Talents - info, recommended [SPOILERS POSSIBLE]

+
I think you can get all bronze propably they would end at 35 considering that you got 1 bronze from pot two from special mutagenic pots.
 
In the leaflet of the game , it says that these weapon style bonuses do not add to each other ,Though it says that for the attributes (strength , stamina etc..) and magic (aard etc..) its worth getting them all
 
Lysenko said:
Not -exactly-. According to a post on the "ask the devs" thread, each set of upgrades affects its "combo". So if you get all the "Strong Steel I" enhancements they apply to the first strong steel series of blows, the second level all apply to the "Strong Steel II" series, and so on. It makes chaining attacks important.
Awesome, now I know what to spend the spare 16 bronze talent points I have.They should have put this in the manual or talent description.
 
Ohhhh ok ! i didn't understand well the post of Lysenko , i'm sorry So it's worth getting all weapon upgrades then . Indeed they don' t tell that in the manual
 
Lysenko said:
Not -exactly-. According to a post on the "ask the devs" thread, each set of upgrades affects its "combo". So if you get all the "Strong Steel I" enhancements they apply to the first strong steel series of blows, the second level all apply to the "Strong Steel II" series, and so on. It makes chaining attacks important.
That's right, but the post is NOT by a dev. The way Lysenko describes it is how I undestand it as well. There are at least 3 threads (4 counting the ask the devs thread) in which this crops up, it would be great to have confirmation from an official source...
 
Considering that 2 or 3 of the elemental circles that give you new signs are not usually found before reaching level 15, the player MUST have some way of earning bronze talents after level 15. It would be impossible to enhance the signs you find after level 15 if from then on you only receive silver talents (or did not save up a bunch of bronze talents). With each new sign the player finds he always needs to pay at least 1 bronze talent into the level II enhancement slot before being allowed to pay into the silver and then gold levels. ...Not to mention that those last two signs do offer another 16 ways to spend bronze talents.
 
Finished the game achieving level 38 (medium difficulty) and I am writing from this perspective - some advice here that some people might not want to read,
 
I have edited my first post with added views and info, feel free to correct them if they are wrong.VisVenti - yes, I set out to developed the DEX tree, ending up having a lot on INT tree as well :)
 
VisVenti said:
5) Igni sign. When you dump lots of talents into it, it becomes a true weapon of mass destruction :) A word of warning though if you want to set your oponents on fire and then quickly finish them off with the sword, don't use a silver talent on the fear option (called 'wall of flames', I think) - the mobs will run from you and you'll have to waste time to chase them one by one. (You can always use a bomb if you need to fear a group of mobs.)
Uh-huh. I hear ya. So how do I remove the talent? Kidding. Obviously, you can´t remove the talent in any way and you´re screwed for the rest of the game if you put the point in there, at least until we get a decent editor. I´d also like to go back and get the Dexterity mutagen - I mistakenly had faith that by not choosing to be an asshole, you wouldn´t be punished - but you were, and I´m out of the best mutagen perk in the game.
 
Personally, the Fear factor of Igni has been benifical to me. If they are feared, they usally quite happy standing somewhere away, waiting for you to finish off your current target than get on their case.It is much better than having a pack of people surrounding you, why not give them fear, and do damge to them at the same time?
 
VisVenti said:
Finished the game achieving level 38 (medium difficulty) and I am writing from this perspective - some advice here that some people might not want to read, if they enjoy figuring things out themselves (but hopefully they wouldn't be reading this thread in this case anyway ;) So here goes.Things that I have found most useful to develop:1) Intelligence (I maxed it out) - for more powerful signs, and all the other perks that come with it2) Alchemy and bomb making (obviously you get them all with maxed inteligence)3) all the other attributes (str, dex, sta) riased to respectable level - they all help your survivalability in tough fights A LOT, especially coupled with elixirs, to the point that some of them just seem overpowered for the normal difficulty (my Geralt had over 2000 hp when doing some of the tough fights in the Epilogue ;)).4) Group styles (both steel and silver)5) Igni sign. When you dump lots of talents into it, it becomes a true weapon of mass destruction :) A word of warning though if you want to set your oponents on fire and then quickly finish them off with the sword, don't use a silver talent on the fear option (called 'wall of flames', I think) - the mobs will run from you and you'll have to waste time to chase them one by one. (You can always use a bomb if you need to fear a group of mobs.)Obviously it helps to put at least some talents into all the areas, so that you don't have any real weakness (the way this system works you;ll have enaough bronze talents for basically everything, silvers will be a bit more scarce, but still enough of them for a balanced spread of abilities).The things I have found the least useful were the Quen sign and the Yrden sign, but I believe that with enough talents invested they can become quite powerful as well and then it's only a question of adjusting your playstyle, so I'll probably try that route in a subsequent replay of the game. ;)
Good to know. Thanks for the insights, VisVenti. :)Btw, I stopped developing Group Style when it seemed to be damaging some of my allies, causing some to turn hostile towards me or get killed while I was supposed to be escorting them. Perhaps that was just a very local quest-specific bug. :-\
 
