I didnt find it easy as swords. The vergen ghost battle ala Alchemy was clearly a bad design / balance issue with the game.
Unless you're talking FCR TW2, in which case no comment 'cos it was a massive nerf.
Hi, I didn't use the FCR mod. What is this nerf you are talking about? But I really thought the game to be easy on dark even with my general YOLO way of playing, so much so that midway through I almost stopped playing bombs to make stuff harder because I felt that it was cheesy and too safe, but the eternal battle was tough - I died a lot as that stupid Seltkirk and the other guy. That and the operator - those gargoyles running around with fireballs all over the place proved annoying to deal with (I remember my aard working wonders on them in my first playthrough, but neither samum nor zerrikanian sun worked once against them - I guess the'yre immune and I beat him by making him burn through dancing stars which made him stop throwing fireballs while I was busy with the gargoyles).
First time I faced Letho, he killed me twice because I forgot yrden is the way to go. The draug didn't even see what happened to him (literally, he rushed me, I dodged and made short work of him from behind). Saskia was 3-shotted or something and when I faced Letho again, he really should've poisoned that vodka.
Towards the end, my damage was so high that a couple times I did not realize I was using the wrong sword. I will play again, this time with a pure swordmanship build.
However, by EZ I don't mean I never died. Sometimes, my way of playing got me killed (BTW, one of the first things I'll do in The Witcher 3 is jump off a cliff - I don't know why, but I always suicide in games when possible), sometimes and I really, really hope this is changed, after some cutscene ended, before I could do anything at all, I got pierced by arrows and burned by fireballs, like when saving Triss from the nilfgaardians then died.
I hope the transition is as seamless as say, Uncharted or The Last of Us, where I never had such problem. Anyway, maybe, alchemy is not the hardest as some said, it's the easiest. Those bombs with just two points on Alchemist are almost as powerful as a fully developed igni from the magic build with runes and such. And after you drink some potions you get so many +X% damage you'll hit like a truck. The only really bad thing is the berserk mode - utter useless and boring. I would be OK with it if it allowed us to break through defenses.