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Swordsmanship, Magic, or Alchemy which one are you favoring this time out, and why.

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Swordsmanship, Magic, or Alchemy which one are you favoring this time out, and why.

  • Swordsmanship

    Votes: 75 45.5%
  • Magic

    Votes: 14 8.5%
  • Alchemy

    Votes: 10 6.1%
  • Hybrid.

    Votes: 66 40.0%

  • Total voters
    165
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H

hardom

Rookie
#21
Aug 10, 2014
Well I always liked magic, so in tw2 I've gone with magic (also heliotrope grabbed my attention), so I've done something like that:tons of magic, swordmanship until I reach the health upgrade, alchemy until I reach health upgrade, then what left I put in swordmanship, it was like Magic>swordmanship>alchemy
 
A

archaven

Rookie
#22
Aug 10, 2014
I'm more of a hybrid guy. Witcher is not about pure swordmanship but also the clever use of signs, traps and concotions preparation
 
C

crimzonwarrior

Rookie
#23
Aug 10, 2014
hardom said:
Well I always liked magic, so in tw2 I've gone with magic (also heliotrope grabbed my attention), so I've done something like that:tons of magic, swordmanship until I reach the health upgrade, alchemy until I reach health upgrade, then what left I put in swordmanship, it was like Magic>swordmanship>alchemy
Click to expand...
Yeah it always seemed Geralt busted out his spells before he took physical action in the games cutscenes. Like when he first arrived at Henselts fort, and they opened up on him he cast a massive version of Quen, and than halled ass out of there.
 
C

crimzonwarrior

Rookie
#24
Aug 10, 2014
HellKnightX88 said:
Not sure about that because these demos are usually ran with more cheat-y settings: more HP, increased HP regen, increased vigor regen etc. This is because you don't want your audience to see deaths when you're demoing it. It has become a convention of sorts with hands off presentations.
Click to expand...
I have a sneaking suspicion that the meters where showing an accurate representation of a semi leveled Geralt, but that if his health had been fully depleted he wouldn't have actually died.
 
J

JediHlaalu

Rookie
#25
Aug 10, 2014
I'm such a sucker for alchemy. In any game that offers it :D
Even if I am not in a playthrough that uses it very much, I'll admit to hoarding ingredients. 2 drove me nuts as aether was so rare until you get to the harpies!! :p
 
C

crimzonwarrior

Rookie
#26
Aug 10, 2014
Jediravenclaw said:
I'm such a sucker for alchemy. In any game that offers it :D
Even if I am not in a playthrough that uses it very much, I'll admit to hoarding ingredients. 2 drove me nuts as aether was so rare until you get to the harpies!! :p
Click to expand...
So you had a fondness for hunting Harpy's eh? I hope you put all their parts to "good" use.

View attachment 5220
 

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Reactions: JediHlaalu
J

JediHlaalu

Rookie
#27
Aug 10, 2014
crimzonwarrior said:
So you had a fondness for hunting Harpy's eh? I hope you put all their parts to "good" use.

View attachment 5220
Click to expand...

BWAHAHAHAHAHAHAHAHAHA, that's absolutely fantastic. I probably laughed far harder than I should have XD
 
K

kl4user.679

Rookie
#28
Aug 11, 2014
Even among fellow witchers, there are truly few from the alchemy build master race. I prefer the alchemy tree from last game and I played it through dark difficulty (pure alchemy build except from two points in feet work because it's the best skill) which was supposed to be the hardest, but it was EZ - early on, with 2 points in alchemist, bombs are just OP; from second chapter I could just slash my way through anyone/anything and in chapter 3 I could hit for 300+ damage.

I just hope some things are made better in the next game. It's a chore brewing potions and watching long animations all the time and I found some bugs, like I just couldn't make some potions, like thunderbolt (the highest +dmg potion there, AFAIK) - I would just waste my ingredients for nothing and if the game makes me play with another character, like a supposedly great swordsman like Seltkirk, give him some skills like riposte and other unique stuff. It was the most annoying segment I've ever played in any game - no potions, bombs, rolls, nothing from what I've worked for in the whole game and the guy couldn't even riposte - what a great swordsman, but I'm going off-topic...

Anyway, even with some problems, alchemy is da bomb and I hope it's made even better
 
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Aes Sídhe

Aes Sídhe

Forum veteran
#29
Aug 12, 2014
kl4user said:
but it was EZ
Click to expand...
I didnt find it easy as swords. The vergen ghost battle ala Alchemy was clearly a bad design / balance issue with the game.

Unless you're talking FCR TW2, in which case no comment 'cos it was a massive nerf.
 
Last edited: Aug 12, 2014
K

kl4user.679

Rookie
#30
Aug 12, 2014
Kudos said:
I didnt find it easy as swords. The vergen ghost battle ala Alchemy was clearly a bad design / balance issue with the game.

Unless you're talking FCR TW2, in which case no comment 'cos it was a massive nerf.
Click to expand...
Hi, I didn't use the FCR mod. What is this nerf you are talking about? But I really thought the game to be easy on dark even with my general YOLO way of playing, so much so that midway through I almost stopped playing bombs to make stuff harder because I felt that it was cheesy and too safe, but the eternal battle was tough - I died a lot as that stupid Seltkirk and the other guy. That and the operator - those gargoyles running around with fireballs all over the place proved annoying to deal with (I remember my aard working wonders on them in my first playthrough, but neither samum nor zerrikanian sun worked once against them - I guess the'yre immune and I beat him by making him burn through dancing stars which made him stop throwing fireballs while I was busy with the gargoyles).

