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Textures Loading in Front of YOU ?

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M

Marin2

Banned
#1
Jun 3, 2015
Textures Loading in Front of YOU ?

So I have been testing the issue with textures loading in front of the char for 2 days now, and read all I could find about them !
Everyone says to increase the budget memory so the texture doesnt load in front of you ! BUT NOTHING WORKS !!!! This is the only thing that kills the game ! And its everywhere !
You walk and you see a wall loading, if u go back, it will load again, 100%, and if u run around it, it will continue to load and re-load the same texture infinitly It doesnt matter if u have textures renedered at 1024, 2048, 3072, 4096 or even 8192 ! NOTHING WORKS !

Now i come for help !
Please if anyone knows what to do - tell me ! I dont think i am the only one with this issue !

Here are my inis :

User (read-only):

[Gameplay/EntityPool]
SpawnedLimit=150
[Hidden]
HasSetup=true
uiVerticalFrameScale=1.07
uiHorizontalFrameScale=1.042
[Localization]
SpeechLanguage=EN
TextLanguage=EN
[Viewport]
VSync=true
Resolution="1920x1080"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[Hud]
MinimapFocusClues=true
MessageModule=false
OnelinersModule=false
HudSize=0
QuestsModule=false
ConsoleModule=false
EnemyFocusModule=false
ControlsFeedbackModule=false
BoatHealthModule=false
[Budget]
cvMaxAllowedLightsShadowTime=3
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=60000
cvMaxAllowedDecalsDynamic=50
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=3.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=5
TerrainTileMipDataBudget=3072
cvMaxAllowedApexTicked=160
cvMaxAllowedActiveEnvProbesTime=0.3
cvMaxAllowedStatTextures=514572800
cvMaxAllowedSpeedTree=100000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=0.1
cvMaxAllowedChunksStatic=6000
cvMaxAllowedTrianglesStatic=400000
cvMaxAllowedHiresChunks=30
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=500
cvMaxAllowedApexDestroTicked=50
cvMaxAllowedStatMeshes=409715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=2000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=30
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=200
[Audio]
Subtitles=false
[LoadingScreen/TCR]
ShowProgress=false
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
SharpenAmount=1
MotionBlurPositionTreshold=0.05
MotionBlurRotationTreshold=1
SSAOSolution=2
AllowBlur=false
[Input]
PadVibrationEnabled=false
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=0.25
[DLC]
DlcEnabled_dlc_001_001=1
DlcEnabled_dlc_002_001=1
[Gameplay]
Difficulty=4
HudTutorialEnabled=false
[LevelOfDetail]
SwarmHideDistance=200
DecalsHideDistance=200
DimmerHideDistance=200
DynamicDecalsHideDistance=200
StripeHideDistance=200
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=60
GammaValue=1
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3400
DecalsSpawnDistanceCutoff=20
TextureStreamingHeadsDistanceLimit=20
GlobalOceanTesselationFactor=512
TextureStreamingCharacterDistanceLimit=80
CascadeShadowFadeTreshold=0.2
CascadeShadowDistanceScale2=3
MaxTextureAnizotropy=8
TextureStreamingDistanceLimit=70000
MaxCascadeCount=8
TextureTimeBudget=3072
TextureMemoryBudget=3072
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=2
MaxSpotShadowSize=4096
ScaleformTextureUnstreamDelay=2.5
DecalsChance=10
TerrainReadAheadDistance=1000
TextureMemoryGUIBudget=3072
HairWorksLevel=0
MaxTextureAnisotropy=16
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=8
MaxCubeShadowSize=4096
TextureMipBias=0
HardwareCursor=true
TextureInFlightBudget=3072
TextureInFlightCountBudget=3072
TerrainErrorMetricMultiplier=10
CascadeShadowmapSize=4096
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=2
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=true
[Engine]
LimitFPS=0
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.001
GrassDistanceScale=1.5
FoliageDistanceScale=1.5
FoliageShadowDistanceScale=216
GrassRingSize=16777216
[Save]
ShowCompatWarning=false
[Kinect]
Kinect=false
[Foliage]
MaxVisibilityDepth=96