romeolongsword said:
Personally, the Fear factor of Igni has been benifical to me. If they are feared, they usally quite happy standing somewhere away, waiting for you to finish off your current target than get on their case.It is much better than having a pack of people surrounding you, why not give them fear, and do damge to them at the same time?
I am guessing it comes down to playstyle. I didn't make it quite clear, but from my choices you can see that my preference was to engage multiple opponents at once, let them surround me and then dish out the max possible damage by using Igni and the appropriate group style. I just felt that this is a far more efficient way of killing than engaging them one by one. Group styles are fairly effective in terms of dodging/parrying attacks of even multiple opponents, and this became especially vivid near the end of the game, once Geralt had the Raven armor, both of the best swords in the game, and all of the attributes nearly maxed. With the right choiice oils and elixirs [especially the +vitality one, most likely called "Full Moon" in the English version (don't have it so not sure)]. Geralt was able to mow down basically any and all of the opponents he encountered, no matter how numerous, with little difficulty and usually no significant dent to his vitality. In fact, there was only one fight in Act V and the Epilogue combined, that gave me serious trouble (don't want to give out spoilers here, so I won't elaborate on this). I also believe the last time I died was in the middle of Act IV, I was able to play the game death free since then.This however may be also a factor of the level, I am not sure how my lvl 38 compares to the average level that people finish the game at, all I can say is that late Silver and then Gold talents are really quite powerful.Furthermore: I did feel a bit on the wimpy side until I hit level 30 or so. Thats the main reason why I elected to invest a talent into fear in the Igni tree - very similar to your reasoning, tbh - as I did have trouble fighting groups of opponents (in truth: was getting owned unless I managed to pull a tactcially error-free fight, otherwise it was fear bomb to the rescue and a shameful flight, and no, I didnt always survive ;)). So this "build" of mine really only came together in the final acts of the game, and looking back, there are things I would have done differently now (egg. use a lot of silver talents on the attributes much earlier than I did).I am replaying the game on hard difficulty now, and it will be interesting to see how the increased difficulty changes things, I do expect to be getting hit a lot more, so we'll see how it works out.In the end, however, I believe the skill tree is balanced enough so that everyone can stick to the playstyle they enjoy the most, I don't think it's possible to make a unique 'uber' build of Geralt in this game, and converesely, it's probably not possible to really screw it up entirely either, even though some choices can be regreetted for various reasons (as I have regretted some of mine).
 
godot said:
Btw, I stopped developing Group Style when it seemed to be damaging some of my allies, causing some to turn hostile towards me or get killed while I was supposed to be escorting them. Perhaps that was just a very local quest-specific bug. :-\
I had a similar thing happen to me too but only once. It was in Vezima (Act II) when some of the city guard got involved in my fight with a group of thugs, then turned hostile towards me and I killed them. I think they were blue, not green to me though [not quite sure now tbh]. I know for sure that allies (green) are not affected by Signs and I have fought plenty of battles standing next to my Order allies using the group style and never had them turn hostile to me.Btw, when it happened with the cIty guards, I should have just ran, as killing then had rather unpleasant consequences (a SPOILER follows in grey type - highlight it by dragging your mouse over the text to make it easier to read ;){SPOILER}The next time I ventured out of the inn, a professional bounty hunter was waiting for me right at the door, informing me - very politely, I might add - that a bounty had been placed on my head, and that he was after me. I was given the option to negotiate and he told me that for a fee of 1000 orens things could be 'arranged' so that the bounty is lifted. I declined (didnt have that much money on me anyway), and very quickly learned that he's one very hard-hitting and very hard-to-hit persona. Realising I cannot win the fight, I started to run, only to find out that both the city guards and local thugs suddenly find it convenient to forget their animosities and join in on a merry chase after my mutant outcast self, now that it was both legal and profitable to kill me. Two deaths and two reloads later, I finally managed to manoeuver myself out of the aggro (fortunately Geralt can run faster than them) and was able to enter the inn, sell some stuff and pay off the bounty hunter (who actually turned out very helpful in providing rock-solid evidence of my innocence). Needless to say, I was extremely wary of accidentally engaging any of the CiIty Guard for quite a while afterwards ;). {/SPOILER}
 
