Gwent is usually pretty good but imo there's a few problems, mostly stemming from how frustrating strategies, and not in a reasonable way, are the go-to.
Frustration occurs when you're completely shut out of doing your stuff. Not as in losing a few units here or there but as in having all your crap destroyed, banished, seized, poisoned, locked, etc.
To that end I think the devs have over focused on the control elements of Gwent. Defenders was a decent, although flawed attempt to solve the issue but it's not enough when you keep adding in more and more and more control.
Also, seize is a stupid mechanic. It's the best kind of removal and the most extreme type of point swing combined. If a card seizes it needs to be horribly provision inefficient to counteract how freaking imbalanced the mechanic generally is.
Muzzle is a fantastic example of Seize done correctly. Sweers is a close second since 3 provision targets tend to not be amazing, thus you need ways to set up seizing high value targets. NG leader ability seize and Phillipa are examples of Seize done so poorly that it's imbalanced, unfair and frustrating.
Frustration occurs when you're completely shut out of doing your stuff. Not as in losing a few units here or there but as in having all your crap destroyed, banished, seized, poisoned, locked, etc.
To that end I think the devs have over focused on the control elements of Gwent. Defenders was a decent, although flawed attempt to solve the issue but it's not enough when you keep adding in more and more and more control.
Also, seize is a stupid mechanic. It's the best kind of removal and the most extreme type of point swing combined. If a card seizes it needs to be horribly provision inefficient to counteract how freaking imbalanced the mechanic generally is.
Muzzle is a fantastic example of Seize done correctly. Sweers is a close second since 3 provision targets tend to not be amazing, thus you need ways to set up seizing high value targets. NG leader ability seize and Phillipa are examples of Seize done so poorly that it's imbalanced, unfair and frustrating.