Rendering:

[PostProcess]
AllowBloom=true
AllowShafts=true
AllowAntialias=true
AllowMSAA=false
AllowBlur=true
AllowDOF=true
AllowVignette=false
SharpenAmount=1.f
AllowRain=true
AllowSSAO=true
AllowMotionBlur=false
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=false
AllowUnderwater=true
AllowChromaticAberration=false
[Rendering]
MaxTextureSize=4096
MaxAtlasTextureSize=4096
MaxCubeShadowSize=4096
MaxSpotShadowSize=4096
TextureDownscale=0
DetailTextureDownscale=0
AtlasTextureDownscale=0
TextureMemoryBudget=3072
TextureMemoryGUIBudget=3072
TextureTimeBudget=3072
TextureInFlightBudget=3072
DecalsChance=10.0f
DecalsSpawnDistanceCutoff=20.0f
TextureStreamingDistanceLimit=70000.f
TextureStreamingCharacterDistanceLimit=80.f
TextureStreamingHeadsDistanceLimit=20.f
TextureStreamingReduceGameplayLOD=true
UberSampling=1
TextureMipBias=-0.7
MsaaLevel=0
DynamicDecalsLimit=60
MeshRenderingDistanceScale=3.0f
MeshLODDistanceScale=2.0f
TerrainScreenSpaceErrorThreshold=1.6f
TerrainErrorMetricMultiplier=10
ForceInstantAdaptation=false
ForceInstantEnvProbeUpdate=false
EnableTemporalAA=true
CascadeShadowFadeTreshold=0.2f
CascadeShadowmapSize=4096
CascadeShadowQuality=4
MaxCascadeCount=8
MaxTerrainShadowAtlasCount=8
GlobalOceanTesselationFactor=512
UseDynamicWaterSimulation=true
UseHairWorks=false
HairWorksAALevel=8
TerrainReadAheadDistance=1000.0f
ForcedDebugPreviewIndex=-1
HardwareCursor=false
[TextureStreaming]
MaxResidentMipMap=6
[LevelOfDetail]
MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=200
StripeHideDistance=200
SwarmHideDistance=200
DimmerHideDistance=200
[Budget]
DecalBudget=3072




Resources:



[Memory/Unloading]
; Master flag - enable the resource runtime unloading system
; This system is using refcounting instead of the Garbage Collector
EnableUnloading = 0


; How many cleanup iterations we should do in one purge
; To few - we may risk delaying destruction of resources to much
; To much - stalls. Should not be bigger than the biggest dependency chain any way (which is around 10)
MaxCleanupIterations = 10


; Minimal amount of frames between each resource purge
AutoPurgeDelay = 30


; Resource grace period - resource will not be released even if it has no references for this amount of frames
GracePeriod = 30


; Validation that the resources we thing we can free we can really free
; This is done by dependency scannig (kind of like in the GC) - VERY SLOW
EnableValidation = 0


; Report potential memory leaks - objects that were referenced from the resources that we freed but did not get deleted
EnableLeakCheck = 0




[ResourceLoading]
; Size of the file queue during game (when loading screen is not there)
; The bigger, the better
FileQueueSizeGame = 1000


; Size of the file queue during loading perios (when loading screen is there)
; The bigger, the better
FileQueueSizeLoading = 5000


; Number of files to load for which we do not bother with starting fully async process
; Basicaly - if we only have to load few file it does not matter if we use prefetching or not
AsyncLoadingFileCountTreshold = 1


; Do we allow async loading to be used
UseAsyncLoading = true


; Should we use dependency cache
UseDependencyCache = true


; Streaming offset distance in meters (stream in Xm before autohide distance kicks in to allow dissolve to work)
StreamingOffset = 2;


