I'm wondering, was there anyone successful to build a working (or rather competitive) Salamandra self-poison deck so far this expansion?
This was one of the more interesting ideas in my opinion, with or without the memey Salamander board wipe combo - however, nobody seems to play it at all. Zero Salamandra decks on ladder, even the streamers seem to avoid it for now.
I was giving it multiple tries, but something seems missing - like one key card that would link the others and would enable this to be efficient. Lots of useful and creative cards, but compared to the amount of management and control this requires the points just don't seem to be there. The factions prime card Fallen Rayla has potential, but does not support this concept at all directly (I know it CAN work with veil, but quite honestly, the Salamander combo is not something that you can reliably achieve on ladder).
I'm having success against Viy ironically, but almost any deck with some control can disrupt the concept effectively. At the end of the day, every poison applied to an ally is one less landing on a potential kill target.
I'm very sad to admit that this concept (with these tools to support it) seems to be a miss in this expansion so far.
- If - for example - the Location card could move up to 3 poisons with it's order ability, it would be more viable as a tactic.
- What is also missing in my opinion is a unit that auto-poisons other units that are placed next to it - this sort of self poison would enable the deck to direct at least a good portion of it's poison applications to enemies instead while keeping allied units poisoned simultaneously.
How do you see this? Any success with this archetpye?
This was one of the more interesting ideas in my opinion, with or without the memey Salamander board wipe combo - however, nobody seems to play it at all. Zero Salamandra decks on ladder, even the streamers seem to avoid it for now.
I was giving it multiple tries, but something seems missing - like one key card that would link the others and would enable this to be efficient. Lots of useful and creative cards, but compared to the amount of management and control this requires the points just don't seem to be there. The factions prime card Fallen Rayla has potential, but does not support this concept at all directly (I know it CAN work with veil, but quite honestly, the Salamander combo is not something that you can reliably achieve on ladder).
I'm having success against Viy ironically, but almost any deck with some control can disrupt the concept effectively. At the end of the day, every poison applied to an ally is one less landing on a potential kill target.
I'm very sad to admit that this concept (with these tools to support it) seems to be a miss in this expansion so far.
- If - for example - the Location card could move up to 3 poisons with it's order ability, it would be more viable as a tactic.
- What is also missing in my opinion is a unit that auto-poisons other units that are placed next to it - this sort of self poison would enable the deck to direct at least a good portion of it's poison applications to enemies instead while keeping allied units poisoned simultaneously.
How do you see this? Any success with this archetpye?
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