So I've been playing a lot of symbiosis decks so far this season. I've tried it with precision strike, Mystic Echo and Call of Harmony. I'd like to share how I've faired and also get input from others on their most successful lists.
Precision strike is decent because the pings help setup alot of your damage cards. The hero power can help add a bit of tempo too. The thinning and control from the leader is great, but it limits your overall symbiosis swing potential in round 3.
Mystic Echo seemed like a natural fit. I was dissapointed with how Gord and Sage were performing in the deck. With so few units, tall punish really hurts. Also while copying call of the forest or Isengrams council can be powerful, the provisions left by the leader made it feel generally underwhelming.
Call of harmony has been the most successful list I've made so far. I run about 17 units and 8 nature cards. Going for 8 unique categories works pretty decent. You basically set up some kind of wombo combo with fauve where you go:
Isengrams council-fauve-call of the forest- treant protector
Or more consistently:
Fauve-Call-Protector or Great oak
The biggest issue I've found as an archetype is the lack of early tempo. Setting up symbiosis is really slow and often it is better to use some of your removal before you can play the minions that get value from them. I find that I usually get bullied out of round 1 before I can really set up a challenging board.
You can get some big swings with Eithne in round 3 and it definitely can be a really strong long round archetype. The issue I find is getting to the 3rd round in decent shape without getting bullied or bled too hard.
Overall I think the standout symbiosis card is actually Hamadryad. It feels like the best symbiosis engine because it is flexible in how you gain points with it.
Here is the best list I've come up with so far for symbiosis:
I'd love to know what other lists or leaders you all have been testing out. I am curious to get some other perspectives on viable ways to play symbiosis.
Precision strike is decent because the pings help setup alot of your damage cards. The hero power can help add a bit of tempo too. The thinning and control from the leader is great, but it limits your overall symbiosis swing potential in round 3.
Mystic Echo seemed like a natural fit. I was dissapointed with how Gord and Sage were performing in the deck. With so few units, tall punish really hurts. Also while copying call of the forest or Isengrams council can be powerful, the provisions left by the leader made it feel generally underwhelming.
Call of harmony has been the most successful list I've made so far. I run about 17 units and 8 nature cards. Going for 8 unique categories works pretty decent. You basically set up some kind of wombo combo with fauve where you go:
Isengrams council-fauve-call of the forest- treant protector
Or more consistently:
Fauve-Call-Protector or Great oak
The biggest issue I've found as an archetype is the lack of early tempo. Setting up symbiosis is really slow and often it is better to use some of your removal before you can play the minions that get value from them. I find that I usually get bullied out of round 1 before I can really set up a challenging board.
You can get some big swings with Eithne in round 3 and it definitely can be a really strong long round archetype. The issue I find is getting to the 3rd round in decent shape without getting bullied or bled too hard.
Overall I think the standout symbiosis card is actually Hamadryad. It feels like the best symbiosis engine because it is flexible in how you gain points with it.
Here is the best list I've come up with so far for symbiosis:
GWENT: The Witcher Card Game
Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction.
www.playgwent.com
I'd love to know what other lists or leaders you all have been testing out. I am curious to get some other perspectives on viable ways to play symbiosis.
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