[ResourceLoading/Decompression]
; Maximum number of AsyncIO requests that can be in flight from the resource loading system
; Note that anything more than 50 has a HIGH CHANCE of crashing/freezing the game
; The internal maximum number of pending async requests is 64 and we need to leave some slots avaiable for other systems (caches)
MaxRequests = 45


; Reserved number of AsyncIO requests per priority
; Non zero value guarantees that there'll always be some free slots to service high priority trafic
RequestsPriorityReserve = 4


; Maximum memory budget for compressed data
; The bigger, the faster the loading
; Note: the memory is not pre allocated, it's just tracked and limited
MaxCompressedBudget = 100


; Maximum number of compressed blocks that are in-flight
; In general does not matter that much, do not make it to small
MaxCompressedBlocks = 4096


; Maximum memory budget for uncompressed data
; The bigger, the faster the loading
; Note: the memory is not pre allocated, it's just tracked and limited
; Note2: this should always be bigger than MaxCompressedBudget value, usually x2.5 times (average compression ratio)
MaxUncmpressedBudget = 250


; Maximum number of uncompressed blocks that are in-flight
; In general does not matter that much, do not make it to small
MaxUncompressedBlocks = 4096



Platform rendering:

[Rendering]
WaterGeometryQuality=1024
TerrainScreenSpaceErrorThreshold=1.6
CascadeShadowFadeTreshold=3
CascadeShadowQuality=4
MaxTerrainShadowAtlasCount=8
CommandBufferSizeKB=16384


[LevelOfDetail]
DecalsHideDistance=200.0
StripeHideDistance=200.0
SwarmHideDistance=200.0
DimmerHideDistance=200.0


[Budget]
DecalBudget=3072
MaxMeshTrianglesCount=4000000
MaxMeshChunksCount=1000
MaxEmittersCount=200
MaxParticlesCount=30000
MaxParticleMeshChunksCount=100
MaxParticleTriangleCount=6000
VisibleObjectsBudget=3072


If anything else is neede...please aks !

WAITING FOR RESPONS ! THIS IS TRULY STUPID !

I will upload a video - but i need to know how, i can make it with fraps, but dunno how to upload it ! Help

I have monster PC, intel i 7, 32GB DDR5 DOMINATOR, asus 4gb card 290x series etc
 
Last edited: Jun 3, 2015
S

Smurfin

Senior user
#2
Jun 3, 2015
Never experienced things like that, what I usually see is object walks around by itself like crates or papers, then later the person carrying it appears. It doesn't happen too often but I see that quite a lot.
 
M

Marin2

Banned
#3
Jun 3, 2015
help !!!
 
K

KiriSilvermane

Forum veteran
#4
Jun 3, 2015
a monster pc:but what you havent told us is the HDD your streaming the textures from!
 
M

Marin2

Banned
#5
Jun 3, 2015
ComponentDetailsSubscoreBase score
ProcessorIntel(R) Core(TM) i7-4820K CPU @ 3.70GHz8.2
7.8
Determined by lowest subscore
Memory (RAM)32.0 GB8.2
GraphicsAMD Radeon R9 200 Series8.4
Gaming graphics7936 MB Total available graphics memory8.4
Primary hard disk76GB Free (224GB Total)7.8
Windows 8 Pro

