So it could be possible.That's your opinion, ignoring the card game aspect and taking attention away from the stolen leader cards. I don't want leaders to stand out as much as that. The devs themselves have indicated in a recent stream that the 3D leaders are problematic as players sometimes forget to use the leader ability as the 3D leaders don't feel part of the card game.
Go ahead and create amazing 3D avatars that can taunt, like they are playing a card game against each other (with the option to disable this for the more serious card players). Leave the leader cards alone and let them be part of the card game.
And I've never understood the "tavern game" argument. The minigame is played outside of taverns (more often than in taverns, even) and so is the Gwint in the books. I have always, since the earliest days of beta, seen the game board as a battlefield because that is what it's always been described as. Hence having active commanders (Leaders) only makes sense to me.Leaders made sense on the battlefield in Thronebreaker but in a tavern game like gwent it kind of kills it for me.
It seems like you don't want Gwent to be a card game.And I've never understood the "tavern game" argument. The minigame is played outside of taverns (more often than in taverns, even) and so is the Gwint in the books. I have always, since the earliest days of beta, seen the game board as a battlefield because that is what it's always been described as. Hence having active commanders (Leaders) only makes sense to me.
They even react to victory, defeat, and where you play units/move your cursor. They even have animations for entering the battlefield. Cards do none of that, they're just cards. Lifeless and bland compared to the 3D models.
Are the heroes in Heartstone or MTG:Arena cards? No. Yet those two are considered cards games. A card game doesn't need to consist of cards only.It seems like you don't want Gwent to be a card game.
I'm not playing those games for a reason.Are the heroes in Heartstone or MTG:Arena cards? No. Yet those two are considered cards games. A card game doesn't need to consist of cards only.