Tales from a Forelorn Hope

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There was a guy in our group who thought that he was a "solo" that he could take on a dozen Blood Razors on his own. He was quickly disabused of this notion and wound up as spare parts.
 
First game, new kid was introduced. Simple job, clear out a house of a gang called Scorpians. They failed to do their job, we were the cleaners. Before we went in, I told the rook, keep your wits about you, this ain't a milk run. He bolted up the stairs, caught a face full of lead. Rest of the team knew to keep up suppression fire, and stick to cover. The good news was the rookie pulled his weight in the end, unintended bonus at the body bank. Gotta love donors, I got to eat steak.
 
Oh so many games over the last 15+ years there are many stories i could tell.

One that i remember quite well was interestingly enough, one of the shortest campaigns for good reason. Worst rolls ever...

It saw the nomad driver losing control and plowing into a huge crowd of gangers, only to have his head caved in by a sledgehammer, then the fixers bodyguard tossing a biotoxin grenade into the fixers car (During the same scene the nomad died in)
Then later in the campaign, the solo from above....managed to kill himself by fumbling a grenade in his car. Needless to say we called him fumbles after that.

(Also around the time we changed the fumble charts)

One of the most spectacular...yet dissapointing moments was when i was playing a solo.. there was a conapt our group was in that was engulfed in flames we had no way out the lower floors had been rigged with firebombs and had been the first to be set on fire, i came up with the idea to tie the sheets together and escape out a window (A bit cliche i know) Everyone including a bunch of innocents managed to escape safely....i was the final one out, and like all good heros.....i fell 7 floors to my characters demise (Well mostly dead) due to a horrible failed roll. Death level 6 (Yay Trauma Team Coverage) and two new legs later well you get the idea.

Not all games were this horrible but they are usually the ones you remember first it seems.
 
In the online game I play in I rolled up a spy named Chameleon. She worked for Infocomp and ran around collecting data and what have you about Night City. She was a master of disguise and literally could fit in just about anyplace. In her travels she met another edgerunner named Ryan who was heading up an Arasaka sponsored black op against a recruiter for the inquisitors. I was chosen to be the inside person and we staged a daring hit in the city center to kill this 'priest' and do some damage to the Inquisitors.

As most ops do things began going wrong for me in the onset. I had esteblished myself as an anti cybernetic volunteer who worked in the shelters soup kitchen. My job was simply to blow up the kitchen, which would in turn drive our quarry up to the AV on the roof. From there a sniper and a techie with a UAV loaded with explosives were ready to make sure the job was done. Once inside I went to work and being a pretty good 'talking' character it was easy to get people out of the kitchen except for one guy. He obviously fancied Cham and was doing all he could to get her to slip off for a little alone time. Finally those acting chops paid off and i got him to go in the cooler. With a thermite grenade and natural gas I set the place off...singing the hell out of myself in the process.

I stayed on scene and helped some folks escape the dining area.

Things were a little fuzzy on the outside and Eraser would have to tell his side of the story here. From what I gathered Ryan and his wife Haley went to the roof of an overlooking building posing as workmen. Haley wanted to kill the receptionist of the building for some type of flirtation with Ryan. They made their way to the roof and had to kill a few inquisitor sentries posted up there. When the explosive went off the rat went to the trap as we expected, and the UAV was used to blow the roof. Well the roof is an understatement...it took most of the building down. In that time Haley either went downstairs and killed the receptionist or some other team member did it.

Before it was all said and done I was driving a van hellbent for leather with a wounded team member in the back with the cops trailing us. The chase was one of the most stressful gaming moments I've EVER had, and in the end that NPC team member sacrificed himself so I could escape.

Thus began the Daxter Demoney Chronicles...
 
rather than tell my side of that story, i think i'll tell the story of what happened next.

