the driving in cyberpunk

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I don't really play any other games with driving so I got used to the Cyberpunk driving really quickly and occasionally I still mess it up when I'm over speeding. For the most part I noticed it was fairly realistic?

Like handling on wet surfaces or off-roading change and going significantly past the speed limit means that you'll have to use your breaking regularly to turn. I just normally slow down before turns or if it's wet and/or off-roading. Obviously the handling changes depending on the vehicle but I think that's why if I buy cars in a playthrough I'd definitely go with Nomad vehicles!
Again, grain of salt though because I don't really play many other games with driving lol.
 
The reason so many people think driving in CP is bad is because both they have a lead foot that will never let up even in corners or bumps sending them into uncontrollable jumps and fishtails, as well as using poor handling vehicle options with either too much acceleration or not tight enough turning.

It's not the games fault for bad player choices.


I don't even play traditional PC, play razer nostromo joystick to emulate the "better" console handling controls of vehicles, and without your asinine comment of turns I drive on a straight roads and regardless of medium or max speed the vehicle starts randomly swinging left or right into the uncontrollable beyblade without any input whatsoever for it to spin like that, just because your joystick made a soft diagonal command.

In fact, I can demonstrate this is entirely tied to vehicle type, because when I drive the C'thulu from Claire's final race, or expensive cars like the Caliburn instead of my Nomad Quadra, the swinging behavior is radically reduce and the cars handle so much better.

Not to mention the same principle applies to motorcycles, where the random turns and swinging are nonexistent.

Doesn't matter anyways, the handling is still garbage because when you input for your car to drive backwards to make a turn, it is so ridiculously impossible to get your motorcycle or car to curve back in your desired direction.

This has absolutely nothing to do with acceleration.
 
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The driving in CP2077 feels like you're driving on ice, the vehicles have hardly any grip.
 
I do not understand why the vehicles fish tail when you use the hand brake! In other games it does the exact opposite. The back end drags as the rear breaks are engaged but not the front breaks.

This kind of ruins the trick of making sharp turns at high speed that has been burned into my muscle memory from GTA. :ROFLMAO:
 
One of the biggest issues on PC is that the forward button is full accelerate and if you let off you start to coast or brake depending on your speed....there is no way to maintain speed, so you are either accelerating or decelerating. Thus it is easy to keep going faster, because you keep the forward button down to keep going, even when you would rather just hold a slower speed. They should make forward accelerate, let off hold, and down brake/decel.

THIS is why we need Hall effect keyboards to go mainstream.
 
The driving in CP77 is awful. I've recently been playing through GTA V (game released in 2013) again, and wow, its like night and day when you compare the driving mechanics, its nuts how far behind CP77 is.

What a shame.
 
The driving in CP77 is awful. I've recently been playing through GTA V (game released in 2013) again, and wow, its like night and day when you compare the driving mechanics, its nuts how far behind CP77 is.
Honestly, the more I think about this, the more I think that has to do with focus. GTA is a game about cars and driving. CP2077 is a game that has cars and driving.
 
I recently played State of Decay 2, and not only do the cars there handle a million times better, you can also modify them with armor, which changes the way they handle in addition to making them more zombie resistant.

You can also open car doors as you drive to smash zombies as you pass them, and if you have passengers they do it also.

Driving in this game is beyond terrible, and the lack of any form of modification, not even paint colours, is just weak.
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Road Wars (2001) had proper vehicle handling (was basically a racing game) but also featured weapon systems and nitrous, and vehicle damage.


For a more modern take, I wish this (Mad Max, below) was how they had done the vehicle aspect. (Actually, I wish most of the game was like this, I enjoyed this game a lot more than I did CP2077)

Mad Max (2015)

Ridiculous amounts of customization for the many vehicles, and max himself. Both vehicle and on foot combat were great. So much more immersive with a THIRD person aspect. I feel the first person in CP2077 was just a copout for less work required.


Jump to the last 45 secs of the review for some melee combat with no commentary.

If you haven't played it, I really recommend it.
 
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There is a story or two here isn't there? :sneaky:
Nothing very interesting, just that my driving could be a bit less... well, fraught. But no real excitement, no rolling the car or driving into a river or anything like that. About the only noteworthy thing was taking a corner too fast, skidding backwards into a ploughed field and then having a co-worker laugh his arse off at me when I finally arrived because my car was "wearing a grass skirt", as he described its trendy new look.
 
Honestly, the more I think about this, the more I think that has to do with focus. GTA is a game about cars and driving. CP2077 is a game that has cars and driving.

Even Far Cry 3 had better driving mechanics and that too is a "game that has cars and driving". Personally, the CP77 driving is just naff, and there are already mods out there to fix it, so sort of says something imo.
 
Even Far Cry 3 had better driving mechanics and that too is a "game that has cars and driving". Personally, the CP77 driving is just naff, and there are already mods out there to fix it, so sort of says something imo.
So, Some driving problems could be a bug that is fixed in 1.2...
 
It is 2077 and every car handles like it was made in 1970s in the USSR.
0 to 60? Don't worry, meter will eventually get there - not the actual speed though... 60 to 0? No problem. Just give it few days. It will stop. Turning? Who needs that - we have best concrete walls to bounce off. Visibility? Like we said - we have the best concrete walls to bounce off.
 
It is 2077 and every car handles like it was made in 1970s in the USSR.
0 to 60? Don't worry, meter will eventually get there - not the actual speed though... 60 to 0? No problem. Just give it few days. It will stop. Turning? Who needs that - we have best concrete walls to bounce off. Visibility? Like we said - we have the best concrete walls to bounce off.

The Caliburn has more imprecise steering than a Mercedes Maybach with 8+ people inside and has worse braking than a Golf with severely deteriorated brakes.
 
So, Some driving problems could be a bug that is fixed in 1.2...

Cars are a key feature in the game, they should handle well and not like you are driving on butter. That's not a bug, it's poor programming.

Fun fact: You wont find any NPC's riding around on motorcycles outside of missions. Which is weird as there are motorcycles everywhere ;)
 
I found very hard to drive a car, especially in busy streets, because AI cars always end up making traffic jams by not being able to properly drive around other cars and obstacles, so they just stare at each other lol. Bike is the only way to drive around without crashing and making npc pedestrians panic for no reason.
 
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