Since Gwent is a card game without mana pool, we could figure the cards have no cost. But it’s a common mistake. Imagine the game as a bid. Each player has a purse, with many coins. Each coin has a specific value, more or less expensive. For each action, you will have to pay for it, and find the right balance between the cost, and the reward. What is the price we will talk about? It’s not only the cards. It’s a learned mix between deckbuilding, cards value, card advantage, and more. Before each action, player should consider: “Can I pay the price? Should I?”
This article is another way to think about the tempo during the game . For each action, you will have consequence. Our objective will be finding a way to consider wich action is worth.
Deckbuilding: define the cards price.
Cards are played or not, because the price is cheap, and the reward is great. For example, Ciri:Nova. All we need is to play exactly 2 copies of each bronze card in our starting deck. The reward ?One of the most powerful single card finisher.The price seems high, but the reward is high too, so the balance is even, and the card is an usual play in ladder. On the other hand, Dandelion : Vainglory got an huge price, for a weak reward.Expansive cards are pretty uncommon, because we usually play for a certain win, and we need the best conditions to.
Here is the secret of the deckbuilding. Choose the cards with the lower cost, for the higher reward. It’s not only about the value, it’s about synergy, and fighting the meta. For some cards, the price and reward will never change, like Geralt vanilla . Some will change, depending of the meta, the match ups, and how far the game is. That’s why most of players will choose some swiss army knife. The more a card will adapt to the current game, the less she will cost. On the other hand, card with constant rewards or with too much random, or a specific way to be played are not priorities. Except if there is nothing to be played instead of them. Royal decree is a good example. You should not have all your golds in your hand, or she will be a dead card.
For a bronze card, the best price is an easy combo with another one. It could be an active one, like a card playing another one (Elven mercenary, alchemist, greatsword,…) or with a good passive (Redanian elite).The more the combo is easy, the more it will be efficient, because if you have the card without any combo, it’s a dead card, like a Dwarven Agitator without any dwarves.
Silver and gold cards will support your bronze core, and have a higher price, because you only have one example. Here, we have the most variations between players, because it depends of how you want to play, and which price you will accept to pay for this or this reward. If you choose to play your mage or not, depend of weather, will you focus to tech against some specific match-ups.
If you choose to have only one condition (a discard Bran only focusing on Ciri: Dash as an example), maybe the price is too high. Because if you lose this condition, defeat is near.
So, how to define the card price during deckbuilding?
We could tell apart 3 types of cards.
The first ones: they are easy to use, they adapt easily to different match up. Common in every decks, you can’t imagine playing without them. They will provide thinning, value, core game, win condition. Synergy with the others will be powerful, or at least won’t disturb your deck. Imagine playing as Skellige, Hym, Sigrdrifa, Coral or even priestess. Those cards get all the conditions, they will carry the deck, answer to most of situation, and for Coral, provide some powerplay.
The second ones: they are powerful, but more tricky. Usually, those kinds of cards are called “adaptable slot”. Always as an SK player, will you choose Birna for a long round, or Geralt:Igni to punish your opponent? They are powerful, able to make you win, but situationals and can be bricked in R3. So is Roach, because you don’t want to draw her. The reward is worth only if you can use them in a specific way. Those cards make the difference between the decks, and are reliable to the meta. They will change between players, what is currently played etc. Mandrake is a good example too. If you face too many Sabbath or alchemy feat Cahir, you can adapt yourself and play mandrake, in order to counter your opponents.
The third ones: the price is too high, and they are played only in a specific way. If they are played. King of beggars is a good example. He won’t make you win a round, he will use a silver slot. The price is hard, and the reward is too low to be interesting.
This article is another way to think about the tempo during the game . For each action, you will have consequence. Our objective will be finding a way to consider wich action is worth.
Deckbuilding: define the cards price.
Cards are played or not, because the price is cheap, and the reward is great. For example, Ciri:Nova. All we need is to play exactly 2 copies of each bronze card in our starting deck. The reward ?One of the most powerful single card finisher.The price seems high, but the reward is high too, so the balance is even, and the card is an usual play in ladder. On the other hand, Dandelion : Vainglory got an huge price, for a weak reward.Expansive cards are pretty uncommon, because we usually play for a certain win, and we need the best conditions to.
Here is the secret of the deckbuilding. Choose the cards with the lower cost, for the higher reward. It’s not only about the value, it’s about synergy, and fighting the meta. For some cards, the price and reward will never change, like Geralt vanilla . Some will change, depending of the meta, the match ups, and how far the game is. That’s why most of players will choose some swiss army knife. The more a card will adapt to the current game, the less she will cost. On the other hand, card with constant rewards or with too much random, or a specific way to be played are not priorities. Except if there is nothing to be played instead of them. Royal decree is a good example. You should not have all your golds in your hand, or she will be a dead card.
For a bronze card, the best price is an easy combo with another one. It could be an active one, like a card playing another one (Elven mercenary, alchemist, greatsword,…) or with a good passive (Redanian elite).The more the combo is easy, the more it will be efficient, because if you have the card without any combo, it’s a dead card, like a Dwarven Agitator without any dwarves.
Silver and gold cards will support your bronze core, and have a higher price, because you only have one example. Here, we have the most variations between players, because it depends of how you want to play, and which price you will accept to pay for this or this reward. If you choose to play your mage or not, depend of weather, will you focus to tech against some specific match-ups.
If you choose to have only one condition (a discard Bran only focusing on Ciri: Dash as an example), maybe the price is too high. Because if you lose this condition, defeat is near.
So, how to define the card price during deckbuilding?
We could tell apart 3 types of cards.
The first ones: they are easy to use, they adapt easily to different match up. Common in every decks, you can’t imagine playing without them. They will provide thinning, value, core game, win condition. Synergy with the others will be powerful, or at least won’t disturb your deck. Imagine playing as Skellige, Hym, Sigrdrifa, Coral or even priestess. Those cards get all the conditions, they will carry the deck, answer to most of situation, and for Coral, provide some powerplay.
The second ones: they are powerful, but more tricky. Usually, those kinds of cards are called “adaptable slot”. Always as an SK player, will you choose Birna for a long round, or Geralt:Igni to punish your opponent? They are powerful, able to make you win, but situationals and can be bricked in R3. So is Roach, because you don’t want to draw her. The reward is worth only if you can use them in a specific way. Those cards make the difference between the decks, and are reliable to the meta. They will change between players, what is currently played etc. Mandrake is a good example too. If you face too many Sabbath or alchemy feat Cahir, you can adapt yourself and play mandrake, in order to counter your opponents.
The third ones: the price is too high, and they are played only in a specific way. If they are played. King of beggars is a good example. He won’t make you win a round, he will use a silver slot. The price is hard, and the reward is too low to be interesting.