I am really enjoying the game, except it has a few extremely annoying problems.
1) The camera is terrible. Not only is it hard to find a good angle sometimes in the heat of battle, but also it won't let you see too far ahead. It's always centered on the selected character and it's not always possible to zoom out enough. This means, in some crowded battles there are archers shooting from far away and you cannot even see where they are. Redirecting a character to attack a far away enemy is also difficult for this reason.
2) The characters won't stay in place. They move around all the time chasing enemies which makes tactical positioning very hard. For instance, having a healer hide behind a pillar (to avoid unseen archers) and casting spells requires constantly monitoring their position.
3) For a 3D game there's a surprising amount of pixel/object hunting, probably an issue derived in part from the awkward camera angles.
My suggestions would be to:
1) Have a free camera, pan by touching the edge of the screen and rotate/zoom with the scroll. You know, like a typical strategy, cRPG or strategy/RPG hybrid.
2) Have more control over the characters, in attacks and movement. Eg, have abilities to stay in place, defend and auto, with auto using different profiles (prefer nearest enemy, strongest, archer, magic user, etc.).
3) Make interactive areas more noticeable or provide a way to detect/highlight them.
Also, a good amount of time is spent in the world map and apart from the occasional choose-your-own-story events, there's not much to do. Rations are limited and each day uses a lot of them, so exploration isn't exactly encouraged. Maybe I'm doing something wrong.
Either way it's a fun game. I'm not done yet but thought I'd share my impressions so far. If these issues were fixed it'd be great. As it is it's kind of frustrating to be honest, but I still like it. The dwarven cities and character models remind me a lot of Dragon Age: Origins. I just wish the combat controls/camera were just as good as they were in DA:O.