The combat is very inconsistent.
Mainly when it comes to shielded folk and those with large swords that act as a shield. It is impossible to tell when the opponent will block or not. Many a time the opponent has been mid attack, the perfect time to strike one would think, and then automatically blocks my attack when it should be physically impossible. I have had many a time where an enemy is standing still with his sword or shield right up in front of him, and i've been able to hit him multiple times. What's even more frustrating than both of these is when i go to attack those with cross bows and then somehow block my attack without a sword drawn.
The fact that this game's enemies all attack at once also means that once blocked, Geralt will stumble, and that is a death sentence. So due to the seemingly random "block" animations from the opponent, and no real way to deduce whether or not an opponent is vulnerable, it is impossible to master the combat system. You will always fall victim to chance.
CDPR just need to figure out a way to make it clear whether or not an enemy is vulnerable at the front or he is ready and waiting. They obviously need to get rid of the men who block mid attack and have amazingly sturdy bows that can deflect sword strikes.
Still a really fun combat system, but the lack of consistency many battles the victim of chance.
Mainly when it comes to shielded folk and those with large swords that act as a shield. It is impossible to tell when the opponent will block or not. Many a time the opponent has been mid attack, the perfect time to strike one would think, and then automatically blocks my attack when it should be physically impossible. I have had many a time where an enemy is standing still with his sword or shield right up in front of him, and i've been able to hit him multiple times. What's even more frustrating than both of these is when i go to attack those with cross bows and then somehow block my attack without a sword drawn.
The fact that this game's enemies all attack at once also means that once blocked, Geralt will stumble, and that is a death sentence. So due to the seemingly random "block" animations from the opponent, and no real way to deduce whether or not an opponent is vulnerable, it is impossible to master the combat system. You will always fall victim to chance.
CDPR just need to figure out a way to make it clear whether or not an enemy is vulnerable at the front or he is ready and waiting. They obviously need to get rid of the men who block mid attack and have amazingly sturdy bows that can deflect sword strikes.
Still a really fun combat system, but the lack of consistency many battles the victim of chance.