Igni kind of replaces my group style, allowing me to focus on more powerful attacks with Strong style.I have made some clips for this discussion, showing Igni's power in crowd control:With Pain Effecthttp://uk.youtube.com/watch?v=c114S-5qOTwThe Fear Effect:http://uk.youtube.com/watch?v=A-QvV_XYnnA
 
I find group style to be much more affective than strong style. The hordes of monsters in act V die in seconds with group style.
 
for me i just have my Aard sign (dont know the right spelling for it... but it's the one that let you stun ppl) high so i can stun enemies and finish each of them with one stab.
 
I am going through the game the second time on Hard level it seems:Heavy amour type requires Strong StylesAssassin fast type requires Fast Style*Fast Style can not hit well on Heavy amour type.At first, I thought the fast style attack has a higher attack (hit rate), so it could also hit the heavy amour type, but only weaker in damage.But from my experience on Hard difficulty, it seems that's not the case, you would need the right sword style for the right type of enemies.If this is the case, group style could be something in between the two styles - bit not always in a good way.I have more ofter miss the target using group style than any other two sword styles, and as I have said from the first post, i focus on attack (hit rate) and damage, so it's rare that I should miss.It's just a theory, but so far, group style is good in a none demanding situation, but when it comes to challenging situations, it might be less reliable than the other two.And in terms of investing points in which sword styles? if this theory is correct, than I don't see group style being worth going over the bronze level (level 2), because if the situation is challenging, you what to be investing in something that's already have a good potential in beating your challenge.Beside that, a higher level, the Igni Sign is a fantastic way in crowd control, keep you safe from being surrounded and more, so if my theory above fail, there is still a good reason on the group style is not as valuable as the other two.
 
There's a lot of inaccurate information in this thread about how many talent points you receive each level. I made sure to check my talents before levelling up, so these are definitely accurate:1-14: 3 bronze talents per level15-29: 1 silver + 3 bronze talents per level30+: ?My character is only level 17 so far, so I can't tell what you receive after level 30.
 
Executor said:
There's a lot of inaccurate information in this thread about how many talent points you receive each level. I made sure to check my talents before levelling up, so these are definitely accurate:1-14: 3 bronze talents per level15-29: 1 silver + 3 bronze talents per level30+: ?My character is only level 17 so far, so I can't tell what you receive after level 30.
Thanks very much for that.15- 29, I don't think you get 1 silver and 3 bronze all the way as you have said there.You've said there is "a lot" of inaccurate info, beside the possible inaccurate figure on the amount of talents you get per-level, what are the rest of the inaccurate info to make you established that there are, "a lot"? I would be interested if you would let me know, many thanks.
 
I invested heavily in the group styles, and I think they are extremely good at higher levels. I don't have a video, but right before the first time you meet Radovid through the mirror, in one of the salamander hideouts (chapter 3) I took out all the guys in the room by using the special level 4 group attack in a single blow. I felt powerful and definitely a part of the story when afterwards the first thing Radovid says is "impressive slaughter, Witcher" (or something of the sort)At the end, (SPOILER) especially if you remain neutral in the story and have to fight off both the order and the scoia-tael, the group styles are a lifesaver and allow you to kill most groups in a single combo. However it's still advisable to max out strength, dex and stamina, as well as a few weapon styles. By the end of the game I had enough talents to max out all the styles except strong silver, and I also got up to silver (lvl4) levels in both Aard and Igni. igni was useful for taking out targets that were running towards me (the distance attack), and also at some additional crowd control, and the aard sign, well, the stun function provides the best insta-kills ever and makes killing berengar and a few other "important" bosses pretty easy... I was such a tank at the end, especially with the potions I was using, that most of the last chapter was just a joke, difficulty-wise. There were a few tough battles at first (having to fight off both groups of order and scoia-tael in the hospital, back to back, comes to mind) but I clearly overpowered the last few enemies in the game, no matter how many guys were attacking me at the same time.
 
Top Bottom