so my character, ryan, had just led this modestly successful operation to kill the inquisitor recruiter. some hired hands and civilians got aced, but he made it out ok along with his wife/bodyguard. they took off for a weeks vacation, and returned only to be summoned by the arasaka corp who hired them in the first place telling them the target was not dead. now as it turns out the target was dead as disco, but we all got duped into killing him again (and on our own nickle this time). the target had actualy been replaced by a mad bomber who was also a master of disguise.
we spent weeks planing the raid like every cyberpunk character does, and cham came through with a real winner. we'd gas this guy's hideout through the AC unit on the roof, then waltz in and kill out unconscious target. well it actually worked for a little while, we pumped in the gas and his henchmen started dropping like flies. then we headed inside. well the first hitch in our plan was the psychotic NPC solo we brought along who started head shooting everybody in the place. so while he's busy getting his thrill kill on, the rest of us were trying to find where the target wad hidden. all of a sudden, the freight elevator kicks on and 6 goons in gas masks hop out and a massive fire fight erupts. the inquisitors knocked our psycho solo out of commission with an EMP grenade and had the 3 of us pinned down. well neither cham nor ryan were really built for combat, so it was really up to haley (NPC wife/solo) to do most of the fighting. so we held them off for a few rounds, then with a random roll of the dice they blew haley's head off with shotgun blast. ryan sees her drop and does a suicidal charge into the remaining inquisitors. now up to this point in the battle he had not hit anything with his rifle, but fueled by rage and aided by close range autofire rules he closed with them and just started hosing the inquisitors. he winds up killing the last 3 by himself, and taking no damage in the process. so the battle now over he walks over to check on haley and realizes she's been flatlined. now i already had it in my mind that ryan didn't want to go on living without haley, so as i was contemplating weather to have him eat his gun or cook off a grenade the lift opens up again. this time there's no people on it, just a pallet sized dirty bomb. so while the others beat a hasty retreat from the warehouse in pursuit of the target, ryan just laid down next to haley and waited for the timer to hit zero. so ryan and haley were vaporized, leaving only cham to carry on the hunt for the mad bomber.

tag
 
Well the two of us whom were left Cham and the chinese crazy solo...each jumped in a vehicle and ran for it. He was in a white delivery van which was likely supposed to be dumped somewhere with a dirty bomb in it. We tossed all our lewts in it which included subguns, some c-6 , and handguns, and he took off. Right behind him was me in a Cadence Stallion. {Let it be known I TRIED to get Ryan to come with me, he just tossed me his wallet and laid there ready to die. I had precious little time to argue with him so I just ran.}

Once I blast out of the building I see several other white vans in front of us. The crazy solo took off like a bat out of hell and in the passenger seat of one of the vehicles was this preacher. Like any good cyberpunk I began schooling on how to take this van out of the game. The dude leans out with a suicide vest on and waves me off. Well I pit the van and run it aground on a dataterm. As the doors open i realize that this van is yet ANOTHER terrorist dirty bomb set to be planted in Night City. I spin the car around, use a knife to pin the gas pedal to the floor and send the car hurtling towards this dude in a mad attempt to kill him, but also save myself from blowing up like some kind of martyr. He tosses a grenade and sends the car through a shop window and is able to restart the van and leave.

I called a police contact and feed him the information. Lo and behold they start finding bombs everyplace. A few places blew up. City Hall was one of them. Many were found before detonation. The main sticking point of the story was I got the ball rollin on the cop side, and no one ever acknowledged it. It wasn't a big thing at the time, but LATER on in this story it became REALLY FRICKEN important.

This preacher by the way...was none other than Daxter Demoney.
 
A few years ago, I ran CP for a new group. Probably the shortest, most painful game I ever GMed. The PCs were a corporate black team and were charged with the exfiltration of a scientist working for Arasaka. The group was as follow :

-An ex-ganger Medtech would thought she was the godess Isis.
-Two Solos, one chromed to the max and the other a martial arts specialist
-A Rocker, sort of a mix between Marylin Manson and a j-rock singer (the player wouldn't play anything but a Rockerboy. A portent of things to come).

The group starts in Night City. On their way to the briefing, one of the Solos and the Rocker decide to burn a church in order to get the support of the dark gods on the upcoming mission (marking thev point where I understood the game was going to hurt bad). After the briefing, the group is heliported to its base camp, a ship cruising near the Arasaka compound. Oce there the two Solos come to the conclusion they must know who the best fighter of the two is and so the must have a duel. Underestimating the lethality of the system, they start a rippers versus Tae Kwon do match : cybered-up Solo is send to Critical in one round. The group must then wait for the Solo to heal to continue with the mission. While they wait, the two Solos fall in love and carve their initials on each other's back.