System[HR][/HR]
ManufacturerSystem manufacturer
ModelSystem Product Name
Total amount of system memory32.0 GB RAM
System type64-bit operating system
Number of processor cores4
Storage[HR][/HR]
Total size of hard disk(s)1155 GB
Disk partition (C:)76 GB Free (224 GB Total)
Disk partition (D:)31 GB Free (931 GB Total)
Disk partition (E:)303 MB Free (350 MB Total)
Media drive (F:)CD/DVD
Media drive (H:)CD/DVD
Graphics[HR][/HR]
Display adapter typeASUS R9 290X Series
Total available graphics memory7936 MB
Dedicated graphics memory4096 MB
Dedicated system memory0 MB
Shared system memory3840 MB
Display adapter driver version14.301.1001.0
Primary monitor resolution1920x1080
DirectX versionDirectX 11 or better
Network[HR][/HR]
Network AdapterIntel(R) 82579V Gigabit Network Connection
Network AdapterBroadcom 802.11ac Network Adapter
Network AdapterMicrosoft Wi-Fi Direct Virtual Adapter
Network AdapterBluetooth Device (Personal Area Network)
Network AdapterMicrosoft Hosted Network Virtual Adapter


250GB SSD (NTFS) Corsair Force (System,Boot,Page File,Active,Crash Dump, Primary Partition)

---------- Updated at 02:12 PM ----------

I would really appreciate it if someone would simply backup their files i shared, their user, rendering (both - there is another in the platform folder) and the resource ! Just copy mine over yours AFTER backup, and pls tell me if it does the same !

DONT FORGET to change it to you monitor resolution !

---------- Updated at 02:12 PM ----------

I would really appreciate it if someone would simply backup their files i shared, their user, rendering (both - there is another in the platform folder) and the resource ! Just copy mine over yours AFTER backup, and pls tell me if it does the same !

DONT FORGET to change it to you monitor resolution ! THANK YOU
 
K

KiriSilvermane

Forum veteran
#6
Jun 3, 2015
coming from SSD you shouldn't have texture streaming issues then.
i would suggest running tests through every preset of graphics options.
find a scene where the textures always load infront of you; quicksave, and then test each preset from low to ultra on the texture settings.
if the loading happens on every setting then its clearly something more significant.
if they only start loading in front of you on high/ultra etc then its simply your pc is struggling to stream the textures quickly enough for rendering at that scene
 
M

Marin2

Banned
#7
Jun 3, 2015
Maybe 1 by 1 would be easiest to know which ini is the cause !

---------- Updated at 02:23 PM ----------

KiriSilvermane said:
find a scene where the textures always load infront of you; quicksave, and then test each preset from low to ultra on the texture settings.
if the loading happens on every setting then its clearly something more significant.
if they only start loading in front of you on high/ultra etc then its simply your pc is struggling to stream the textures quickly enough for rendering at that scene
Click to expand...
Just did the test ! With or without SweetFX enabled (if anyone wonders) !

I changed ingame - graphics menu - Texture Quality and Detail Level both at same time, and separatly from low to medium to high to ultra - the texture of the wall seems to remain the same - the wall that is reloading, and its big (near barons place), but the texture on the char and other things in the world seem to change, so even if its read-only the user ini file kicks in only after restarting game !

So the issue is still there, i think i did it before, but had to be sure...
 
K

KiriSilvermane

Forum veteran
#8
Jun 3, 2015
can you post a screenshot of the location? the wall in one screenshot and then the location on the map?
then i will test on my system here at work
 
M

Marin2

Banned
#9
Jun 3, 2015
I have 2 fraps movies 25 seconds max, but they are 2gb each - is there anyway i can upload here without utube or any other account ? i will tell you in 1min the name of the place

---------- Updated at 02:47 PM ----------

im srry i pres print screen, but the screenshots folder is empty -- what key is it ??

---------- Updated at 02:57 PM ----------

 

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M

Marin2

Banned
#10
Jun 3, 2015
this happens everywhere, but i was here when entered the game today, and testing since....so wtf - it happens in all towns, everywhere...rocks on ground....wtf

---------- Updated at 03:00 PM ----------

and it takes like 1-2-3 seconds, AT LEAST 2 - so its vissible with the naked eye - if it was 0.1 sec....wtf ! it would have been unnoticeable
 

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M

mcpartyson

Rookie
#11
Jun 3, 2015
Is it always that brick texture?
 
