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TAA ghosting fix - HOW?

+
L

Ligazetom

Forum regular
#1
Oct 23, 2020
Hey, as most of you probably know already:
1603433756526.png


The awful ghosting effect visible while driving was fixed.

What I am interested in is the method. This is not something that is possible to get rid of just by tweaking some parameters. Did they use something like this?: https://aws.amazon.com/blogs/gametech/anti-ghosting-with-temporal-anti-aliasing/

Or just changed the aliasing method?


I know none of us mortals can possibly know answer, but I'm reaching out here. This is very interesting topic to me so I'd like to find out more.
 
  • RED Point
Reactions: Attarias and Nemo1117
Attarias

Attarias

Fresh user
#2
Dec 10, 2020
Bild1.jpg
I
Bild4.jpg

I can't see how TAA ghosting is fixed AT ALL
 

Guest 4406876

Guest
#3
Dec 10, 2020
The ghosting is referred to that sort of blurriness you have in the edges of moving objects (especially at low frames and or grey colors. Anyways you can disable TAA from the json file inside your appdata/roaming setting files, along with other settings if you like. I got rid of it because it was atrocious.
 
DeepThroat666

DeepThroat666

Fresh user
#4
Dec 10, 2020
nikolaskelset said:
The ghosting is referred to that sort of blurriness you have in the edges of moving objects (especially at low frames and or grey colors. Anyways you can disable TAA from the json file inside your appdata/roaming setting files, along with other settings if you like. I got rid of it because it was atrocious.
Click to expand...
I wonder how you did this since there is no "default value" field and nowhere to be found in the file how would AA methods be named.

"name": "AntiAliasing",
"display_name": "UI-Settings-Video-Advanced-AntiAliasing",
"description": "LocKey#72353",
"order": 13,
"is_visible": true,
"in_pre_game": true,
"in_game": true,
"update_policy": "immediately",
"type": "string_list",
"is_dynamic": true
 

Guest 4406876

Guest
#5
Dec 10, 2020
DeepThroat666 said:
I wonder how you did this since there is no "default value" field and nowhere to be found in the file how would AA methods be named.

"name": "AntiAliasing",
"display_name": "UI-Settings-Video-Advanced-AntiAliasing",
"description": "LocKey#72353",
"order": 13,
"is_visible": true,
"in_pre_game": true,
"in_game": true,
"update_policy": "immediately",
"type": "string_list",
"is_dynamic": true
Click to expand...
I did this :

"name": "AntiAliasing",
"type": "string_list",
"is_dynamic": false,
"value": "0",
"index": -1

Under
"group_name": "/graphics/advanced",
"options": [
{

Smearing disappeared for me. My string is totally dsifferent than yours. Might be that you have a different kind of graphic card? I have a 980gtx. I don't have that script written like that, tried to search it, it's not there. Anyways that script to me looks like it refers to UI. Not game scene, but I might be wrong big time.
 
rego21

rego21

Rookie
#6
Dec 11, 2020
Well using reflections options my game appears like this.
wtf.png
wtf3.png
wtf2.png
 
dimipak

dimipak

Rookie
#7
Dec 11, 2020
nikolaskelset said:
I did this :

"name": "AntiAliasing",
"type": "string_list",
"is_dynamic": false,
"value": "0",
"index": -1

Under
"group_name": "/graphics/advanced",
"options": [
{

Smearing disappeared for me. My string is totally dsifferent than yours. Might be that you have a different kind of graphic card? I have a 980gtx. I don't have that script written like that, tried to search it, it's not there. Anyways that script to me looks like it refers to UI. Not game scene, but I might be wrong big time.
Click to expand...
did this remove TAA?
 
SolKutTeR

SolKutTeR

Fresh user
#8
Dec 11, 2020
dimipak said:
did this remove TAA?
Click to expand...
Unfortunately, no
 

Guest 4406876

Guest
#9
Dec 11, 2020
SolKutTeR said:
Unfortunately, no
Click to expand...
I don't see the smearing on grey background anymore typical of TAA so but again, we might intend 2 different things here.
 
mixedupjim

mixedupjim

Fresh user
#10
Dec 11, 2020
Ligazetom said:
What I am interested in is the method. This is not something that is possible to get rid of just by tweaking some parameters. Did they use something like this?: https://aws.amazon.com/blogs/gametech/anti-ghosting-with-temporal-anti-aliasing/
Click to expand...
From my limited knowledge of using TAA in Unity - TAA requires motion vectors of objects over several frames to do it's AA stuff. It is possible to specify certain objects to not supply this information so that they become unaffected by TAAs motion smoothing.

I'm guessing they have done something similar in this game.
 
cyberpunkforever

cyberpunkforever

Forum veteran
#11
Dec 11, 2020
I see I'm no the only one with this strange effect
I hope it gets fxed
 
DeepThroat666

DeepThroat666

Fresh user
#12
Dec 11, 2020

Cyberpunk 2077 - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game

www.pcgamingwiki.com www.pcgamingwiki.com

This helped.

Also suggest enable MFAA and FXAA in the NVIDIA Control Panel.
111.png
 
Z

zhead

Forum regular
#13
Dec 11, 2020
Because the game is very blurry due to TAA I added the sharpness filter. However even though this makes the game look a bit better it amplifies the gosting effect a lot. I guess we can't fix one thing without making something else break :(
 
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