Finally, the group embarks on two inflatable rafts and goes infiltrating the compound in silence. In silence, that's until the Medtech figures they are going slowly because the Rocker is not paddling. She orders him to stop screwing around and he tells her he will only help if she gives him some oral attention first. The Medtech then grabs her gun and blows his head off... about 100 meters from the coast. The survivors then regroup on the beach and start arguing over what to do next for a good 10 minutes. At this point I got fed up with the whole thing and had a hostile AV-6 napalm the beach and kill the whole group.
 
Chameleon had several adventures trying to locate Demoney. Several clues were located in her travels and she joined forces, briefly with a biker named Flash who had a propensity for slashing the throats of people he didn't like. On one of those rape/pillage/burn sessions she saw a man she believed had been involved in the current terrorist activities. In trying to speak to him she was accosted and Flash killed the agressor. Since the situation had gone from bad to worse already she began shooting at the man as he ran away. She and Flash together killed him and there were a few clues on his person.

She was later apprehended and charged with this mans murder. She was released on bail after being attacked by a criminal member of the NCPD, and was approached by a man wanting her to form a task force to find Demoney. She recruited several members, the core of which was a netrunner named Untitled, and a thief named Ethan. Cham logged lots of search time and had alot of dead ends. It became pretty obvious to anyone that she was willing to trade her own life to kill Demoney and end his threat. Ethan and Cham had began a romance and he was constantly worried about her engaging in activities that would get her killed.

It was at the funeral of an arasaka corporate {the same arasaka corporate who made her bail} that Demoney struck again. Another dirty bomb. Several team members were on the ground for the funeral. One escaped the area on his bike before the bomb exploded. {Brave sir robin ran away} while the other three were at ground zero. Chameleon and Untitled made their saves while a third caught in the blast succumbed to nuclear dust. When the bomb went off many were incapacitated by nuclear dust...Cham stole a dying mans keys and used their car to extract her wounded team member from the area. {A decision I lament} The real hero of the day was Untitled, whom with her computer skills was able to hack and crack her way to Demoney, and sent a rogue bomb disposal team information on his whereabouts. Cham, Ethan, and a wounded Ivan were enroute to the room, when the cops entered and Demoney blew himself and the team up with one of his famous bomb vests.

I learned some valuable lessons from this campaign. The foremost of which was that netrunners are not the wimps i thought them to be. Untitled was the newest member of our team. Several members of the unit chased their tails and covered old ground trying to get a whiff of our enemy...she set the hook and killed him in a few hours of playtime. On a side note she also BRILLIANTLY played out the lament of the decisions she made. Guilt over sending the cops to their death and what not. As a matter of fact I think the 100g reward money she put into a fund for the families of the officers. Ethan also played it brilliantly coming in late and armed with a tranquilizer pistol. His idea was to stop Cham before she got herself killed. It's important to note Untitled's actions saved the lives of her party...

Twas one of the best campaigns EVER.
 
Markis is one hell of a guy.

He's slightly crazed and more than slightly paranoid about things and people--never shakes hands on the first meet, hands out pre-paid phones to prospective clients of his gunsmithing/small-time chemical production lab. Doesn't open the door to his apartment often, and when he does he's got a gun in hand. Religious, but not overly so. He'd finished a batch of rifles for a contact of his, and was due for drop-off in the next few days.

So one day he gets a knock at the door--last time it was a kid with a brochure, but one can never be too safe--so after mulling it over he answers it, wearing a slightly armored jacket and pistol in hand. Turns out to be a 'priest' for a transhumanist church--real friendly guy, to be honest. But ultimately not Markis' thing, so he gets the contact info of the guy and moves on. Thinks they're done with it, when a group of your typical Inquisitorial types follow him along, interface gun in hand. He blatantly warns they guy, they split from one another after a brief show of force and they're done with it. A few minutes later he's pacing his room, daydreaming of schematics or somesuch when he hears another knock at the door. Outside in the street is a parked black van with a cross on it. Markis answers it, and the door blows open from a shotgun blast aimed at his chest.

There's a few rounds of combat involved, with duelling spats of bible verses and bullets. In the end the chief Padre loses an arm and bleeds out, his acolyte dies from a sucking chest wound, and Markis is nuked from a microwaver to the face. Goes into an epileptic fit and blacks out due to their handy-dandy interface gun. He wakes up in the back of said van, handcuffed behind his back sans weapons. After a bit of fumbling around in the back, he managed to open a side door and hop out...of the speeding van. For once in a long time he makes his stun save from excessive road to his head and runs the hell away, the van speeding off in the opposite direction.