M

Marin2

Banned
#12
Jun 3, 2015
just went in the USER ini file, searched for everything that had the word "time" in it, and lowerd it to 0.1 - ALL OF THEM ! NOT ONE AFFECTED THE WALL - it effected everything else ! what is this garbage...someone pls help...

---------- Updated at 03:08 PM ----------

mcpartyson said:
Is it always that brick texture?
Click to expand...
- no - the wood walls that make up houses,rocks, everey single thing in the world, they just load up in different occasions, in some places that wall doesnt reload - or i dont see it, but it happens EVERYWHERE with every TEXTURES, tatoos on people pop up in front of you, clothes on them, fences around corn, people pop up in town sometimes, like they were invisible !

I will reinstall the game, keeping the current ini files, and see if it happens then, if not ! this is trully somthing that needs to be looked in or at
 
M

mcpartyson

Rookie
#13
Jun 3, 2015
Maybe you messed something up in the inis? I don't think these are meant to be tampered with too much. Try just using default inis and going with the graphic settings ultra defaults in game.
 
N

numbtoyou

Rookie
#14
Jun 3, 2015
mcpartyson said:
Maybe you messed something up in the inis? I don't think these are meant to be tampered with too much. Try just using default inis and going with the graphic settings ultra defaults in game.
Click to expand...
Normal .ini ultra settings still have the problem of texture pop. It got worse with 1.04, likely part of CDPR making the game run better on the consoles. I doubt we'll ever get the "old" ultra LOD settings back.
 
M

Marin2

Banned
#15
Jun 3, 2015
I just uninstalled everything from the game, deleted all the folders remaining after, just kept the save game, entered the game - still same BULLSHIT, changed all to ultra - SAME GARBAGE ! this is trash ! wtf.......am i the only one having this issue ?

I have all amd catalyst gaming options set to application controlled or use application settings ! ....WTF IS GOING ON ??

and how do you upload videos here ffs without having to make another account for it, cause i already made the forum account...and i bought the game ffs

---------- Updated at 07:09 PM ----------

so check this out in the same place....just pressing 1milisecond W (forward) or S (back) and the shadow from that fence is gone, and the fence just pops up in 50meters of you - what is wrong with this game ?

just pressing W S W S W S W S - the shadow dissaperas and appears every time
 

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N

numbtoyou

Rookie
#16
Jun 3, 2015
Marin2 said:
what is wrong with this game ?

[
Click to expand...
Nothing. Welcome to the world of a "unified build" with consoles.
 
M

Marin2

Banned
#17
Jun 4, 2015
seems that no one is able to help, 4 poeple answered nothing - fuck the forum,, and the game creators - garbage trash work put into something released way to early waiting for people to fix it for free after they all bought the game !
 
N

NZPlayer

Forum regular
#18
Jun 4, 2015
have fun being mad then

kids seem more interested in flaming and being ignorant than trying to understand.

imho its the users system, be it AV or a virus, who knows but I dont care
 
Last edited: Jun 4, 2015
N

numbtoyou

Rookie
#19
Jun 4, 2015
usernamegogo said:
no point gettin hostile, seriously, its a game and this is not a common problem
try delete your ini's and verify the game integrity to reacquire default settings
if it still happens after that, drop all settings to minimum, including resolution and see if it makes any difference

getting angry isnt going to fix it no matter how red your face gets
Click to expand...
Its pretty obvious you have no idea what you're talking about. There's more than 50 threads complaining about this issue. Its a wide spread common problem. Its been shown over and over and over again that editing the .INI doesn't change it or help in any way whatsoever.

And you're saying someone with an ssd running a gtx 980, a 5820k and 16 GB of ram needs to run it at minimum settings? Seriously what a crock of crap.

People can be upset especially since its gotten significantly worse since 1.04. So go along, leave the thread and don't say crap you obviously are clueless about.
 
