The Blackwall Agent New Faction

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Project Orion: The Blackwall Agent Faction Pitch
This concept introduces a new starting Faction/Lifepath for the Cyberpunk 2077 sequel, Project Orion, focusing on unique digital abilities, high-stakes political intrigue, and a deep connection to the mysterious Blackwall.
I. The Character & Origin
Faction/Lifepath: Blackwall Agent (A replacement for Corpo, Street Kid, or Nomad).
Unique Origin: The protagonist is not naturally born, but is a consciousness/body digitally constructed or imprinted by a benevolent, observant Rogue AI from beyond the Blackwall.
AI Passenger: The character hosts a powerful, non-hostile Rogue AI passenger whose primary goal is observation ("to see the outside world") through the Agent's eyes.
The Blackwall Difference: The reason the Agent survives Blackwall exposure is that their custom cyberware is designed to "embrace" and safely process the code, rather than rejecting it like a standard Netrunner's implants.
II. Core Gameplay Mechanic: Blackwall Corruption
Instead of a system that kills the player, this is a controlled power gauge:
Digital Siphon: The Agent's power is drawn directly from the Big AI. Activating powerful abilities causes an increase in Blackwall Corruption.
Player Feedback (The Glitch): The player (and other players in a multiplayer setting) will see a visible effect: a glitching blue/purple code flowing around the character. This acts as a necessary warning/handicap for online balance.
NPC Perception: NPCs and low-level systems do not react to this visual corruption, allowing the Agent to maintain a sleeper/covert status.
The "Cleanup" Challenge: The Agent must periodically "cleanse" or "stabilize" this corruption, often in safe zones like their apartment. Failure to do so causes local digital disruption, risking eviction or attracting unwanted attention (like a landlord complaining about a "digital mess").
III. Unique Faction Cyberware & Abilities
Upon choosing the Blackwall Agent Faction, the player receives unique, integrated tech:
Blackwall Neural Link: A custom cyberware piece (e.g., at the spine/skull) that acts as a Digital Siphon and Buffer. It safely translates raw Blackwall code into usable power.
Digital Resurrection Quickhack: The ultimate ability. This quickhack targets fallen allies (in a co-op setting) and uses clean Blackwall code to stream life-sustaining data into their neural network, effectively reviving them instantly.
Cost: Each use triggers a massive, immediate surge in the Agent's Blackwall Corruption, demanding a tactical cost.
Personal Resurrection: If the Agent is killed, the Big AI holds the Agent's Engram and can stream it back into a new body (or a Med-Pod) via the Neural Link, allowing for a unique, lore-friendly "respawn" mechanic.
IV. Narrative & Political Context
The New Government: The corrupt NUSA has been overthrown, and a new, good, and collected President is in power, focused on rebuilding, not greed.
The NetWatch Gap: The deeply corrupt NetWatch organization has been exposed and dissolved, leaving a massive security void along the Blackwall.
First Mission: The new President secretly tasks the Blackwall Agent with a vital mission: to Digital Quarantine the corrupted networks of the new city ("Chicago Gone Wrong") to prevent a catastrophic Net-Crash and a mass Rogue AI invasion.
V and Johnny Silverhand:
V: The Agent is tasked with helping a neurally-damaged V regain their cyberware power. V's trust is gained because V recognizes that the Agent controls the digital entity, unlike V's battle with Johnny Silverhand.
Johnny: Johnny Silverhand could return as an evolved digital entity that recognizes the Agent's AI passenger, acting as an uneasy digital ally or informant.
 
The Blackwall Agent Faction (New Lifepath).
The unique AI-made origin and the observational AI passenger.
The cyberware that "embraces" the code instead of rejecting it.
The Blackwall Corruption system (the digital mess that risks your apartment/eviction).
The Digital Resurrection Quickhack for allies.
The new political state (good President and the downfall of NetWatch).
Your mission to team up with the neurally-damaged V.
 
Actually, I think this is a serious topic that may even hide a potentially new ending for Phantom Liberty, but I see it a little differently—V agreeing to merge with Blackwall. It's a huge story that could and should be written.

