I don't understand why people dislike this idea?
If it would scale, you would get 2-3 swords in the whole game and that's it. That's boring.
The more you change gear, the more rewarding and fun it feels...
I've already given you examples when the difference is largely irrelevant.
edit: More specifically, downscaling is only a problem if there is a lack of comparable items. If you reach level 20 and there aren't any other great lvl 20 swords because you downscaled that one, then this is a bad decision. If you reach level 20 and there 4 other amazing swords you can equip instead, then it doesnt matter.
I still don't see how it's the inferior design choice. Round and around we go.In all the examples you've given so far, I've found upscaling weapons better in every single one. I guess we'll just agree to disagree at this point.
EDIT - So you can see that it can be a problem? Great! There wouldn't be this problem with upscaling weapons. Most likely this game would end up fine with the non-upscaling option, but it is still an inferior design choice.
In all the examples you've given so far, I've found upscaling weapons better in every single one. I guess we'll just agree to disagree at this point.
EDIT - So you can see that it can be a problem? Great! There wouldn't be this problem with upscaling weapons. Most likely this game would end up fine with the non-upscaling option, but it is still an inferior design choice.
Would it be unreasonable to ask for a toggle for item scaling in the options menu?
Nope. Because all items have an x amount of power, depending from when you have loot them.
There shouldn't be any scaling. And the sword requirements should be locked to skills or stats, not on player level.
I don't understand why people dislike this idea?
If it would scale, you would get 2-3 swords in the whole game and that's it. That's boring.
The more you change gear, the more rewarding and fun it feels...
I still don't see how it's the inferior design choice. Round and around we go.
Did you play TW2 FCR? It's a nice mod, makes combat more enjoyable. It does more than that, though, and revamps the abilities as well as gear in the entire game. I liked what it did with combat, disliked the rest, because in a complete playthrough I think I found around 3 weapons that were worth changing to (without significant upgrades at that). To me that is an inferior design choice in an RPG - going through only 3-4 weapons in 30-40 hours makes loot a very negligible aspect to me.
And it's entirely subjective. Maybe you enjoy that. Me? Not so much. I don't prefer the extreme of Borderlands where every 10 minutes I'll probably find something cool to switch to. But upscaling might mean that there is an extremely low rhythm of improving your gear, like in the FCR.
Also, a bit irrelevant now, but has anyone here played NwN 1 online (or even just sp)? I did, for many years. And there's really nothing quite like the feeling of finally reaching that level requirement for an item you've been carrying for a while. It makes it so much more satisfying than just using it as soon as it enters my inventory. But, again, subjective. To me level requirements is a great mechanic of balance as well as a sense of progression when you finally get to use that awesome thing, and upscaling has the potential of taking away much of the appeal of loot, to me.
You took me back. They didn't just feel as if they had some history - they actually had some history Finding a named item, then examining to read about it... kid me really liked that. Item descriptions were great.The feeling of finding your first +1 +2 +3 sword. Or the named ones where you felt you had a piece of history in your hands. You feel attached to your equipment because it was ONE OF A KIND and not much in the game could replace it.
I know it becomes a banal thing to say in discussions, but it just shows how much it's up to personal preference here Both attitudes are understandable and there's no design choice that is better in some general, objective manner.This is precisely one of the things I did really like about FCR. That the very best sharpened steel bar is only marginally better than an average one.... enough to make a significant difference, after blocks and armour, but not orders of magnitude of raw damage... I did change swords regularly, as there was enough marginal increase to make this just worthwhile (difference between 4 hits to kill and only 3 for "some monster", at least some of the time). But if you prefer the look (or history) of another there isn't too much difference to hurt the gameplay.
Most of the damage increases (which can be significant) come from skills, oils, and runes, with some relatively minor organic "specials" in their (relatively) weak forms - bleeding, poison, fire.
Didn't they say you wouldn't "loot" witcher sword, they would be only crafted or quest rewards?
I still don't see how it's the inferior design choice. Round and around we go.
Did you play TW2 FCR? It's a nice mod, makes combat more enjoyable. It does more than that, though, and revamps the abilities as well as gear in the entire game. I liked what it did with combat, disliked the rest, because in a complete playthrough I think I found around 3 weapons that were worth changing to (without significant upgrades at that). To me that is an inferior design choice in an RPG - going through only 3-4 weapons in 30-40 hours makes loot a very negligible aspect to me.
And it's entirely subjective. Maybe you enjoy that. Me? Not so much. I don't prefer the extreme of Borderlands where every 10 minutes I'll probably find something cool to switch to. But upscaling might mean that there is an extremely low rhythm of improving your gear, like in the FCR.
Also, a bit irrelevant now, but has anyone here played NwN 1 online (or even just sp)? I did, for many years. And there's really nothing quite like the feeling of finally reaching that level requirement for an item you've been carrying for a while. It makes it so much more satisfying than just using it as soon as it enters my inventory. But, again, subjective. To me level requirements is a great mechanic of balance as well as a sense of progression when you finally get to use that awesome thing, and upscaling has the potential of taking away much of the appeal of loot, to me.
Wait, so how is it?
If I'm at level 10, and I find a sword which is level 20, If I choose to use him, he will be too at level 10 just like my character, but it will be a more powerful sword than a sword which is from the start at level 10 ? And after I level up to 11, the sword would remain at level 10 forever?
Yes, that sword will be stuck at level 10 forever. You've ruined it for that whole save.
If you still think that the non-upscaling weapon is a better option, or even that both are equal, then I won't continue the argument further with you.
You keep trying to press this objective quality to one design decision over the other. Yes, to me the non-upscaling option is intuitively more appealing (based on what limited knowledge we have) because I prefer the sense of progression that comes when I find better items (at a certain pace, that's not as fast as Borderlands) throughout the game and switch to them. Theoretically. If done well. I'll have to wait and see. You prefer having the options and that is completely fine. I differ from you in that this is an area where I do not think more options at any given point is better. If I find an item so powerful it will have me "covered" for around 30% of the game's level progression because it upscales with me, my personal experience will be diminished. That I can switch to other weapons doesn't matter, because the sense of progression to me is lessened. Upscaling doesn't offer more. It offers something different. That something different is not something I prefer. Not intuitively. Again, depends on execution - game isn't out, we'll have to wait and see, etc.Look at it this way:
If a weapon is non-upscaling, then you're stuck with buying new equipment.
If a weapon is upscaling, you have two options - keep buying new equipment, or use your scalable weapon. (you can even do both)
If you still think that the non-upscaling weapon is a better option, or even that both are equal, then I won't continue the argument further with you.
Why? Because I don't defer to... something you consider as infallible arguments that others don't comprehend?If you still think that the non-upscaling weapon is a better option, or even that both are equal, then I won't continue the argument further with you.