Imagine a cyberpunk world in which...
V did not drive from the garage in Yucca to the radio tower, but turned left and drove directly across the border. So she never met Jackie. After crossing the border, she ended up with Dakota, who found her an apartment in Night City.
V is not a mercenary, she does not kill for money. She keeps her head above water by selling stolen cars. Sometimes she is driving a cab or works for a delivery service. At least the money is enough to pay the rent.
V prefers to roam around the neighborhood, where she often finds all sorts of strange and sometimes useful things - usually on foot, often with her car, sometimes by metro, occasionally with a stolen bike, rarely with fast travel.
V has only one car: her old Rattler. This car cannot be called, so V always has to go to where she last parked it, like in the old days. If needed, she steals a car or a motorcycle, she is very skilled at that. And finally, there is public transport.
V has no cyberware in her body, she has never been to a cyberdoc either. She uses visor glasses for basic scanning.
V does not want to be famous or become a legend, she prefers to run under the radar and is content to make ends meet and not "go to the dogs" (which is an art in itself in Night City). However, from time to time she gets involved in raids or gang wars and has to stand up for herself.
So V never met Jackie. She knows a Johnny Silverhand only by hearsay - and of course she has no relic in her head (why should she?). She is friends with Judy, a joytoy from Jig-Jig-Street. And Evelyn is the barkeeper in the Afterlife.
...this exactly is the version I'm playing right now. With growing enthusiasm.
Supported by many, many mods, including AppearanceMenuMod, BringMeYourCar, CyberMod, FullGameplayRebalance, MetroSystem, SellStolenCarsMod, SimpleMenu, StreetVendors, ThirdPersonPerspectiveMod, just to name a few. And of course CyberEngineTweaks and Redscript as the underlying framework. (A big Thank You to all the modders who allow me to play this way!) I also used plenty of different quest facts.
But why? Because I wasn't satisfied with the original story, as good as it is. Too fixated on the narrative, too much time pressure, too much railroading, too few choices. It's fine for the first few playthroughs. But I don't want to play the same story over and over again. Night City has so much more potential than just for one story. I wanted more freedom. So I made tabula rasa.
But are there disadvantages? Looks like at first glance. This world is seemingly empty - no main story, no side quests, no gigs, not even NCPD Scanner Hustles (though you can restore some of it with the help of quest facts). Some may find that boring, but to me it's a stage for the imagination to run wild. Mods like CyberMod are working to fill this world with new missions and events. With their editor, you can even create your own quests and share them.
My question is: Are there other players who prefer a similar gameplay and develop their own story? And if so, what kind?
V did not drive from the garage in Yucca to the radio tower, but turned left and drove directly across the border. So she never met Jackie. After crossing the border, she ended up with Dakota, who found her an apartment in Night City.
V is not a mercenary, she does not kill for money. She keeps her head above water by selling stolen cars. Sometimes she is driving a cab or works for a delivery service. At least the money is enough to pay the rent.
V prefers to roam around the neighborhood, where she often finds all sorts of strange and sometimes useful things - usually on foot, often with her car, sometimes by metro, occasionally with a stolen bike, rarely with fast travel.
V has only one car: her old Rattler. This car cannot be called, so V always has to go to where she last parked it, like in the old days. If needed, she steals a car or a motorcycle, she is very skilled at that. And finally, there is public transport.
V has no cyberware in her body, she has never been to a cyberdoc either. She uses visor glasses for basic scanning.
V does not want to be famous or become a legend, she prefers to run under the radar and is content to make ends meet and not "go to the dogs" (which is an art in itself in Night City). However, from time to time she gets involved in raids or gang wars and has to stand up for herself.
So V never met Jackie. She knows a Johnny Silverhand only by hearsay - and of course she has no relic in her head (why should she?). She is friends with Judy, a joytoy from Jig-Jig-Street. And Evelyn is the barkeeper in the Afterlife.
...this exactly is the version I'm playing right now. With growing enthusiasm.
Supported by many, many mods, including AppearanceMenuMod, BringMeYourCar, CyberMod, FullGameplayRebalance, MetroSystem, SellStolenCarsMod, SimpleMenu, StreetVendors, ThirdPersonPerspectiveMod, just to name a few. And of course CyberEngineTweaks and Redscript as the underlying framework. (A big Thank You to all the modders who allow me to play this way!) I also used plenty of different quest facts.
But why? Because I wasn't satisfied with the original story, as good as it is. Too fixated on the narrative, too much time pressure, too much railroading, too few choices. It's fine for the first few playthroughs. But I don't want to play the same story over and over again. Night City has so much more potential than just for one story. I wanted more freedom. So I made tabula rasa.
But are there disadvantages? Looks like at first glance. This world is seemingly empty - no main story, no side quests, no gigs, not even NCPD Scanner Hustles (though you can restore some of it with the help of quest facts). Some may find that boring, but to me it's a stage for the imagination to run wild. Mods like CyberMod are working to fill this world with new missions and events. With their editor, you can even create your own quests and share them.
My question is: Are there other players who prefer a similar gameplay and develop their own story? And if so, what kind?