I know that might sounds like a joke...but it's not
I'm right now playing far cry 6 on series X (and surprisingly I really like it), and many times I founded myself thinking about cb2077 and where it could take some inspiration from far cry 6.
I think there are some points where far cry 6 could really be a sort of model for the future updates of the game, or even better, where cdpr can overhaul some aspects of cb2077 with "small" efforts.
- Aesthetic Changes
The aesthetic is really one of the aspects that seriously took me down in cyberpunk.
I didn't expect, before the release, I could've not modify the aesthetic of the weapons. Or of the cars. Or of the character itself (damn, in a cyberpunk world...).
Even how the inventory and all your menu are visualised. I really like the red colour theme on a deep blu screen...but the icons are too small !!! And we should have more simply life to admire our character
So, here some suggestions: 1) each weapon and each car should have at least 4/5 skin you can purchase with eddies. If you think about it, we already have these in the game (there are many skins for one type of weapons, you can clearly see those when you loot them; same think for the cars, for example the Quadra-tyger claws version ecc). Same thing for the cyberware you purchase.
2) changing a bit the UI. More big icons in the menu (for the example the pane of clothes, weapons, ecc). More sensation of 3D UI during the gameplay.
- Gameplay changes
1) you categorize clothes in 3 type; street kids, nomads, corpo !
Each category has its own bonus (and maybe even malus) on stats. Example: nomad clothes = more damage on power weapons and more life... Corpo = more coolness and tech ability/bonus... Street kids = more bonus on blades and punching the enemies. Let me know if this is a good idea, in my opinion it could become a nice thing to have a more deeper RPG section.
2) weapons. Weapons, and weapons. Guys, I find far cry 6 weapons out of mind, and they are awesome, maybe one of the best thing of that game. In cb2077 we have really good choice and variety, but I'd like to see more "futuristic" and "cyberpunkish" weapons PLUS, each weapons is highly customisable in far cry 6, in a way that cyberpunk doesn't, and it should being a futuristic setting !!
3) there are not so many types of archetypes of enemies in far cry 6, but they're very good. Each one has its weapons, its abilities, its resistance and weak points. Is it really hard even thinking to modify each archetype and programming its resistance and weaknesses ?? I don't think so... (Example - Valentinos weak to hacking damages, voodoos boys far more strong against hackings, Animals pretty invincible to punchs)
What do you say ?
I'm pretty happy they delayed cb2077 next gen patch... Maybe it's a good sign cdpr want to modify many things of how the game works.
PS - HDR in Far Cry 6 is incredible, really. It should be even and especially in cyberpunk 2077......
PPS - please CDPR, I want an UI in native 4k
I'm right now playing far cry 6 on series X (and surprisingly I really like it), and many times I founded myself thinking about cb2077 and where it could take some inspiration from far cry 6.
I think there are some points where far cry 6 could really be a sort of model for the future updates of the game, or even better, where cdpr can overhaul some aspects of cb2077 with "small" efforts.
- Aesthetic Changes
The aesthetic is really one of the aspects that seriously took me down in cyberpunk.
I didn't expect, before the release, I could've not modify the aesthetic of the weapons. Or of the cars. Or of the character itself (damn, in a cyberpunk world...).
Even how the inventory and all your menu are visualised. I really like the red colour theme on a deep blu screen...but the icons are too small !!! And we should have more simply life to admire our character
So, here some suggestions: 1) each weapon and each car should have at least 4/5 skin you can purchase with eddies. If you think about it, we already have these in the game (there are many skins for one type of weapons, you can clearly see those when you loot them; same think for the cars, for example the Quadra-tyger claws version ecc). Same thing for the cyberware you purchase.
2) changing a bit the UI. More big icons in the menu (for the example the pane of clothes, weapons, ecc). More sensation of 3D UI during the gameplay.
- Gameplay changes
1) you categorize clothes in 3 type; street kids, nomads, corpo !
Each category has its own bonus (and maybe even malus) on stats. Example: nomad clothes = more damage on power weapons and more life... Corpo = more coolness and tech ability/bonus... Street kids = more bonus on blades and punching the enemies. Let me know if this is a good idea, in my opinion it could become a nice thing to have a more deeper RPG section.
2) weapons. Weapons, and weapons. Guys, I find far cry 6 weapons out of mind, and they are awesome, maybe one of the best thing of that game. In cb2077 we have really good choice and variety, but I'd like to see more "futuristic" and "cyberpunkish" weapons PLUS, each weapons is highly customisable in far cry 6, in a way that cyberpunk doesn't, and it should being a futuristic setting !!
3) there are not so many types of archetypes of enemies in far cry 6, but they're very good. Each one has its weapons, its abilities, its resistance and weak points. Is it really hard even thinking to modify each archetype and programming its resistance and weaknesses ?? I don't think so... (Example - Valentinos weak to hacking damages, voodoos boys far more strong against hackings, Animals pretty invincible to punchs)
What do you say ?
I'm pretty happy they delayed cb2077 next gen patch... Maybe it's a good sign cdpr want to modify many things of how the game works.
PS - HDR in Far Cry 6 is incredible, really. It should be even and especially in cyberpunk 2077......
PPS - please CDPR, I want an UI in native 4k
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