First time I faced Letho, he killed me twice because I forgot yrden is the way to go. The draug didn't even see what happened to him (literally, he rushed me, I dodged and made short work of him from behind). Saskia was 3-shotted or something and when I faced Letho again, he really should've poisoned that vodka.

Towards the end, my damage was so high that a couple times I did not realize I was using the wrong sword. I will play again, this time with a pure swordmanship build.

However, by EZ I don't mean I never died. Sometimes, my way of playing got me killed (BTW, one of the first things I'll do in The Witcher 3 is jump off a cliff - I don't know why, but I always suicide in games when possible), sometimes and I really, really hope this is changed, after some cutscene ended, before I could do anything at all, I got pierced by arrows and burned by fireballs, like when saving Triss from the nilfgaardians then died.

I hope the transition is as seamless as say, Uncharted or The Last of Us, where I never had such problem. Anyway, maybe, alchemy is not the hardest as some said, it's the easiest. Those bombs with just two points on Alchemist are almost as powerful as a fully developed igni from the magic build with runes and such. And after you drink some potions you get so many +X% damage you'll hit like a truck. The only really bad thing is the berserk mode - utter useless and boring. I would be OK with it if it allowed us to break through defenses.
 
Aes Sídhe

Aes Sídhe

Forum veteran
#31
Aug 13, 2014
I personally found FCR to make the game into button_mashing_to_win, the opposite of vanilla, since it essentially changes the lock-in & timing of combat animations enabling you to respond quicker if you make a tactical blunder (button mashing = nerf).

The Operators gargoyles, pretty sure I got Z-Sun to work, or maybe it was low yrden, and you stun them and then position yourself so that the Operators fireballs hit them it takes them out pretty damn quick.

I dunno... by the time I played a full alchemy build I was already damn good with the combat so its hard to judge difficulty really, but I seem to think it was a tad more difficult (but also more fun and somehow more authentic!). But like you, I would often metagame my playthrough to make things more difficult, so it's also possible I didn't use everything the Alchemy tree provides, maybe try again and don't upgrade the bombs too much (you certainly have a point about their strength). And yeah Berserk was wick.

If you mean killing blow cutscenes they have been thankfully removed from TW3, probably due to the feedback on this forum similar to your own comment, although I think a lot of people would like a killing blow for the absolute_final_mob in a fight, though that may be hard to program for all situations and potential densities of mobs.

Looking forward to playing the Last of Us PC, soon.
 
T

TheFawz

Senior user
#32
Aug 13, 2014
The sword combat looks fantastic in this next installment of the Witcher series, I really want to feel like a Swordsman extraordinaire as I dodge blows and decapitate enemies.

I'm also curious about mixing in some Magic in there, but more as utility.
 
S

Shelledfade

Rookie
#33
Aug 13, 2014
Hybrid sword/alchemy, with more points leaning into swordsman tree, with the leftovers going into alchemy.

Wasn't a fan of magic in TW2, maybe they will make it more appealing in tw3.
 
Mothra

Mothra

Forum veteran
#34
Aug 13, 2014
Hybrid sword/alch just like in TW2.
It was just so overpowered and like they say, you know, "path of least resistance" and "path of overpowered".

They recently said they buffed the alchemy tree bc ppl thought it was bad in TW2 so I say "thank you for being so wrong and making it even more OP" :D
 
J

JackieEstacado

Rookie
#35
Aug 13, 2014
My first priority is combat, the second is signs&alchemy together.

I think of Geralt as a powerful warlock. And, being a fan of fighting games, I love powerful combos and strategies to maximize the damage in a technical and strategic way, so I'd use signs a lot in combat. And I already know that I will quite always use power and speed enhancing potions to reach the limit of my offensive potential.
 
Aes Sídhe

Aes Sídhe

Forum veteran
#36
Aug 13, 2014
Each to their own of course, but he's not a powerful magic user to my mind. He's a lightning quick mutant who gets even crazier with Alchemy. I also like traps.
 
C

crimzonwarrior

Rookie
#37
Aug 13, 2014
JackieEstacado said:
My first priority is combat, the second is signs&alchemy together.

I think of Geralt as a powerful warlock. And, being a fan of fighting games, I love powerful combos and strategies to maximize the damage in a technical and strategic way, so I'd use signs a lot in combat. And I already know that I will quite always use power and speed enhancing potions to reach the limit of my offensive potential.
Click to expand...
You know Geralt actually does fit the classic Dungeons, and Dragons description of a Warlock. Unlimited usage of magic like skills, but not actual spells, and mutated strengths/resistances from exposure to arcane sources.
 
VikingStudios

VikingStudios

Forum veteran
#38
Aug 13, 2014
I mostly use Sword + Magic hybrid, with focus on sword fighting. Alchemy wasn't that attractive for me.
 
Mothra

Mothra

Forum veteran
#39
Aug 13, 2014
magic was for having fun and making the game easier. If you want to one-shot all the things you got alchemy+sword with minial investment into defenses.
 
T

TheRedBar0n

Rookie
#40
Apr 16, 2015
How will you level your Geralt?

I'll probably go swordsmanship, if not I'll go for signs.
For explanation of skills : http://www.reddit.com/r/witcher/comments/31qebj/explanation_of_skill_system_in_witcher_3/
 
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