I agree that tons of mobile weather and agile units are really killing the feel of the game. A different solution needs to be found.
Burza46;n8902390 said:
Since we decided to remove weather immunity units have to be agile now
I am by no means a game designer, and I give this criticism with the utmost respect for the Gwent team because you guys have been doing an awesome job of trying very drastic changes to make a sustainable game.
From my limited perspective:
Weather is shaping the entire game at this point. More units are becoming agile to avoid the more mobile weather, and weather has to be agile so that is impactful in every match up. At what point do we decided that it is too much of a hindrance to a fun and balanced game? Weather belonging to a specific row along with units is intuitive. Weather also cuts down on deck diversity by forcing players to tech solutions just in case they encounter an all weather deck. Teching for weather decks makes it a case of all or nothing since only the decks that smother their opponent in weather have a chance of keeping it on the field, while the deck that runs 1 or 2 weather cards will just see them get cleared immediately.
In its current state I would prefer weather to be removed from the game entirely to stop it from adding tons of agile units to the game, and forcing everyone to run anti-weather tech cards. No other archetype makes you run 2+ answer cards to have a fighting chance against them.
I'm really hoping that you guys can find a solution for weather that makes it more like the consume mechanic. It effects your side of the board more drastically than the opponent's, and your opponent shouldn't be expected to tech cards unrelated to their deck to interact with it.
My idea for a possible solution:
Weather plays on both sides on its respective row as in closed beta. If the unit played into weather is not immune to that weather type it takes 2 damage a single time. Decks meant to be played with weather get bonuses from it similar to our current Foglets and Imlerith.
This would make weather less game warping while allowing it to be powerful for decks built to benefit from it such as self wounding SK or Monster weather.