Since your post in the grievience thread sums it all up pretty well, lets start on the Point you left.First, RRC, I must say I'm happy to see that your support to ST is constant. Keep up the good work fellow Scoiata'el.
As a ST main myself, I clearly find this expansion disappointing. I have no problem with the fact that Harmony archetype was nerfed to the ground. It dominated the meta during 7 months, so it can sit out for a few months right now.
But I would have hoped that the new ST archetype was effective. Unfortunately, not only Symbiosis is uneffective in this meta, but moreover, it is the perfect prey for the strongest decks (Nilfgaard spies and of course Skellige Warriors).
From rank 7 to 3, playing Symbiosis was fun. I mainly fought Wild Hunt decks which were beatable. Then I crossed the way of NG and SK and the fun suddenly disappeared.
I think Symbiosis deserves a topic of its own where to discuss its major flaws. So I won't talk too much about this archetype here.
I would rather talk about the main problem of ST, which is in my opinion rather the same since closed beta : their different archetypes don't work well together.
They are hard to combine for one simple reason : they are mainly racial (Dwarfs, Elves, Dryads/Symbiosis) or the opposite (Harmony).
All the rest (Move, Handbuff) are not fully fleshed out archetypes but sub-archetypes.
Therefore, usually, each new expansion benefits to only one ST archetype (Dwarves, Elves or Dryads). Harmony was an exception because of its very nature ; it could benefit from almost any new cards. But Harmony is now too weak to benefit from anything.
The last two expansions illustrate this problem well. The elf scenario only works in an elf deck. Eithne evolving card only works in a symbiosis deck. Combining these two cards is really complicated.
In the meantime, NG can astonishingly combine its Masquerade ball and Evolving Usurper. Moreover, several of its archetypes (aristocrats, spies, assimilate) work well together.
I think the solution for ST would be to promote its sub-archetypes (Handbuff, Move), so that they combine well with racial or harmony archetypes.
I remember a time when a Handbuff deck with a few Harmony cards was pretty effective (during Crimson Curse). But for the moment, Handbuff is unplayable.
So, that's what I hope for the future of ST, more interactions between its different archetypes / sub-archetypes.
Also, I agree With DRK3 : right now, Elf archetype is the most effective. It appears that with a few tech cards, it can counter almost any top tier/annoying decks.
But this is rather frustrating because I already played this deck during the last 6 months. I wanted to try the new archetype, or at least include some of the new cards in my elf deck.
But with the exception of oneiromancy, I don't see anything of interest.
Symbiosis what does it good and what not? And probably how to combine existing subarchetypes. As someone stated the setup is really slow like from a long gone time. Problematic are also the payoffs. Rebuke as the best bronce nature card as an example is often forced before you can setup any serious engines. Hama+caress Is scary on every end like an early and tall seajackel. If you finally had your engines setup and nature flows, what to do with all those trees? okay play oak... again. How good would be a Talisman now, but no. Devotion, no room for Triss whatever no swarmbuff. If you set up engines. Remember spawning youngones is neither an abundance nor are they in any way tough nor fast.
First thing came to my mind, when I saw the knew Gold Nature card is: why is this not payoff? At least an option to buff two units so I could protect Eithnes girls. Or a really big bang like buff a unit by the number of dryads and/or (random) damage (a) units(s) by the number of Trees. Just something...
Then Handbuff, again couter synergy. Random - oh no! it hit Eithne - all gone. Champaing buffs dryad - oh no! only Eithne in hand again or sheldon and no aglais....
Dunca looks cool but Handbuff playable? Stunning blow, outch! Why again I play this?
Sometimes I think devs just don't have time to test or ask somebody who actually plays the game.
What are your thoughts about Symbiosis?