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The Downgrade of WWH Graphics.

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OrdoAbChao

OrdoAbChao

Senior user
#1
May 13, 2015
The Downgrade of WWH Graphics.

Hi CDPR!

I have one question and if there already is a thread with that question asked, please remove this post.

Has the PC version been "downgraded" from 2013 gameplay videos? If so, why and will there be a patch that perhaps enables some effects for those with the power to run it?

There are a rumor circulating that its because of the consoles?

What do you have to say about this?

- Level of horizon detail (essentially the draw distance had to be completely tuned down to tax the consoles less)
- Volume based translucency.
- Ambient occlusion and foliage / tree count.
- Flexible water simulation / tesselation we resorted to a (script texture effect similar to most games than physical based simulation)
- Ground/building tesselation.
- Forward lit soft particles (this is the fire, smoke, fog that you would encounter while going through thick terrain into open space)
- Real time reflections in the water are completely off and replaced with a cheaper render solution estimator (this is a primary reason blood splatter was also removed from water)

I myself is still buying WWH, but if the above is true will there be a patch that may activate this effects again? As it may at least for me enhance immersion.

Cant wait for may 19th much longer. ^^
 
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