Not really. Foltest is definitely the strongest NR leader. If well played most decks, including counter NG, are going to lose. If the same happens now for all factions the next month are going to be boring as hell.
Nevertheless, I hope Foltest and DJ receive a nerf end of season, which leads to more competive variety.
Let`s hope for the best
I think once all the factions are reworked it will make the game allot better and smooth out allot of the roughness, but ya some sort of change will be needed to keep Foltest and DJ from being the more or less default best leaders for their factions.
Call me crazy, but I think Foltest is not THAT bad in NR, like Meve and Calanthe still see play so its not like DJ where he utterly dominates all other leaders in his faction, so I think a small nerf could bring him more in line. I think returning him to only boosting units by 1 rather then 2 would be small enough that it would not brake what makes him a fun leader to play, while also reducing his effectiveness in a couple of key ways. It would make Seltkirk and Prince less strong, it would allow for Blue Stripes to be more easily lined up for a Igni and it would remove 3 points from the deck, which while a small reduction, could make him just a tiny bit less auto picked as a leader.
DJ is another story, he makes more coins then the rest of SY, he can spend them more efficiently since he takes them out one at a time and he allows Townsfolk and Igor to pop off utterly absurd combos that while not the best version of the deck, are none the less INCREDIBLY unfun to play against! He needs a proper change, both to keep him from being just about the only SY leader to see any play and to feel less oppressive in the meta, leading to the rise of Usurper in response.
One idea McBeard threw out on a stream which I thought was pretty good was just simply have him start at 0 charges. Having to play ALLOT more crime cards to be 'better Gudrun' and reducing the amount of power that could go into the Townsfolk combo is pretty solid, but I have another idea myself that I think could also work well... Change his leader ability from, "Spend 1 charge to gain 1 coin" to "Spend ALL charges, gain 1 coin for each." Basically make it so he can't save more then 9 charges without just wasting coins and insure that he can't just carefully withdraw the exact number of coins he needs while saving bank for later rounds. When DJ hits his leader ability, that's it, all charges are now gone in one move and he'll need to play more cards to get more coins for later!
This effectively kills the Townsfolk super combo, while still allowing DJ to pull off a minor version of it since spending a crime card and the using his leader charge to gain a coin is effectly a +2 boost to all Townsfolk which could still be an alright minor combo. Plus it still makes him a very powerful SY leader since he starts with the ability to generate 5 coins and can, over the coarse of a game, make more coins then any of the other leaders, just without the massive added bonus of making those coins hyper efficient by withdrawing only the amount he needs at any given time.
And while I am at it, let me also throw out a suggestion for how to fix the most aggravating card in SY. Witch Hunter Executioner is STUPID strong at 5P! He can kill every bounty target on the board in one turn if he has enough coins which can make him a 15+ point card for 5 provisions, WITH a profit of +2 coins when played AND the backup ability to cause bleeding so he's never losing value! He's a card that can be a MASSIVE power play, but lacks any sort of draw back for if you can't set him up properly to balance that out. So I say, cut out the bleeding ability, make it so he's actually capable of not always being a winner AND change his ability to, "Fee 2: Damage a unit with Bounty by 2". That will make it so he can actually over spend killing targets and has at least some chance of running out of steam before he can effectively wipe the board.
I donno, I feel like these 3 changes to Foltest, DJ and Witch Hunter Executioner could tone down ALLOT of the most aggravating parts of the current meta while also leaving them playable. Then with Foltest and DJ seeing a bit less play, Usurper would fall off in popularity as he always does when theirs not as many key leader abilities to target and things would hopefully get a little more diverse. And without WHE steam rolling people, SY would feel allot more like a properly balanced and fun faction to play against since most of the rest of what they do is fine outside of the keyboard smashing frustration of watching the long, slow machine gunning of your board.