So after playing the first 30-40 hours of my playthrough with raytraced lighting turned off (due to using GeForce Experience's optimized settings) without any crashes, I decided to enable raytraced lighting to see what impact it would have on my framerate.
I was ecstatic that with raytraced lighting set to medium the impact was minimal. However, I immediately started getting random display driver crashes. After some troubleshooting such as turning off GOG's in-game overlay, verifying game files and re-installing the game, I was still getting black screens requiring a hard reboot.
With a lot of trepidation, I finally bit the bullet and turned off RTX again and the crashing stopped. At least with my hardware (EVGA RTX 2080 TI Black Edition) the game is very unstable with raytraced lighting enabled.
Due to the fact that was a major feature used to market the game, this is very disappointing.
Confirmed. I play at my native 3440x1440 (21:9).
I was ecstatic that with raytraced lighting set to medium the impact was minimal. However, I immediately started getting random display driver crashes. After some troubleshooting such as turning off GOG's in-game overlay, verifying game files and re-installing the game, I was still getting black screens requiring a hard reboot.
With a lot of trepidation, I finally bit the bullet and turned off RTX again and the crashing stopped. At least with my hardware (EVGA RTX 2080 TI Black Edition) the game is very unstable with raytraced lighting enabled.
Due to the fact that was a major feature used to market the game, this is very disappointing.
Post automatically merged:
have ultrawide ratios been confirmed as suppported? apologies if this has been answered.
Confirmed. I play at my native 3440x1440 (21:9).