Still cuffed behind his back, Markis RUNS into his apartment just in time to see a small horde of neighbors raiding his stuff. Through a variety of words he manages to scare off a scruffy old man holding his television, but not the gangbangers toting his rifles--the ones he'd altered for a client. Bad news bears. Completely helpless, he scares a nice old lady, Mrs Wheet, into uncuffing him with the very tools she'd stolen. All in all it was a bad day. He managed to reclaim the weapons with a few others involved, using a variety of weapons and explosives. There were no survivors on their side, however at one point the entire group was lit on fire.
 
Markis is one hell of a guy.

He's slightly crazed and more than slightly paranoid about things and people--never shakes hands on the first meet, hands out pre-paid phones to prospective clients of his gunsmithing/small-time chemical production lab. Doesn't open the door to his apartment often, and when he does he's got a gun in hand. Religious, but not overly so. He'd finished a batch of rifles for a contact of his, and was due for drop-off in the next few days.

So one day he gets a knock at the door--last time it was a kid with a brochure, but one can never be too safe--so after mulling it over he answers it, wearing a slightly armored jacket and pistol in hand. Turns out to be a 'priest' for a transhumanist church--real friendly guy, to be honest. But ultimately not Markis' thing, so he gets the contact info of the guy and moves on. Thinks they're done with it, when a group of your typical Inquisitorial types follow him along, interface gun in hand. He blatantly warns they guy, they split from one another after a brief show of force and they're done with it. A few minutes later he's pacing his room, daydreaming of schematics or somesuch when he hears another knock at the door. Outside in the street is a parked black van with a cross on it. Markis answers it, and the door blows open from a shotgun blast aimed at his chest.

There's a few rounds of combat involved, with duelling spats of bible verses and bullets. In the end the chief Padre loses an arm and bleeds out, his acolyte dies from a sucking chest wound, and Markis is nuked from a microwaver to the face. Goes into an epileptic fit and blacks out due to their handy-dandy interface gun. He wakes up in the back of said van, handcuffed behind his back sans weapons. After a bit of fumbling around in the back, he managed to open a side door and hop out...of the speeding van. For once in a long time he makes his stun save from excessive road to his head and runs the hell away, the van speeding off in the opposite direction.

Still cuffed behind his back, Markis RUNS into his apartment just in time to see a small horde of neighbors raiding his stuff. Through a variety of words he manages to scare off a scruffy old man holding his television, but not the gangbangers toting his rifles--the ones he'd altered for a client. Bad news bears. Completely helpless, he scares a nice old lady, Mrs Wheet, into uncuffing him with the very tools she'd stolen. All in all it was a bad day. He managed to reclaim the weapons with a few others involved, using a variety of weapons and explosives. There were no survivors on their side, however at one point the entire group was lit on fire.

Was a witness to this scenario...and the qoute of the night was seeing the bum with his TV and telling him...

"I'll rape your SOUL!"

Dude dropped the tv and ran away from a handcuffed man!!!
 
One of my players wanted to be the GM. And I let him.

I had this problem with my group, that they prefered very combat oriented characters, resulting in being useless in every other way. So to blend in I thought I'd better play an useless character as well, but he had to act badass to be accepted in the group. So I rolled a rockerboy focused at preform, fast talk and luck.

It's a bit blurry, but I remember having him trying to pick up sombodys car. And since he had no idea how to do that, he kinda burned out the engine before he figured out to get it moving. So he made up this story about twenty boosters, and how he heroicly barely got away, risking his life trying to save the ride, followed by a critical success on the FT roll. They was impressed. "This guy is a total badass!"
Then there was this firefight he ran into cover and stayed there, and running forward when the smoke cleared making a big show about how "we "kicked their ass. I actually succeded playing an entire session having my character do nothing but getting his cut and pretend he was useful.

Since all the players hated my rockerboy, I rolled a street samurai for the next session. With int 2 . And I RP him like he had int 2. Halfway through that session he decided there was enough violence and became a pasifist.

I went back to GMing after that. And the players kept rolling characters that couldn't do anything but shoot people, and they did it a lot. Mostly because they lack of social skill got them in situations people tried to kill them. A lot. Good times.
 
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