It would be over simple to implement this in the game—V would simply need to disconnect Songbird in the bunker and voluntarily take her place.

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Or receive another message on his phone after a month of using Canto or Erebus — with an invitation to come to a party at the old meeting place.

And ask the demons: “What are the rules of the game? What is allowed and what is not? What is right and what is wrong?”

After that, V begins his training with the help of the Wall's Network and, completely losing his humanity, becomes the eternal Guardian of Night City, punishing its criminals - without reproach, without conscience, without emotion, without mercy.

Every time young netrunners discuss new ideas for breaking through the Barrier on the BBS, a dark shadow with burning red eyes suddenly appears in the shadows behind their cyber chairs... a blow of the blade, and stupid netrunner leaves the chat forever.

In this scenario, V brilliantly fulfills one of the game's “tasks” — to become a legend of Night City — a terrifying, mystical, cold, and merciless legend. Either a living legend or a dead one. Or worse than dead.


A cold shadow, forever wandering the dark corridors of the Cynosure bunker, but sometimes coming to the surface to bring inevitable terrible retribution.

A super-mercenary from Night City, a representative of fundamentally new generation.

A new Witcher in a futuristic cyber-dystopia. :)
 
Actually, I think this is a serious topic that may even hide a potentially new ending for Phantom Liberty, but I see it a little differently—V agreeing to merge with Blackwall. It's a huge story that could and should be written.

It would be over simple to implement this in the game—V would simply need to disconnect Songbird in the bunker and voluntarily take her place.

View attachment 11432415
Or receive another message on his phone after a month of using Canto or Erebus — with an invitation to come to a party at the old meeting place.

And ask the demons: “What are the rules of the game? What is allowed and what is not? What is right and what is wrong?”

After that, V begins his training with the help of the Wall's Network and, completely losing his humanity, becomes the eternal Guardian of Night City, punishing its criminals - without reproach, without conscience, without emotion, without mercy.

Every time young netrunners discuss new ideas for breaking through the Barrier on the BBS, a dark shadow with burning red eyes suddenly appears in the shadows behind their cyber chairs... a blow of the blade, and stupid netrunner leaves the chat forever.

In this scenario, V brilliantly fulfills one of the game's “tasks” — to become a legend of Night City — a terrifying, mystical, cold, and merciless legend. Either a living legend or a dead one. Or worse than dead.


A cold shadow, forever wandering the dark corridors of the Cynosure bunker, but sometimes coming to the surface to bring inevitable terrible retribution.

A super-mercenary from Night City, a representative of fundamentally new generation.

A new Witcher in a futuristic cyber-dystopia. :)
So I think in the second game I think you can choose that path and embrace it and stuff probably that scary spider might save you and give you the black wall cyberware and stuff
 
Not sure about that. But a former Netwatch agent would be an interesting addition to the backgrounds. That would allow some sort of Blackwall specialization, without forcing the character to be a Blackwall hybrid -- we saw what happened to Songbird when the Blackwall started to take her over.
 
Not sure about that. But a former Netwatch agent would be an interesting addition to the backgrounds. That would allow some sort of Blackwall specialization, without forcing the character to be a Blackwall hybrid -- we saw what happened to Songbird when the Blackwall started to take her over.
But that might be some small chance the black wall might take you as another combatant to help them to do missions and stuff
 
It's because of the CDPR we lost (or rather had been doomed to lose) the “Para-quest” objective of the game—to become a legend of Night City.
The only consolation might be the “Sun” ending, but even there, things aren't entirely clear.
But becoming part of the Wall... in my opinion, that’s a very significant step toward becoming a legend.
Heh heh, I can even suggest a name for the quest or storyline—“Another Brick in the Wall.” )
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The funny thing is that, ironically, that dreadful bunker and Song’s place there are actually the safest spots in Night City for V. No one can get to her there—neither Arasaka, not the FIA, not even Alt Cunningham. Even the opinion of NetWatch agents will be merely advisory for V. And sooner or later, the biochip will burn out on its own from the strain, and the demons will expel it from V. Thus immortality is secured.
 
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