Tactical Decision with new expansion cards

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So I just had a draft match in which my Opponent used Tactical Decision into 2 Affans, and both jumped out. Is that intended? Since you technically only put 1 on top and the other on the 2 or 3rd place.

That also made me a bit scared of the expansion card that has been revealed today (4 prov, if moved on top of your deck summon and deal 2 random damage).

Of course it wont happen reliably but having a 7 point leader that summons a 5 (affan) and 2x 2 deal 2 sounds scary.

What are your thought? Working as intended?
 
Interesting. Very interesting.

Not an interaction (the two Affans) that would ever really happen in constructed, so I suppose it's possible it's some kind of an oversight. I agree it should only trigger the first Affan, the one that's actually moved to the top, if we're going purely by the card text.

However, depending on how exactly Affan interacts with Tactical Decision it could also be a strange but not incorrect interaction. If the first Affan's condition triggers the exact moment he's moved, then the second Affan also get to trigger before the Tactical Decision effect ends.

I'd guess it's an oversight, but impossible to say for sure.

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So, at least we got some tactical decision support which I really appreciate.
Assuming that you manage to have all of these 3 cards in your hand (or in your Morvran Draw) playing him can be a 20 (7 Movran body+ 4 Mage Assasin+ 4 Mage Assasin + 5 Affan) + deck thinning. If you have an allied snowdrop it can even be a 26. Keep in mind that you have to pay 8 provisions for Affan.

Then maybe, Blightmaker should ne nerfed a bit to reduce the unhealthy combo with Mage Assassin.

What I would consider to be somehow funny would be: If it was a Mage, Spawn The Guardian in this row and in top of your deck.
At first look this might be terrible but you can get ride of him with cards like Viper Witcher Alchemist or even with Ofiri Merchant to save provisions. This would much better fit into the whole "power vs price" archetype
 
If that is by design Tactical Decision will become the strongest leader in the game. Easy 20 points+thinning and assimilate+Snowdrop synergy. Overpowered.
 
It won't do anything with the new cards unless you either have them in your hand (bad) or draw them from Morvran (unreliable). Hardly easy to pull off (without taking risks), or overpowered.

Successfully pulling off the combo would be almost like Imperial Golems in beta, with less raw points (unless you also have Affan as part of the combo, which would make it even harder to execute) but some damage.
 
It won't do anything with the new cards unless you either have them in your hand (bad) or draw them from Morvran (unreliable). Hardly easy to pull off (without taking risks), or overpowered.

Successfully pulling off the combo would be almost like Imperial Golems in beta, with less raw points (unless you also have Affan as part of the combo, which would make it even harder to execute) but some damage.
Why would having them in your hand be bad when the leader shuffles them back for you? Simply activate leader, click the three cards and points will rain out from your deck. If that is how it will work, if only one spews out it's all good.
I don't see how saving these three cards for R3 would be difficult with the amount of mulligans we now have.
 
Why would having them in your hand be bad when the leader shuffles them back for you?
If you have them in R1 and it's a long round you have three less than ideal options: play "wolf packs", use Leader R1, or let the opponent win the round.

And in any case you have to rely on drawing the Assassins, which obviously is less than ideal as well.

The combo simply isn't what you make it out to be, even though both Mage Assassins will trigger if Morvran puts them on top.
 
If you have them in R1 and it's a long round you have three less than ideal options: play "wolf packs", use Leader R1, or let the opponent win the round.

And in any case you have to rely on drawing the Assassins, which obviously is less than ideal as well.

The combo simply isn't what you make it out to be, even though both Mage Assassins will trigger if Morvran puts them on top.
That is an awfully specific situation where you have somehow misplayed to the point of being forced down to three bricks R1. Normally you would pass early with such a bad hand. Even so you have ways to get out of it through Cursed Scroll or an early Snowdrop.
 
Even so you have ways to get out of it through Cursed Scroll or an early Snowdrop.
If you run them, and Scroll only if you're on blue coin. That's ironically specific.
where you have somehow misplayed to the point of being forced down to three bricks R1.
Keeping the cards in R1, assuming you draw them, guarantees being able to actually use them with Morvran. The longer you wait the fewer chances you have to draw the cards, especially since Cursed Scroll (conditional R1 only) is the only way for NG to draw a specific card (without first moving it to top, which in this case would just trigger the card "too early").

I'm not interested in continuing this any further, as it seems pointless.
 
well, if its a deck with focus in thin the deck and use kolgrim, i fell thine to use my leader charge to win round 1 and garante some match control in the others rounds, especialy when i will use kolgrim
 
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