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Texts in cut scenes

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N

nayava

Senior user
#1
Aug 9, 2008
Texts in cut scenes

Could someone tell me how to create texts in cut scenes? Not dialogues, just texts like that, that announce the begin of a new Chapter.
 
K

Karasu

Forum veteran
#2
Aug 10, 2008
NayAva said:
Could someone tell me how to create texts in cut scenes? Not dialogues, just texts like that, that announce the begin of a new Chapter.
Click to expand...
So they appear like a narration, yeah? It works like with dialogues, actually. You set up a dialogue file first, where you write down all what´s spoken in the scene. When you open the cutscene editor, click rmb on "cutscene" in the "cutscene objects" menu. There you must set up a conversation with "set dialogue file". When you click on it, another window opens, from which you can choose your dialogue file, you want to use in the .cut movie.To check out how it works, you can load the "price of neutrality" adventure and open the cutscene *m1_cs03.cut or you can search for the Witcher intro cs itself.
 
A

ailinon

Senior user
#3
Aug 10, 2008
NOT dialogues, as NayAva wrote. I believe the question was about the "caption" texts, like the opening to Price.
 
U

username_2075278

Senior user
#4
Aug 10, 2008
Ailinon said:
NOT dialogues, as NayAva wrote. I believe the question was about the "caption" texts, like the opening to Price.
Click to expand...
Yes, but they ARE dialogues. I mean - not real dialogues, there are no speakers - but you create them as dialogue files. Honestly. It works.When the phase three judging is fially completed, look at the opening cutscene in Birth and Virgins - it works just as you want. And that is as dialogue.
 
K

Karasu

Forum veteran
#5
Aug 10, 2008
SimonBrooke said:
SimonBrooke said:
NOT dialogues, as NayAva wrote. I believe the question was about the "caption" texts, like the opening to Price.
Click to expand...
Yes, but they ARE dialogues. I mean - not real dialogues, there are no speakers - but you create them as dialogue files. Honestly. It works.When the phase three judging is fially completed, look at the opening cutscene in Birth and Virgins - it works just as you want. And that is as dialogue.
Click to expand...
Right. It works just like that. Just open the cs in the "price of neutrality" and look through it and check it out.
 
N

nayava

Senior user
#6
Aug 10, 2008
Thanks but I know how conversation in dialogues work. Let me reword my question. How can I get a simple Text like "Chapter I" in the centre of the screen during a cut scene?
 
K

Karasu

Forum veteran
#7
Aug 11, 2008
NayAva said:
Thanks but I know how conversation in dialogues work. Let me reword my question. How can I get a simple Text like "Chapter I" in the centre of the screen during a cut scene?
Click to expand...
Hmm, I´m not sure if it´s possible to modify the text this way. But what you could do is trying to load a tga or a bik, which you can fade out then. Maybe that would work.
 
K

Karasu

Forum veteran
#8
Sep 19, 2008
Unkreativ said:
Unkreativ said:
Thanks but I know how conversation in dialogues work. Let me reword my question. How can I get a simple Text like "Chapter I" in the centre of the screen during a cut scene?
Click to expand...
Hmm, I´m not sure if it´s possible to modify the text this way. But what you could do is trying to load a tga or a bik, which you can fade out then. Maybe that would work.
Click to expand...
Still thinking? I always wondered if there was something like that you mentioned, and YESSS, there are CHAPTER Descriptions in TW. o_O Holy moly. Only when starting the cutscenes in Djinni there is a possible Chance (it is high) these won´t show. =.=´ Well, sorry, I´m a total ignorant concerning scripts, as I´m actually no scripter at all! I more assumed it would be done with some certain command in the dialogue menu, which I simply didn´t find. :dead:You probably meanwhile found out it´s created with a LUA script. If not - look into the Price of Neutrality, CS... (with a 3 in the end and the scene in the INN - don´t remember the correct names, sorry) there is following stuff:INN:g_pGuiMan:ShowOneLiner(976,-640,512,"OrientCenter",1,1,1,.5,"gui_huge",1.5,2,2,true,1280)KAER MORHEN:g_pGuiMan:ShowOneLiner(1262,-640,512,"OrientCenter",1,1,1,.5,"gui_huge",1.5,2,2,true,1280)To modify the text, which should appear on screen - you must look into the 2D arrays. Maybe it helps a bit, fellow witchers
 
A

ailinon

Senior user
#9
Sep 19, 2008
It was figured out on the Polish forums - sorry, I should've copied some stuff over.The lines found are indeed valid. What's of most interest to you is the first number.g_pGuiMan:ShowOneLiner(976,-640,512,"OrientCenter",1,1,1,.5,"gui_huge",1.5,2,2,true,1280)This is the number of the string in the dialog*.tlk file. You need a TlkEdit tool (google it up, it's easily found) to edit that file and add your own lines to it. Then, you put those numbers in the ShowOneLiner line, and use these in a cutscene or anywhere.Just remember, it's g_pGuiMan:ShowOneLiner(976,-640,512,"OrientCenter",1,1,1,.5,"gui_huge",1.5,2,2,true,1280)in the cutscenes' "lua line" track, but RunClientLua('g_pGuiMan:ShowOneLiner(976,-640,512,"OrientCenter",1,1,1,.5,"gui_huge",1.5,2,2,true,1280)');in the NSS scripts.-- Sinus
 
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