Last edited: Jun 4, 2015
  • RED Point
Reactions: MKorndoerfer and tanaciousmak
K

KiriSilvermane

Forum veteran
#20
Jun 4, 2015
this is a common issue on many many games: recently for exemplar Wolfenstein the New Blood had issues with it. Skyrim had issues with it.
Lots and lots of games have issues with it in fact!
and lots and lost of times there is simply no fix for it either!
THATS what people fail to understand.
in an open world or shooter level your dealing with a constantly changing environment that will load textures in and out and adjust resource uses millions of time throughout a session.
in something like Project Cars thats not happening half as much..the same textures are being loaded round the track, the cars, the road surfaces etc are all being repeatedly loaded or simply cached for quick access.

Have you guys tried letting windows handle your system page files? have you changed your windows page files locations and sizes?
in Wolfenstein you could manually create a folder in %appdata% that then allowed the game to cache texture files! worked wonders! (the fix was also used in older ID games like RAGE)

with Witcher 3 we have no experience of the game engine appart from the game itself.
Maybe there will be a quick fix out there, or eventually the game will be patched to cache and handle textures far better.
but, as has been stated, swearing and throwing your rattle out of your pram certainly wont help you at ll whatsoever!

finally.
just because someone is running an i7 with an SSD and 16gb ram doesnt mean they know how to set up an ini file correctly or keep their pc running correctly!
one might hope thats not the case; but in 25 years of building and repairing these infernal devices i can tell you now ive met some bloody stupid people that ruin awesome machines with stupid installs and generally being a prat!
its the same argument: my machine is beast! it will run (insert game here) at uber settings and never crash blah blah blah!!!
guess what? all games dont handle hardware the same, or access memory the same or even hit your HDD the same! because 1 game works dont mean another will!
honestly: when was the last time people clean installed windows? ran a full malware scan? ran a virus scan at boot? clean installed their GPU drivers? checked for a realtek audio driver update? update their Intel storage drivers? run the SSD clean up tools that come with every SSD drive to stop fragmentation? run CCleaner? did a good old fashioned disk check? checked their DirectX components?

i would honestly suggest that 60% of the time an issue within a game is due to poor PC maintenance and being a tw@ about settings or expectations!
that might not be the case here...but in a fair few cases i would lay money on the fact it is!

now the classic comeback from that is:
why the fekk should i reformat my pc to get a blood game running that should have been made correctly in the first place!
lets turn that on its head!
do you think for one minute that a DEV will run the game on a pc thats accumulated 5 years of shit from constant daily use and had hundreds of shitty software installs and malware and virus attacks and god knows what else thrown at it?
not a chance!
so dont assume that a DEV can second guess all the various degrees of shit that the thousands of people trying to run this game might have on their systems that might be causing an issue!

format your PC; do a brand new fresh install of Windows; download nothing but the latest updates and rivers: install nothing else but The Witcher (and its required files) and then see if the issue occurs!
even then it might be your hardware! LOL

its the nature of the beast!!
deal with it or have a tantrum!

---------- Updated at 08:04 AM ----------

now then:
to the OP:
ive just tested this area on my RIG here in the office and im not encountering any issues at all with the textures:
i run an i5 with a 760ti here in the office running @1080 with a texture quality set to HIGH.
ive run around the square at Crows Perch; rode out, rode back in, jumped, hopped and skipped, spun as fast as my trusty RAT 5 mouse will spin and i can never ever get that texture to not load!!
ive upped the textures to ULTRA .
apart from an odd lighting/shadow setting when you get directly under the edge of the wooden framework at that corner that causes a bit of texture overlay glitching i cannot for the life of me replicate your issue!
so, where does that leave us?
for me; its suggesting corrupt install of those files; or a dodgy setting somewhere.
i know you say you did a clean install. was that from a fresh download as well? or from your old download? or from disk? did you verify the files from the download? or from the install after youve patched etc?
have you done a FULL control panel reset of you GPU drivers and turned off any third party overclocking?
 
Last edited: Jun 4, 2015
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